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Fixed pointer confusing in ModData system and made UnrealIRCd free all client ModData structures on client exit.
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@@ -1331,5 +1331,5 @@ static int compare_floodprot_modes(ChanFloodProt *a, ChanFloodProt *b)
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void userfld_free(ModData *md)
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{
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MyFree(md);
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MyFree(md->ptr);
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}
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