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Newlog: debug.c, match.c, module.c, random.c and then for
api-*.c log out of space in all circumstances.
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@@ -65,6 +65,8 @@ ModDataInfo *ModDataAdd(Module *module, ModDataInfo req)
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((req.type == MODDATATYPE_MEMBER) && (slotav >= MODDATA_MAX_MEMBER)) ||
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((req.type == MODDATATYPE_MEMBERSHIP) && (slotav >= MODDATA_MAX_MEMBERSHIP)))
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{
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unreal_log(ULOG_ERROR, "module", "MOD_DATA_OUT_OF_SPACE", NULL,
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"ModDataAdd: out of space!!!");
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if (module)
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module->errorcode = MODERR_NOSPACE;
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return NULL;
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