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https://github.com/unrealircd/unrealircd.git
synced 2026-07-05 03:53:13 +02:00
dead_link() -> dead_socket() since that is more descriptive
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@@ -807,7 +807,7 @@ extern int process_packet(Client *cptr, char *readbuf, int length, int killsafel
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extern void sendto_realops_and_log(FORMAT_STRING(const char *fmt), ...) __attribute__((format(printf,1,2)));
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extern int parse_chanmode(ParseMode *pm, char *modebuf_in, char *parabuf_in);
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extern void config_report_ssl_error(void);
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extern int dead_link(Client *to, char *notice);
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extern int dead_socket(Client *to, char *notice);
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extern Match *unreal_create_match(MatchType type, char *str, char **error);
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extern void unreal_delete_match(Match *m);
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extern int unreal_match(Match *m, char *str);
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@@ -1159,7 +1159,7 @@ struct LocalClient {
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#ifdef DEBUGMODE
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time_t cputime; /**< Something with debugging (why is this a time_t? TODO) */
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#endif
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char *error_str; /**< Quit reason set by dead_link() in case of socket/buffer error, later used by exit_client() */
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char *error_str; /**< Quit reason set by dead_socket() in case of socket/buffer error, later used by exit_client() */
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char sasl_agent[NICKLEN + 1]; /**< SASL: SASL Agent the user is interacting with */
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unsigned char sasl_out; /**< SASL: Number of outgoing sasl messages */
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unsigned char sasl_complete; /**< SASL: >0 if SASL authentication was successful */
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