From bb4d77b5d075ecda2ba01227a7d799d3932eeace Mon Sep 17 00:00:00 2001 From: Bram Matthys Date: Thu, 12 Aug 2021 15:43:26 +0200 Subject: [PATCH] Fix crash in link-security unreal_log() call.. Interesting... this mistake is easy to make with multiline. --- src/modules/link-security.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/modules/link-security.c b/src/modules/link-security.c index 5f065bb7f..e350e8240 100644 --- a/src/modules/link-security.c +++ b/src/modules/link-security.c @@ -231,7 +231,7 @@ EVENT(checklinksec) if (warning_sent) { unreal_log(ULOG_INFO, "link-security", "EFFECTIVE_LINK_SECURITY_REPORT", NULL, - "Effective (network-wide) link-security is now: level $effective_link_security\n", + "Effective (network-wide) link-security is now: level $effective_link_security\n" "More information about this can be found at https://www.unrealircd.org/docs/Link_security", log_data_integer("effective_link_security", effective_link_security)); }