1
0
mirror of https://github.com/unrealircd/unrealircd.git synced 2026-06-12 17:14:46 +02:00

Load multiline by default and update release notes a little.

This commit is contained in:
Bram Matthys
2026-06-11 19:57:53 +02:00
parent 57ca415c26
commit e2ed1ceca2
2 changed files with 7 additions and 0 deletions
+6
View File
@@ -4,7 +4,13 @@ UnrealIRCd 6.2.6-git
This is the git version (development version) for future UnrealIRCd 6.2.6. This is the git version (development version) for future UnrealIRCd 6.2.6.
This is work in progress and may not always be a stable version. This is work in progress and may not always be a stable version.
This version enables multiline by default and adds TKL IDs.
### Enhancements: ### Enhancements:
* [IRCv3 draft/multiline](https://ircv3.net/specs/extensions/multiline)
is now enabled by default. See the [UnrealIRCd 6.2.4 release](#unrealircd-624)
for all information on what this feature does, the default limits, etc.
To turn it off completely you can use: `blacklist-module multiline;`
* Server bans and Spamfilters now have a unique ID, like `G7K2MP9WQX3`: * Server bans and Spamfilters now have a unique ID, like `G7K2MP9WQX3`:
* The first letter denotes the type: `G` for gline, `K` for kline, * The first letter denotes the type: `G` for gline, `K` for kline,
`Z` for (g)zline, `H` for shun. Spamfilter IDs start with `SPAM`. `Z` for (g)zline, `H` for shun. Spamfilter IDs start with `SPAM`.
+1
View File
@@ -248,6 +248,7 @@ loadmodule "extended-monitor"; /* add away status, gecos and userhost changes to
loadmodule "standard-replies"; /* Standard Replies */ loadmodule "standard-replies"; /* Standard Replies */
loadmodule "no-implicit-names"; /* Opt out of receiving implicit NAMES when joining a channel */ loadmodule "no-implicit-names"; /* Opt out of receiving implicit NAMES when joining a channel */
loadmodule "extended-isupport"; /* draft/extended-isupport */ loadmodule "extended-isupport"; /* draft/extended-isupport */
loadmodule "multiline"; /* draft/multiline */
/*** RPC modules ***/ /*** RPC modules ***/
// There's a JSON-RPC interface that can be used to communicate with UnrealIRCd // There's a JSON-RPC interface that can be used to communicate with UnrealIRCd