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Commit Graph

16 Commits

Author SHA1 Message Date
Bram Matthys 8d2f20ef41 Newlog: debug.c, match.c, module.c, random.c and then for
api-*.c log out of space in all circumstances.
2021-08-11 17:45:01 +02:00
Bram Matthys d3c98c73c2 Fix issue where saslmechlist could not be set by services server.
This broke SASL services autodetection and also sasl=x,y,z in CAP.
Reported by Valware in https://bugs.unrealircd.org/view.php?id=5960

Of course the easiest solution would be just to set .remote_write=1
for this, which is what I've just done for the 5.2.1.1 release.
But there seems to be a pattern here. When a server wants to write
its own object (irc1.example.net writing to the MD object of
irc1.example.net) we have the problem that that object is both
"our client" and from the other server POV it is "themselves".
On one hand you may want to allow that (eg for 'saslmechlist'), on
the other hand a server writing its own 'certfp' sounds like a bad
idea in principle.
So we now add a new option for the 'self' case and make some MD
objects use it. In fact, in the core we now have zero MD objects
using remote_write. We keep the option available though, for example
for k4be's geoip modules and possibly future features.

Module API change:
* .self_write added which allows a server to write to its own object
  (irc1.example.net writing to the MD object of irc1.example.net)
* .remote_write still exists too if you want to allow remote servers
  to write to your own objects
* Note that in all cases, servers can always write to their own
  (child) client objects.

Changes:
* The link-security MD changed from .remote_write=1 to .self_write=1
* The salmechslist MD now has .self_write=1, this fixes the actual bug
2021-07-10 09:14:18 +02:00
Bram Matthys e9e2504bf4 Don't allow remote servers to write to our MD client objects by default.
Modules can still opt-in via mreq.remote_write=1 to allow it for
certain moddata.
For example, k4be may want to do this for his geoip-base module which
allows a single server to set moddata "geoip" for all connecting clients,
including remote clients.
If you are a moddata provider then you can enable it like this:
 ModDataInfo mreq;
 [..]
 #if UNREAL_VERSION_TIME >= 202125
 mreq.remote_write = 1;
 #endif
 [..]

See discussion on https://github.com/unrealircd/unrealircd/pull/142
2021-06-25 11:28:32 +02:00
Bram Matthys b8d4cf7763 Actually call moddata_free_channel(channel);
This was a FIXME item that should have been addressed earlier.
We didn't use any MODDATATYPE_CHANNEL in the core up to now so
this was overlooked. We do use it from now on, though, and it
may very well have been used in 3rd party modules already.
2020-05-06 09:04:43 +02:00
Bram Matthys 798f502875 Mass change (at least this one could be fully automated): 'chptr' -> 'channel'
to be consistent with the 'sptr' -> 'client' rename earlier.
2019-10-05 08:49:10 +02:00
Bram Matthys c2d7da6e35 Rename channel list to 'channels', for next commit. 2019-10-05 08:47:24 +02:00
Bram Matthys 3a64077f51 Use 'client' everywhere (if there is no confusion) instead of 'sptr' or 'cptr'.
This so I - and others - don't constantly have to wonder whether the client
is called sptr, cptr or acptr in a simple routine.
Insane --> 212 files changed, 6814 insertions(+), 6945 deletions(-)
Couldn't just mass-replace of course since there are places where there
are multiple clients involved. So had to check each function.
Also renamed some 'acptr' to 'target' and such.

I will write a page with new style rules later.. but in short if there is
only 1 client involved it will now be called 'client'.
2019-10-04 15:25:35 +02:00
Bram Matthys ffe5abe30b ModData: moddata_localvar -> moddata_local_variable,
moddata_globalvar -> moddata_global_variable,
and the just-added moddata_localclient -> moddata_local_client
..all this so it's more consistent
2019-09-15 09:47:54 +02:00
Bram Matthys b2f32c1746 Add moddata_localclient(), which is for locally connected clients only.
Make the silence module use this.
2019-09-15 09:26:54 +02:00
Bram Matthys 9fc1e758ab Mass change of dst = strdup(str) to safe_strdup(dst,str) but with a manual
audit since 'dst' must now be initialized memory.
There's still a raw_strdup() if you insist.

This is step 2 of X of memory allocation changes
2019-09-14 16:58:01 +02:00
Bram Matthys de87b439b7 Update memory allocation routines. Step 1 of X. 2019-09-14 16:52:53 +02:00
Bram Matthys 3592d8db3a Update name in first few lines of .c files.
Eg: src/modules/m_away.c is src/modules/away.c nowadays.
2019-09-13 15:46:20 +02:00
Bram Matthys 70410b3f33 Remove unused variables (67 files done, will do rest another time). 2019-09-12 17:57:01 +02:00
Bram Matthys bf2c5110db IsPerson() -> IsUser(), MyClient() -> MyUser(), etc.
This so we have a few simple concepts:
Client: this can be a user, server, or something unknown yet
Then the type of clients:
User: this is a user, someone with a nick name.
Server: this is a server
Etc.
2019-09-11 17:43:17 +02:00
Bram Matthys 23116d344a Give structs the same name as the typedefs. Rename aClient to Client,
aChannel to Channel, and some more. Third party module coders will
love this. But.. it makes things more logical and the doxygen output
will look more clean and logical as well.
(More changes will follow)
2019-09-11 09:48:00 +02:00
Bram Matthys ccb534c3e9 res.{c,h} -> dns.{c,h} and moddata.c -> api-moddata.c 2019-08-16 18:09:25 +02:00