including things like CallCmdoverride() to CallCommandOverride().
Type changes like aTKline -> TKL and many more (in particular
aSomething to Something etc. such as aWatch to Watch) but these are
less used by 3rd party module coders.
aChannel to Channel, and some more. Third party module coders will
love this. But.. it makes things more logical and the doxygen output
will look more clean and logical as well.
(More changes will follow)
Disable these warnings, though:
C4267: downgrade of size_t to int and such. pointless...
C4101: unreferenced local variable
C4018: signed/unsigned mismatch
C4244: implicit conversions with "possible loss of data".
there are 75+ of them and they are likely all harmless
and/or intentional (usually plain obvious too)
C4996: fixme! warnings about deprecated functions, currently only for GetVersion..
setting the default class::sendq that pretty much everyone overrides
in class (isn't this even required? ;D).
Rename to DEFAULT_SENDQ since we have DEFAULT_RECVQ too.
explicit cast to (long long). On *NIX we could get away with
lazily assuming time_t is of the same length as long (and use %ld),
even though the specification says nothing about it.
Unfortunately on Windows things are not that simple:
'time_t' is 'long long' (64 bits) and both 'int' and 'long'
are 32 bits, even when compiling in 64 bit mode.
This problem could be 'fixed' in multiple ways:
One way would be to minimize the usage of time_t and use 'long long'
or 'uint64_t' everywhere for variables to minimize casting later.
I, however, chose to maintain 'time_t' for most of time grabbing
and time calculations (eg: delta), and do the explicit cast in
any printf-like functions that may be there.
Both solutions work. I mostly like the explicit time_t look, so one
can immediately recognize a variable relates to time.
of match_simple() and match_esc(). So, developers, be aware, this is how
you should use the function in a correct way:
if (match_simple("*fun*", str))
printf("It was fun\n");
Rationale:
I've always been annoyed by the inversed logic, even though it was similar
to strcmp. So I've reverted it.
I could have chosen to maintain match() rather than this match_simple()
name, but this way I force (3rd party module) devs to update their function,
while otherwise everything would mysteriously fail due to the inverted logic.
and has various outstanding crash and 100% CPU issues.
We have been encouraging the PCRE2 engine since the start of
UnrealIRCd 4 already.
TRE is being phased out of U4 by the end of the year, so we can
safely remove it in U5 already.
usually the fast badwords system is used instead)
* Code deduplication in src/modules/{chanmodes,usermodes}/censor.c
to src/match.c -- which may be moved later again to efuncs.
* Add --without-tre:
This means USE_TRE will be enabled by default right now
but if using --without-tre it will be undef'ed. This so we
can prepare for the TRE phase-out in 2020.
* Remove include/badwords.h, put contents in include/struct.h
The new question in ./Config now defaults to 'auto' (both for new installs
and for upgrades). You can still specify a manual limit but it is no longer
recommended.
A MAXCONNECTIONS of 'auto' means - at present - that UnrealIRCd will try
to set a limit of 8192. This is quite a bump from the original 1024.
On systems where this is not possible we will simply use the highest amount
possible, such as 4096 on many systems, or 1024.
In fact, we now no longer error when MAXCONNECTIONS is higher than the
'ulimit -n' limit but will adjust ourselves to the limit.
Only if the effective limit is below 100 we will print out a fatal error
since running in such a scenario is highly discouraged.
The reason for this change is that nowadays with drone attacks we may need
to be able to handle more concurrent sockets. Also, many Linux distro's
have a default setting of unlimited or 4096 nowadays, out of the box.
For people packaging UnrealIRCd (not end-users):
The ./configure --with-fd-setsize=xx option was removed and the
optional(!!) --with-maxconnections=xx option has been added.
We recommend you NOT to pass this option. Not passing it means that
the previously mentioned 'auto' mode will be used, which is likely
best for most users.
Module coders:
Although it is unlikely you accessed the 'MAXCLIENTS' variable,
if you did, it is now called 'maxclients' (lowercase) since it is
adjusted at runtime and no longer a macro.
Previously various information was only available for directly attached
servers, since it is communicated via PROTOCTL.
Now, we will also communicate information about leafs behind us.
IRCOps can use the /SINFO command to see these server features.
Services codes don't need to do anything, or at least are not expected
to do anything. They can still receive the information and do something
with it, of course...
Read the following technical documentation for full information,
as it will outline very specific rules for using the command S2S:
https://www.unrealircd.org/docs/Server_protocol:SINFO_command
There's now no longer a difference between a rehash or boot.
2) Other cleanups in s_conf.c as well. Looks better now.
3) Sort the 005 tokens alphabetically. Enforcing some other 'logical order'
was futile and this makes things consistent between rehashes.
For module coders this adds some new functions, such as IsupportSet,
IsupportSetFmt and IsupportDelByName. I'll document them later.
deprecated because they can be cracked at high speeds. They still
work, but a warning will be shown on boot and on rehash.
Please use 'bcrypt' or (even better) the new 'argon2' type instead:
"./unrealircd mkpasswd argon2" or "/mkpasswd argon2 passwd" on IRC.
Also, not in release notes because it would take up too much text:
Unix crypt is a bit more complicated: most types are outright 'bad',
while other types have reasonable security similar to 'bcrypt'.
To be honest these people should probably use 'argon2' since it's
a lot better. Then again, warning about this when it's still such
a common hashing method (now, in 2018) may be a bit overzealous.
So: not warning about crypt types $5/$6 which use SHA256/SHA512
with normally at least 5000 rounds (unless deliberately weakened
by the user), but we do warn about other crypt() usage.
Also, mkpasswd support for those deprecated types has been removed since
there's no good reason to generate new password hashes with these.
Also, make this the default for './unrealircd mkpasswd'.
The Windows version also works.. I just need to create a new library
package, will be done later today or tomorrow.
https://bugs.unrealircd.org/view.php?id=5116