sendnumeric_legacy() calls.
This also fixes some small format string bugs (eg: argument too much and
some time_t fun, like the previous commits elsewhere... nothing fancy).
an extra char **errmsg argument. Upon failure (non zero return value)
this should contain a format string to be sent to the client
(with the return value denoting the number of the numeric).
This gets rid of sendnumeric_legacy() in join.c
This already found a few issues.
As a side-effect, this also means you can only use RPL_xxx and
ERR_xxx in the 2nd argument from now on. You can no longer use
a dynamic integer (eg 'reply') at runtime, since then the format
string cannot be checked.
More to follow, after making sure it works on Windows too.
I don't think there were more than a handful of people who disabled
this, and it clutters the source badly (not to mention that this
should not be a compile time option at all).
the existence of -Wno-unknown-warning-option so we can add these since
we use pragma's occasionally to suppress compiler warnings and some
of these may exist in gcc but not in clang or vice versions (and..
versions of course), which would otherwise yield an error.
side. This was due to channel->creationtime being set to TStime() but
then not adjusted/set later, (also) resulting in some adding/removing
action of modes as well.
It *seems* the other few cases were OK though: equal TS, lower TS,
higher TS, just not the "channel only exists on one side"-case.
Guess we need more test coverage!
This also removes the "TS for #channel changed" message that was sent
to channel members. I doubt regular users understand these messages.
I did add a message (unreal_log) to IRCOps, which may or may not be
useful or too noisy... unsure about this one :)
It means you can no longer modify eg parv[1] in-place with strtoken and such.
The main reason for this is that as a command handler you have no idea
where the arguments may come from. It could be from a do_cmd() with
read-only storage (eg a string literal) and so on.
It started with an experiment of how far I could get and how annoying the
side-effects would be, but they seem to be quite managable, so I'm
committing this stuff.
Hopefully this catches/solves some stupid bugs somewhere :)
- For HOOKTYPE_LOCAL_JOIN and HOOKTYPE_REMOTE_JOIN: drop parv[] argument
as it was useless anyway, it only contained the channel name in parv[1]
but never the key, sometimes was entirely NULL even.
- For HOOKTYPE_PRE_LOCAL_JOIN instead of char *parv[] we now pass
const char *key. As predicted more than a year ago when fixing
0902ed7a99
server where the client is (or was) on. Just like we did in UnrealIRCd 5.
Not sure if API-wise and variable-name-wise I want to do it this way,
but whatever...
Also, check for GNU make (which can be either 'make' or 'gmake')
early in ./Config and print out an error to install prerequisites
from https://www.unrealircd.org/docs/Installing_from_source
This also replaces 'make' with ${MAKE} (and such) everywhere.
can't have dependencies, so if you change a .h file, it fails to
recompile the other dependencies. Grmpf!
This does mean that we require GNU Make (gmake) from now on.