This is an integer which decides the amount of details in the response object.
See https://www.unrealircd.org/docs/JSON-RPC:User#Structure_of_a_client_object
Especially for user.list it can be a good idea to ask for less detail if
you don't need all the information. It's up to you...
When 'object_detail_level' is not specified in the request, then:
* For user.list it defaults to 2, which is a "breaking change" in the sense
that it leaves out the "channels" field. To see the "channels" field you
would have to use level 4.
* For user.get it defaults to 4, which results in the same output as 6.0.7.
* This makes sense so user.list is shorter than user.get, just like we
already did in channel.list and channel.get.
By the way, this is all documented in the API calls at
https://www.unrealircd.org/docs/JSON-RPC:User
and for channels at https://www.unrealircd.org/docs/JSON-RPC:Channel
This is an integer which decides the amount of details in the response object.
For the channel.* calls the object_detail_level is one of:
0: only return the channel name, nothing else
1: basic channel information only
2: this adds bans, ban_exemptions, invite_exceptions
3: also show members, but only level/name/id
4: also show members, level/name/id/hostname/ip/details/geoip
5: also show members, level and full user details like user.get
When no object_detail_level is specified, the following defaults are used:
For channel.list the default is 1 (matches current 6.0.6 behavior)
For channel.get the default is 3 (matches current 6.0.6 behavior)
Using channel.list with object_detail_level=5 is forbidden because
it would cause way too much output (and processing time).
This ensures that strings are of maximum 510 characters in length
and do not contain \n or \r.
Solves a lot of theoretical problems in many modules that .add
things or do other non-list/non-get actions.
This behavior can be turned off per-method (per handler) by setting
handler->flags = RPC_HANDLER_FLAGS_UNFILTERED;
This is currently not done in any of the modules.
since these are rather noisy and generally not very interesting to log.
Of course, DO log them if they are like add/delete/etc.
The way this works is a new property in the RPCHandler, eg:
memset(&r, 0, sizeof(r));
r.method = "server.list";
+ r.loglevel = ULOG_DEBUG;
r.call = rpc_server_list;
if (!RPCHandlerAdd(modinfo->handle, &r))
All of the .list and .get (and things like .module_list) now use
the debug facility, which is not logged by default.
You can still log ALL the JSON-RPC calls if you wish, for example
to a separate file, through something like:
log {
source { rpc; }
destination {
file "rpc.log" { maxsize 100M; }
}
}
including Lord255, armyn and others.
The issue was not there when running with ASan, which is why it
was non-reproducible for so long. Valgrind picked it up correctly.
The bug was that in rpc_response() and rpc_error() I do:
id = json_object_get(request, "id");
[..]
json_object_set_new(j, "id", id);
which is wrong, since json_object_get() "borrows the reference"
and json_object_set_new "steals the reference".
In this particular case it should be:
json_object_set(j, "id", id);
Fixed in both functions. Would have to audit the code if the mistake
is made elsewhere too though. On first sight, it seems not.
* If the remote server (and all servers in-between) support RRPC
then forward the RPC request as RRPC and let remote handle the
response. The response will be the verbose rehash response.
* If not supported, then simply return boolean true as a response,
and use oldskool :source_server REHASH dest_server over the wire
remote server does not have the JSON-RPC module(s) loaded.
Internally this uses the "rrpc" moddata property that each server will
now set on themselves if the rpc/rpc module is loaded.
Actually I am going to make this more verbose and better later...
(Required RPC modules to be loaded on the remote server, tho)
This adds support for remote async RPC requests that take a little longer,
in such a case we don't call free_client() upon return of rpc_call().
Inform the RPC client that the request timed out / server is gone.
The timeout is fixed at 15 seconds, which is fine, I think.
New rpc error codes:
JSON_RPC_ERROR_SERVER_GONE = -32001, /**< The request was forwarded to a remote server, but this server went gone while processing the request */
JSON_RPC_ERROR_TIMEOUT = -32002, /**< The request was forwarded to a remote server, but the request/response timed out (15 seconds) */
Unfortunately we cannot say for sure the action did not succeed at all.
It could be that the request never reached the server, but it could also
be that the request DID reach the server and we timed out during
retrieving the response. Nothing we can do about that.
sent over the IRC network. This makes it possible to fetch information
from remote servers that is not known locally, and also it makes it
possible to do more things, or do it easier.
This does require the remote servers to enable RPC as well, though,
eg: include "rpc.modules.default.conf";
(They don't need any listener or rpc-user blocks)
Code-wise it looks nice, like from rpc_server_module_list it is a simple:
/* Forward to remote */
rpc_send_request_to_remote(client, targetserver, request);
This is work in progress. In particular, there is no handling yet of
timeouts (eg if the request to the remote server, or the response
from it takes ages). Nor does it handle the case where the server
quits half-way through the request/response... that is: it does free
the request and such, but does not notify the RPC client about it.
That will need to be added, of course, likely soon.
Over the IRC network this uses the new RRPC command:
:<server> RRPC <REQ|RES> <source> <destination> <requestid> [S|C|F] :<request data>
A request looks like this (assuming it is short):
:001 RRPC REQ 001ABCDEF 002 abc SF :..this is the json request...
And then the response (assuming it is long) is like:
:001 RRPC REQ 001ABCDEF 002 abc S :..this is the json response...
:001 RRPC REQ 001ABCDEF 002 abc C :..more...
:001 RRPC REQ 001ABCDEF 002 abc C :..more...
:001 RRPC REQ 001ABCDEF 002 abc F :..and that was it.
There is currently no request/response limit, it is limited by memory.
Right now the only call using this is server.module_list when called
with a param of "server":"some.remote.server"
(directly connected server only at the moment)
This also cleans up the linking procedure (now) at 3 places,
to use find_link() and check_deny_link() everywhere.
RPC clients with the RPC user and such.
Most of this work is for server.rehash which causes the request to
be saved, then a rehash begins, and a few seconds later (or whenever)
the entire rehash log and success/failure is indicated in the
JSON-RPC response.
TODO: all documentation for this
so in name_ban, server_ban, server_ban_exception and spamfilter.
This could be used, for example, by an admin panel to tell which
end-user that authenticated to the panel (eg 'OperX') added/removed
the TKL, instead of showing up as 'RPC:xyz' in the logs and bans.
I don't think it should return the whole channel struct here as if it
was a channel.get. Only thing is that, especially or only with set_mode,
it may actually be 100% success... eg if your mode line is wrong :D.
Also bump API versions on user.* and channel.*
This also makes the "forced nick change" message a bit more
generic, leaving out the "by services" or "due to Services",
since it is now possible to do it via JSON-RPC.