1
0
mirror of https://github.com/unrealircd/unrealircd.git synced 2026-06-28 14:56:37 +02:00
Commit Graph

1741 Commits

Author SHA1 Message Date
Bram Matthys 377fa25244 UnrealIRCd 4.2.3 2019-04-30 09:23:44 +02:00
Bram Matthys 15ea9a9347 UnrealIRCd 4.2.3-rc1 2019-04-22 08:25:26 +02:00
Bram Matthys 4234400e22 Add 'reputation' and 'connthrottle' modules to fight drones.
See https://www.unrealircd.org/docs/Connthrottle
2019-04-22 07:11:25 +02:00
Bram Matthys 3ba5153362 Abort when using list functions on structs with incorrect order.
This is mostly to guard 3rd party module writers against making
such a mistake. Up to now such a mistake would silently corrupt
memory without warning or error. That is, until you crashed :D.
2019-04-14 11:01:20 +02:00
Bram Matthys 570c59b2b2 Bump UNREAL_VERSION_TIME.
[skip ci]
2019-04-12 11:01:15 +02:00
Bram Matthys 5c30d1af6d * Badword blocks now use PCRE2 if using regex at all (rare,
usually the fast badwords system is used instead)
* Code deduplication in src/modules/{chanmodes,usermodes}/censor.c
  to src/match.c -- which may be moved later again to efuncs.
* Add --without-tre:
  This means USE_TRE will be enabled by default right now
  but if using --without-tre it will be undef'ed. This so we
  can prepare for the TRE phase-out in 2020.
* Remove include/badwords.h, put contents in include/struct.h
2019-04-05 18:19:23 +02:00
Bram Matthys 6d3a98653e The maximum number of clients (MAXCONNECTIONS) no longer defaults to 1024.
The new question in ./Config now defaults to 'auto' (both for new installs
and for upgrades). You can still specify a manual limit but it is no longer
recommended.
A MAXCONNECTIONS of 'auto' means - at present - that UnrealIRCd will try
to set a limit of 8192. This is quite a bump from the original 1024.
On systems where this is not possible we will simply use the highest amount
possible, such as 4096 on many systems, or 1024.
In fact, we now no longer error when MAXCONNECTIONS is higher than the
'ulimit -n' limit but will adjust ourselves to the limit.
Only if the effective limit is below 100 we will print out a fatal error
since running in such a scenario is highly discouraged.
The reason for this change is that nowadays with drone attacks we may need
to be able to handle more concurrent sockets. Also, many Linux distro's
have a default setting of unlimited or 4096 nowadays, out of the box.

For people packaging UnrealIRCd (not end-users):
The ./configure --with-fd-setsize=xx option was removed and the
optional(!!) --with-maxconnections=xx option has been added.
We recommend you NOT to pass this option. Not passing it means that
the previously mentioned 'auto' mode will be used, which is likely
best for most users.

Module coders:
Although it is unlikely you accessed the 'MAXCLIENTS' variable,
if you did, it is now called 'maxclients' (lowercase) since it is
adjusted at runtime and no longer a macro.
2019-03-25 15:43:26 +01:00
Bram Matthys 5b20716e9b [cleanup] floodprot: move set::modef-* handling from core to module. 2019-03-25 13:10:03 +01:00
Bram Matthys 4490b8744e Use HAVE_RLIMIT instead of FORCE_CORE. And get rid of error message. 2019-03-24 15:50:56 +01:00
Bram Matthys b3e9d391d8 More updates to api-command, remove old functions such as del_Command(). 2019-03-24 15:18:41 +01:00
Bram Matthys 59e3a42304 For the function declaration of command overrides, module coders are now
encouraged to use CMD_OVERRIDE_FUNC(override_xyz) rather than declaring
the function themselves. This works similar to CMD_FUNC(somecmd).
Example:
/* Forward declaration */
CMD_OVERRIDE_FUNC(override_xyz);
[..]
MOD_LOAD(somemodule)
{
	CmdoverrideAdd(modinfo->module, "XYZ", override_xyz);
[..]
CMD_OVERRIDE_FUNC(override_xyz)
{
	/* Do something useful here */
2019-03-24 08:27:26 +01:00
Bram Matthys 60952328f0 Add function type checking in CommandAdd()
And, for aliases, now use AliasAdd(), CommandAdd() is no longer permitted
for it. Do any modules use this?
2019-03-24 08:16:45 +01:00
Bram Matthys ab50bf2afc Communicate server featureset (and changes) across server links.
Previously various information was only available for directly attached
servers, since it is communicated via PROTOCTL.
Now, we will also communicate information about leafs behind us.
IRCOps can use the /SINFO command to see these server features.
Services codes don't need to do anything, or at least are not expected
to do anything. They can still receive the information and do something
with it, of course...
Read the following technical documentation for full information,
as it will outline very specific rules for using the command S2S:
https://www.unrealircd.org/docs/Server_protocol:SINFO_command
2019-03-23 17:56:59 +01:00
Bram Matthys 335a7569bb Bugs like this can keep you occupied for a while:
safestrdup(somevar, s+10);
..always caused somevar to be NULL :D.
2019-03-17 20:16:21 +01:00
Bram Matthys fd73739847 Handle SSL_ERROR_WANT_READ in a better way. 2019-03-10 15:00:45 +01:00
Bram Matthys fac1e30b91 Major TKL speed improvements. 2019-03-03 20:25:05 +01:00
Bram Matthys 41c1f01011 Bump version to 4.2.3-dev to make clear that this git version is under development. 2019-03-03 17:14:09 +01:00
Bram Matthys de1548de73 UnrealIRCd 4.2.2. 2019-03-01 14:38:44 +01:00
Bram Matthys e16e2b36d8 UnrealIRCd 4.2.2-rc2 2019-02-11 09:19:38 +01:00
Bram Matthys a740570710 Fix crash bug (in rc1 only) if ::ssl-options are being used and the
outdated SSL protocols/ciphers are being checked.
2019-02-08 12:02:52 +01:00
Bram Matthys e443182573 UnrealIRCd 4.2.2-rc1 2019-02-06 16:00:38 +01:00
Bram Matthys 70a9a6f6b2 Added INVITE and KNOCK flood protection (command rate limiting).
set::anti-flood::invite-flood defaults to 4 per 60 seconds.
set::anti-flood::knock-flood defaults to 4 per 120 seconds.
2019-02-06 12:00:51 +01:00
Bram Matthys 57f97a5a43 Removed a debugging message and fixed TARGMAX being broken after a REHASH. 2019-02-06 09:24:31 +01:00
Bram Matthys 1e1f750b44 New set::max-targets-per-command which configures the maximum number
of targets accepted for a command, eg /MSG nick1,nick2,nick3,nick4 hi.
Also changed the following defaults (previously hardcoded):
* PRIVMSG from 20 to 4 targets, to counter /amsg spam
* NOTICE from 20 to 1 target, to counter /anotice spam
* KICK from 1 to 4 targets, to make it easier for channel operators
  to quickly kick a large amount of spambots
See https://www.unrealircd.org/docs/Set_block#set::max-targets-per-command

(actually still need to write the documentation)
2019-02-04 17:51:09 +01:00
Bram Matthys 9f4296d648 New set::anti-flood::max-concurrent-conversations which configures the
maximum number of conversations a user can have with other users at the
same time. Until now this was hardcoded at limiting /MSG and /INVITE to
20 different users in a 15 second period. The new default is 10 users,
which serves as a protection measure against spambots.
See https://www.unrealircd.org/docs/Set_block#maxcc for more details.
2019-02-04 09:52:08 +01:00
Bram Matthys 7153468081 UnrealIRCd will now warn if your ulines { } are matching UnrealIRCd servers.
See https://www.unrealircd.org/docs/FAQ#WARNING:_Bad_ulines
2019-02-02 08:44:14 +01:00
Bram Matthys 1790efd05d The message sent to users upon *LINE can now be adjusted completely via
set::reject-message::kline and set::reject-message::gline.
See https://www.unrealircd.org/docs/Set_block#set::reject-message
Suggested by k4be in https://bugs.unrealircd.org/view.php?id=5198
2019-02-01 14:25:52 +01:00
Bram Matthys a999b305a5 Remove 005 CMDS= token, which was an unnecessary abstraction and was
not picked up by any other IRCd. The 005 tokens KNOCK MAP USERIP are
now used instead. We do not announce STARTTLS in 005 anymore as this
is way too late (post-handshake, sensitive info already sent and/or
received). Not to mention STARTTLS is not the preferred method to
setup a secure connection in the first place.
Module coders: this means CommandAdd() with M_ANNOUNCE should no
longer be used. If a 3rd party module does use it, then UnrealIRCd
will now raise a warning. In a later UnrealIRCd version the flag
is likely to be removed completely so would cause a compile error.
(I doubt any module uses this anyway... but still..)
2019-01-31 17:34:07 +01:00
Bram Matthys 6cbd2744d7 * The default maximum topic length has been increased from 307 to 360.
* You can now set more custom limits. The default settings are shown below:
  set {
      topic-length 360; /* maximum: 360 */
      away-length 307; /* maximum: 360 */
      quit-length 307; /* maximum: 395 */
      kick-length 307; /* maximum: 360 */
  };
* A new 005 token has been added: QUITLEN. Works similar to KICKLEN.

The ability to adjust the topic length in the configuration file was
requested by Amiga600 in https://bugs.unrealircd.org/view.php?id=4692
At that place is also additional information on why there is a
"maximum" for topic length.
2019-01-30 17:50:17 +01:00
Bram Matthys 88030c63fb 1) Simplify dealing with isupport (numeric 005) stuff from the config code.
There's now no longer a difference between a rehash or boot.
2) Other cleanups in s_conf.c as well. Looks better now.
3) Sort the 005 tokens alphabetically. Enforcing some other 'logical order'
   was futile and this makes things consistent between rehashes.

For module coders this adds some new functions, such as IsupportSet,
IsupportSetFmt and IsupportDelByName. I'll document them later.
2019-01-30 16:42:19 +01:00
Bram Matthys 98fca7979f Code cleanup: internally rename iConf.nicklen to .nick_length to match the
convention that set::some-name is called iConf.some_name
2019-01-30 10:49:44 +01:00
Bram Matthys d085fb09c1 Three new config items to make topic and ban setter nick!user@host and
to control synchronization of the +beI setter across server links
(that is, the feature just introduced one commit ago):
set {
     topic-setter [nick|nick-user-host]; /* nick = default */
     ban-setter [nick|nick-user-host]; /* nick = default */
     ban-setter-sync [yes|no]; /* yes = default */
};
This also means that --with-topicisnuhost / TOPIC_NICK_IS_NUHOST
is now removed, since this now goes via set::topic-setter.

Also, moved the "first" PROTOCTL from include/common.h to send_proto()
in src/s_serv.c so the bunch of PROTOCTL lines is all in one place
(and so I could conditionally send SJSBY).
Ok, it's not entirely all in one place, PROTOCTL EAUTH is still sent
at another place (early, duh), but still..
2019-01-28 15:41:44 +01:00
Bram Matthys 874d99e0eb For +beI lists the 'set by' and 'set at' information is now synchronized
when servers link. Thus, you can see the real setter and time also after
a netsplit (/mode #channel b). This, unlike before, when setby was
name.of.server and time was the time of the synch.
This requires the entire network to run UnrealIRCd 4.2.2 or later.
Suggested by k4be in https://bugs.unrealircd.org/view.php?id=5183
Technical details: the PROTOCTL token to enable this is "SJSBY" and see
https://www.unrealircd.org/docs/Server_protocol:SJOIN_command for more
information, in particular the last section there.
2019-01-28 14:36:41 +01:00
Bram Matthys ac9463a83f Rename hook HOOKTYPE_CAN_SEND_SECURE to HOOKTYPE_SEND_CHANNEL, which is
more descriptive and AFAICT nobody uses this hook in a public 3rd party
module anyway.
2019-01-21 17:02:14 +01:00
Bram Matthys ee20160bc3 Add another type for HOOKTYPE_CONFIGTEST and HOOKTYPE_CONFIGRUN
for CONFIG_LISTEN. This so a module can have custom options in
the listen block. Like all other CONFIG_* options you are supposed
to return 1 if your module handles this option and 0 if not.
From HOOKTYPE_CONFIGTEST you can also return -1 to indicate error
for an option that is handled by the module.
Note that 'cep' is passed, that is the option for the variable
that is being checked, and not the 'ce', the parent of the listen
block. If you want to access the parent, then use ce->ce_prevlevel.
2019-01-21 13:55:20 +01:00
Bram Matthys bcb667c59e New hook HOOKTYPE_WELCOME (aClient *acptr, int after_numeric): allows you
to send a message at very specific places during the initial welcome
https://www.unrealircd.org/docs/Dev:Hook_API#HOOKTYPE_WELCOME
2019-01-21 10:12:46 +01:00
Bram Matthys 425571a8d2 Update UnrealIRCd version to 4.2.2-dev 2019-01-18 13:22:58 +01:00
Bram Matthys 67d691fce9 * New set::outdated-tls-policy which describes what to do with clients
that use outdated SSL/TLS protocols (eg: TLSv1.0) and ciphers.
  The default settings are to warn in all cases: users connecting,
  opers /OPER'ing up and servers linking in. The user will see a message
  telling them to upgrade their IRC client.
  This should help with migrating such users since in the future, say one
  or two years from now, we would want to change the default to only allow
  TSLv1.2+ with ciphers that provide Forward Secrecy. Instead of rejecting
  clients without any error message, this provides a way to warn them and
  give them some time to upgrade their outdated IRC client.
  https://www.unrealircd.org/docs/Set_block#set::outdated-tls-policy
2019-01-12 11:08:18 +01:00
Bram Matthys 5fd673d059 Rename PLAINTEXT_POLICY_* to POLICY_ (and similarly, the struct, etc) 2019-01-11 13:27:29 +01:00
Bram Matthys a1d2698ead Provide get_ssl_options_for_client() to get the SSLOptions * for a client. 2019-01-11 13:16:09 +01:00
Bram Matthys 7d68ea0570 Update default ciphers, or actually only the ones not providing PFS, by
preferring AES-256 over AES-128 (in contrast to the Mozilla "intermediate"
profile which prefers AES-128). Again, this only affects non-PFS cases, as
all modern clients with PFS already had CHACHA20 and AES-256 negotiated.
The portion of non-PFS clients should only be few percent, if any.
I was actually considering removing non-PFS ciphersuites but it seems a bit
early to do so, at least not without more research on affected clients.
2019-01-11 09:19:44 +01:00
Bram Matthys 5da3ef8889 UnrealIRCd 4.2.1 (will publish tomorrow) 2018-12-26 23:06:33 +01:00
Bram Matthys f1844e40a5 Set version to 4.2.1-rc1. The release notes are still likely to change. 2018-12-21 15:24:12 +01:00
Bram Matthys 267c2f3e56 Make authprompt work for soft KLINE/GLINE and soft-xx ban actions
(in registration phase anyway), as promised earlier in the documentation.
2018-12-19 17:42:13 +01:00
Bram Matthys 88fadc134d Fix build issue on Windows
[skip travis ci]
2018-12-19 13:58:44 +01:00
Bram Matthys 56a964bba1 Hide remote includes auth information in error messages. Reported by Jellis
in https://bugs.unrealircd.org/view.php?id=5172
2018-12-19 13:02:36 +01:00
Bram Matthys 0254894368 Authentication prompt for non-SASL users:
We previously introduced the "require sasl" block which allows you to
force users from certain IP addresses to authenticate with their nickname
and password via SASL. We now offer a new experimental module called
'saslemulation' which will help non-SASL users by showing a notice and
asking them to authenticate to their account via /AUTH <user>:<pass>.
See https://www.unrealircd.org/docs/Set_block#set::sasl-emulation

Note that this is work in progress, although the functionality of
already works. Still need to do some cleaning and expand the scope.
And more testing...
2018-12-16 13:51:22 +01:00
Bram Matthys 8bbcd94071 Set UnrealIRCd version to 4.2.1-dev 2018-12-10 08:24:57 +01:00
Bram Matthys a852b480d5 Add support for Argon2 password hashes (argon2id).
Also, make this the default for './unrealircd mkpasswd'.
The Windows version also works.. I just need to create a new library
package, will be done later today or tomorrow.
https://bugs.unrealircd.org/view.php?id=5116
2018-12-09 17:22:12 +01:00
Bram Matthys 6acfa3404b UnrealIRCd version updates 2018-09-28 09:26:40 +02:00