1
0
mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-08 05:23:13 +02:00
Commit Graph

22 Commits

Author SHA1 Message Date
codemastr 99bd34fbb9 Added module support for Windows 2004-05-12 22:02:05 +00:00
Bram Matthys e52cf2119a - [internal] cleaned up snomask removal after deoper, now remove_oper_snomasks() is
called which might look a bit ugly, but is better than before (scattered on 3 places).
- Added snomasks 'N' which allows you to see nick changes of clients on other servers,
  requested by several people (#0001323).
2004-02-05 19:47:37 +00:00
Bram Matthys dc73bd3a2d - Made win32 work again (broke it by /module patch 35 minutes ago). 2003-11-11 20:20:23 +00:00
Bram Matthys d6fd665ede - Multiple /module changes (the command):
- Normal users can now get a list, versioninfo will be hidden however.
  - Opers get some additional details like hooks and commandoverride's.
  - Opers can use /module <servername> to get a remote list of loaded modules.
  - Added flag [3RD] to show it's a 3rd party module
  This was requested by by quite some people because serveradmins started to load
  "spy modules" without clearly mentioning it in the MOTD (which is highly unethical
  and in some countries even illegal due to privacy law). Also the remote module
  list was requested by quite a few opers.
  Sure, this isn't a 100% guarantee but at least if someone goes hiding stuff
  then it's clear what their intentions are (and thus will be refused support, ..).
- Changed emailaddr in help window at windows to unreal-users mailinglist.
- Made the cloak mismatch msg during linking a bit more scary.
- Added comment to 'Install as a service' option in installer to help n00bs a bit.
2003-11-11 19:45:09 +00:00
codemastr 3e4cfea3da Updated modules to use the new macros 2003-09-21 19:59:50 +00:00
Bram Matthys e42336433c - Temporarely added trace code for hunting down negative operator counts (#0001155). 2003-09-05 23:06:17 +00:00
codemastr 5ac4bae7ef Added a system to allow modules to create snomasks 2003-07-01 19:22:24 +00:00
Bram Matthys 2dc82a43cc - Probably fixed server-notices bug (duplicates, to non-opers) caused by a few SVS* cmds, reported by _loco_ (#0000991). 2003-05-20 17:57:25 +00:00
Bram Matthys 906f4dd0b7 - Little find_client() audit. 2003-05-06 18:42:52 +00:00
Bram Matthys 0c0faa05af - Removed some leftover +I code (can_stealth/^). 2003-05-03 22:28:31 +00:00
Bram Matthys 1901911405 - Removed usermode +I (invisibility) 2003-02-12 21:44:09 +00:00
codemastr 00698d9fd4 Fixed an SVSO bug and a throttling bug 2003-01-27 19:54:00 +00:00
codemastr 6282bc7180 more count bug fixes 2002-06-19 00:06:51 +00:00
codemastr 7523a30430 Updated all modules to use 3.2-b8 format 2002-03-19 16:00:34 +00:00
codemastr 6b8c83ba85 Cleaned up a bunch of -Wall warnings 2002-01-27 20:28:41 +00:00
griever 8b6f528b54 *prays* 2002-01-08 02:17:05 +00:00
stskeeps 407aa55e58 +- Fixed problem with EventDel, doing eventptr instead of eventptr->name
+- Fixed bug #0000019 reported by Syzop, and bug found by same to deal with
+  individual module loading
2001-12-30 19:51:31 +00:00
stskeeps 129bc36adf +- Fixed some slave work.. return MOD_SUCCESS; in all command modules.. 2001-12-24 11:19:49 +00:00
codemastr b15292c980 Removed umode +T and oflags fue 2001-12-11 20:37:30 +00:00
codemastr 3d564a403f Fixed some more module v3 problems and upgrade all modules 2001-12-09 20:19:35 +00:00
codemastr d24030d129 Made some changes to allow Unreal to compile on win32 2001-10-01 19:53:13 +00:00
codemastr 82ae1cbf63 Moved /svso and /svsnick to modules 2001-09-02 23:39:16 +00:00