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Commit Graph

32 Commits

Author SHA1 Message Date
Bram Matthys b1daf5b832 Fix crash when hideserver module is loaded but LINKS is not blocked. 2022-05-01 13:36:37 +02:00
i c1ec164a65 fix flat-map display 2022-01-08 03:46:09 +03:00
i d8f440e9e7 add map percentages 2022-01-04 21:21:38 +03:00
Bram Matthys 2e82ab0eca Make CommandOverrideAddEx() the new CommandOverrideAdd():
IOTW, change CommandOverrideAdd() to require a priority argument:
-       CommandOverrideAdd(modinfo->handle, "TEST", override_test);
+       CommandOverrideAdd(modinfo->handle, "TEST", 0, override_test);
2021-09-10 14:13:07 +02:00
Bram Matthys 4e5dd044f5 Require module header with version "unrealircd-6" now 2021-08-10 14:37:10 +02:00
Bram Matthys 8b19168f1b Get rid of client->server->up, since client->uplink->name provides the
same information.
2021-08-10 13:52:10 +02:00
Bram Matthys 420eb2ffb6 Rename client->serv to client->server: this is set if the client is a server,
just like client->user is set if the client is a user.

Rename client->srvptr to client->uplink: this is the uplink that the client
is connected to. If the client is a user then it is set to the server that
the client is connected to, if the client is a server then it is set to the
server that the server is connected to (the.. tadah.. uplink).
For local clients it is always set to &me.
2021-08-10 12:52:46 +02:00
Bram Matthys c22207c4ca Drop cf_ prefix from ConfigFile and ce_ prefix from ConfigEntry structs.
Also rename them to describe better what they do.

ConfigFile:
cf_filename -> filename
cf_next -> next
cf_entries -> items

ConfigEntry:
ce_fileptr -> file
ce_varlinenum -> line_number
ce_fileposstart -> file_position_start
ce_fileposend -> file_position_end
ce_sectlinenum -> section_linenumber
ce_varname -> name
ce_vardata -> value
ce_cond -> conditional_config
ce_entries -> items
ce_next -> next
ce_prevlevel -> parent

Also add doxygen docs for both structs.
2021-08-06 17:50:45 +02:00
Bram Matthys 02f0d059c5 hideserver::disable-links did did not disable /LINKS.
Reported by Apocalypse32 in https://bugs.unrealircd.org/view.php?id=5753
Probably since 5.0.0, due to my mass command api changes.
2020-09-26 12:16:17 +02:00
Bram Matthys 77bee69951 Fix Windows build 2019-10-11 14:46:13 +02:00
Bram Matthys 3a64077f51 Use 'client' everywhere (if there is no confusion) instead of 'sptr' or 'cptr'.
This so I - and others - don't constantly have to wonder whether the client
is called sptr, cptr or acptr in a simple routine.
Insane --> 212 files changed, 6814 insertions(+), 6945 deletions(-)
Couldn't just mass-replace of course since there are places where there
are multiple clients involved. So had to check each function.
Also renamed some 'acptr' to 'target' and such.

I will write a page with new style rules later.. but in short if there is
only 1 client involved it will now be called 'client'.
2019-10-04 15:25:35 +02:00
Bram Matthys 3126a3fae4 BIG changes internally that will break all modules and required many
code changes in UnrealIRCd itself:
1) Clients are no longer freed directly by exit_client. Most fields
   are freed, but 'sptr' itself is not, so you can use IsDead() on it.
2) exit_client now returns void rather than int
3) ALL command functions return void rather than int.
   Of course this also affects do_cmd, command overrides, etc.

This is a direct consequence of the removal of 'cptr' earlier, as that
was used to signal certain things that are now no longer possible
(and it raises the question if things were always correctly signaled
in the first place, so may fix some bugs).
It also makes the code more resillient against cases where you forgot
to check if the client was freed. Still, you are encouraged to do an
IsDead(sptr) if you are calling functions that may kill clients,
such as command functions or things that may use spamfilter.

More changes will follow, such as the removal of FLUSH_BUFFER.
2019-10-04 10:28:41 +02:00
Bram Matthys 4ac8015f84 Remove 'cptr' from all commands, hooks, etc. It only confuses people and
'sptr' is sufficient and in most cases the only one you should care about.
Should you need it, you can access sptr->direction in cases where you
need the old information (usually only for some sendto_* functions
and some protoctl checks), so 'cptr' was redundant too.

[!] This change likely introduces some bugs. This was many hours of work.
I only cut some corners in 4 functions, which will be fixed at a later
stage..... yes, more major changes to come.

On the plus side, I likely fixed some bugs in the process. Situations
where cptr vs sptr usage was incorrect. Eg using cptr->name (near server)
when sptr->name should be used (the actual source server), etc....
2019-10-02 14:25:40 +02:00
Bram Matthys de87b439b7 Update memory allocation routines. Step 1 of X. 2019-09-14 16:52:53 +02:00
Bram Matthys baf02e8980 Rename all m_* functions to cmd_* functions. 2019-09-13 15:45:19 +02:00
Bram Matthys bb1bb35f50 MOD_LOAD(xyz) is now just MOD_LOAD(), same for MOD_TEST, MOD_INIT,
MOD_UNLOAD. And MOD_HEADER(xyz) is now MOD_HEADER even without ()
since this isn't a function, really.
To make things understandable I added the following to the
developer section of the release notes:

* The module header is now as follows:
  ModuleHeader MOD_HEADER
    = {
          "nameofmodule",
          "5.0",
          "Some description",
          "Name of Author",
          "unrealircd-5",
      };
  There's a new author field, the version must start with a digit,
  and also the name of the module must match the loadmodule name.
  So for example third/funmod must also be named third/funmod.
* The MOD_TEST, MOD_INIT, MOD_LOAD and MOD_UNLOAD functions no longer
  take a name argument. So: MOD_INIT(mymod) is now MOD_INIT()
2019-09-13 15:27:40 +02:00
Bram Matthys 70410b3f33 Remove unused variables (67 files done, will do rest another time). 2019-09-12 17:57:01 +02:00
Bram Matthys 2df5326615 Overhaul of all client flag macros (mass renaming, always use getters/setters/checkers) 2019-09-11 16:00:47 +02:00
Bram Matthys 2a5ea10453 Lots of changes again. Most notable: Cmdoverride -> CommandOverride,
including things like CallCmdoverride() to CallCommandOverride().
Type changes like aTKline -> TKL and many more (in particular
aSomething to Something etc. such as aWatch to Watch) but these are
less used by 3rd party module coders.
2019-09-11 10:20:00 +02:00
Bram Matthys 23116d344a Give structs the same name as the typedefs. Rename aClient to Client,
aChannel to Channel, and some more. Third party module coders will
love this. But.. it makes things more logical and the doxygen output
will look more clean and logical as well.
(More changes will follow)
2019-09-11 09:48:00 +02:00
GottemHams a0db737408 hideserver module still used old-style version string [skip-ci] 2019-09-09 19:46:46 +02:00
Bram Matthys 10faaf91ba Bump module header version to "unrealircd-5", add author field
and remove old dependency field (never used, was always NULL,
broken since 3.2.x)
I'll add some constraints later on things like names and versions.
IOTW: more changes to follow, don't mass update your own mods yet.
2019-08-26 20:29:47 +02:00
Bram Matthys 1a4cbb7023 sendnumeric() - phase 2 2019-05-22 11:41:46 +02:00
Bram Matthys c27bb26abc sendnumeric() - stage 1 2019-05-22 10:43:07 +02:00
Bram Matthys 5ebd096f16 Initial implementation of message-tags from May 5, 2019.
This also includes buffer modifications to have a larger read buffer
and IRCv3 implementations (partial or not) for:
labeled-response, msgid, server-time, batch and account-tag.

As said, it is the initial and partial implementation.
There are still various FIXME's and TODO's, the API of various
functions may still change (actually that is true for the next
months, even) and some stuff is currently in the core that will
be moved to modules.
2019-05-12 13:46:44 +02:00
Bram Matthys 9ca53369e7 Lots of config code checks for "if (!cep->ce_varname)" however this is a
condition that will never happen, as it is already handled by the parser.
2019-03-25 09:21:15 +01:00
Bram Matthys 15d77298fe Empty blacklist::dns::type could lead to a crash (config file error).
All the rest are things that "will never happen" or dead code.
2019-03-25 09:04:31 +01:00
Bram Matthys 59e3a42304 For the function declaration of command overrides, module coders are now
encouraged to use CMD_OVERRIDE_FUNC(override_xyz) rather than declaring
the function themselves. This works similar to CMD_FUNC(somecmd).
Example:
/* Forward declaration */
CMD_OVERRIDE_FUNC(override_xyz);
[..]
MOD_LOAD(somemodule)
{
	CmdoverrideAdd(modinfo->module, "XYZ", override_xyz);
[..]
CMD_OVERRIDE_FUNC(override_xyz)
{
	/* Do something useful here */
2019-03-24 08:27:26 +01:00
Bram Matthys a0167c35c0 Major reorganization of operclass privileges:
* The operclass privileges have been redone. Since there were 50+ changes
  to the 100+ privileges it makes little sense to list the changes here.
  If, like 99% of the users, you use default operclasses such as "globop"
  and "admin-with-override" then you don't need to do anything.
  However, if you have custom operclass { } blocks then the privileges
  will have to be redone. For more information on the conversion process,
  see https://www.unrealircd.org/docs/FAQ#New_operclass_permissions
  For the new list of permissions, with much better naming and grouping:
  https://www.unrealircd.org/docs/Operclass_permissions
The inconsistency in the privileges was initially reported by webczat in
https://bugs.unrealircd.org/view.php?id=4771
The subsequent reorganization took two full days, so.. hopefully the
people who are using - or plan to use - custom operclasses will like the
new layout... except that they need to redo their work of course ;)
2018-12-14 17:05:32 +01:00
Bram Matthys 147ae3012b Get rid of about a million (now) useless casts and some re-indenting. 2018-04-22 10:29:36 +02:00
Bram Matthys 2838ef6266 Mark all shipped modules as official (non-3rd-party). 2017-05-13 12:29:05 +02:00
Bram Matthys 780f3d7637 All my 3rd party modules (from vulnscan.org) are in UnrealIRCd now.
Note that they are NOT loaded by default at this time.
The modules are:
* extbans/textban - +b ~T:censor:*badword*
* usermodes/privdeaf - user mode +D: cannot receive PM's
* antirandom - "randomness" detector against drone attacks
* hideserver - hide servers (not real security, but requested)
* jumpserver - redirect users to another server during maintenance
* m_ircops - show which ircops are online (/IRCOPS command)
* m_staff - show custom file (/STAFF command)
* nocodes - don't just strip/block colors, do the same for reverse/bold/..
The existing README and sample configuration files for these modules
will later be added to the official UnrealIRCd documentation on
https://www.unrealircd.org/docs/Main_Page (just search on the module name).
2016-12-30 19:36:59 +01:00