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Commit Graph

26 Commits

Author SHA1 Message Date
Bram Matthys 834d38e904 Update HOOKTYPE_PRE_KNOCK to include reason (not used, though) 2021-09-25 17:08:53 +02:00
Bram Matthys 139098919b Get rid of PREFIX_* in sendto_channel(), message.c and in chanmsg hook.
We use char *member_modes like we now have at all the other places,
which contains eg "o".

TODO: fix prefix sending rules or remove some if 0'd out code

And not sure if we want to do it entirely this way :D
2021-09-20 15:54:57 +02:00
Bram Matthys 8353a9e17b Change char *parv[] to const char *parv[] everywhere. This is a BIG change.
It means you can no longer modify eg parv[1] in-place with strtoken and such.

The main reason for this is that as a command handler you have no idea
where the arguments may come from. It could be from a do_cmd() with
read-only storage (eg a string literal) and so on.

It started with an experiment of how far I could get and how annoying the
side-effects would be, but they seem to be quite managable, so I'm
committing this stuff.

Hopefully this catches/solves some stupid bugs somewhere :)
2021-09-11 16:02:44 +02:00
Bram Matthys 7dac12e31e Get rid of RunHook2/3/4/5/6/etc and just have RunHook with __VA_ARGS__ 2021-09-10 19:27:18 +02:00
Bram Matthys 295b3505ef Move channel mode +i to module chanmodes/inviteonly 2021-08-22 10:37:37 +02:00
Bram Matthys 4e5dd044f5 Require module header with version "unrealircd-6" now 2021-08-10 14:37:10 +02:00
Bram Matthys 3c7112469b Drop 2nd argument to find_channel which was always NULL everywhere anyway. 2021-08-05 17:02:39 +02:00
Bram Matthys 6bad375ad7 Rename channel->chname to channel->name. 2021-08-05 16:34:45 +02:00
Bram Matthys 36b9faa7cd Code cleanup: move flood control to generic system 2021-05-28 17:59:39 +02:00
Bram Matthys 1c3eff4232 Update KNOCK to be sent across servers. This will cause double notices
if you are running a mixed U4 and U5 network, but it solves the situation
where a knock-flood is only detected locally. Since KNOCK usage isn't
that common and flooding is worse than double notices during the
transition period, I went with this change..
2019-11-27 09:56:39 +01:00
Bram Matthys 22dec96f9a No clean_channelname() anymore but a valid_channelname() function. Also,
deal with servers with different set::allowed-channelchars settings:
* We reject the link if set::allowed-channelchars settings differ between
  UnrealIRCd 5 servers.
* For the case where you have a mixed network consisting of UnrealIRCd 4.x
  and UnrealIRCd 5.x servers we try not to desync, BUT will not allow
  anyone to join the invalid channels locally. For IRCOps a message is
  printed with additional information on such a failed JOIN attempt.
See https://www.unrealircd.org/docs/Set_block#set::allowed-channelchars
for the different settings, which are best and U4<->U5 advice.
2019-10-09 18:11:02 +02:00
Bram Matthys 798f502875 Mass change (at least this one could be fully automated): 'chptr' -> 'channel'
to be consistent with the 'sptr' -> 'client' rename earlier.
2019-10-05 08:49:10 +02:00
Bram Matthys 3a64077f51 Use 'client' everywhere (if there is no confusion) instead of 'sptr' or 'cptr'.
This so I - and others - don't constantly have to wonder whether the client
is called sptr, cptr or acptr in a simple routine.
Insane --> 212 files changed, 6814 insertions(+), 6945 deletions(-)
Couldn't just mass-replace of course since there are places where there
are multiple clients involved. So had to check each function.
Also renamed some 'acptr' to 'target' and such.

I will write a page with new style rules later.. but in short if there is
only 1 client involved it will now be called 'client'.
2019-10-04 15:25:35 +02:00
Bram Matthys 3126a3fae4 BIG changes internally that will break all modules and required many
code changes in UnrealIRCd itself:
1) Clients are no longer freed directly by exit_client. Most fields
   are freed, but 'sptr' itself is not, so you can use IsDead() on it.
2) exit_client now returns void rather than int
3) ALL command functions return void rather than int.
   Of course this also affects do_cmd, command overrides, etc.

This is a direct consequence of the removal of 'cptr' earlier, as that
was used to signal certain things that are now no longer possible
(and it raises the question if things were always correctly signaled
in the first place, so may fix some bugs).
It also makes the code more resillient against cases where you forgot
to check if the client was freed. Still, you are encouraged to do an
IsDead(sptr) if you are calling functions that may kill clients,
such as command functions or things that may use spamfilter.

More changes will follow, such as the removal of FLUSH_BUFFER.
2019-10-04 10:28:41 +02:00
Bram Matthys 396ae3f218 Module coders: rename M_* to CMD_*, eg M_SERVER -> CMD_SERVER.
Also add more doxygen documentation.
2019-09-30 10:25:26 +02:00
Bram Matthys 3592d8db3a Update name in first few lines of .c files.
Eg: src/modules/m_away.c is src/modules/away.c nowadays.
2019-09-13 15:46:20 +02:00
Bram Matthys baf02e8980 Rename all m_* functions to cmd_* functions. 2019-09-13 15:45:19 +02:00
Bram Matthys bb1bb35f50 MOD_LOAD(xyz) is now just MOD_LOAD(), same for MOD_TEST, MOD_INIT,
MOD_UNLOAD. And MOD_HEADER(xyz) is now MOD_HEADER even without ()
since this isn't a function, really.
To make things understandable I added the following to the
developer section of the release notes:

* The module header is now as follows:
  ModuleHeader MOD_HEADER
    = {
          "nameofmodule",
          "5.0",
          "Some description",
          "Name of Author",
          "unrealircd-5",
      };
  There's a new author field, the version must start with a digit,
  and also the name of the module must match the loadmodule name.
  So for example third/funmod must also be named third/funmod.
* The MOD_TEST, MOD_INIT, MOD_LOAD and MOD_UNLOAD functions no longer
  take a name argument. So: MOD_INIT(mymod) is now MOD_INIT()
2019-09-13 15:27:40 +02:00
Bram Matthys bf2c5110db IsPerson() -> IsUser(), MyClient() -> MyUser(), etc.
This so we have a few simple concepts:
Client: this can be a user, server, or something unknown yet
Then the type of clients:
User: this is a user, someone with a nick name.
Server: this is a server
Etc.
2019-09-11 17:43:17 +02:00
Bram Matthys e8d53ffe8e And more type changes to make things consistent and more readable. 2019-09-11 11:04:31 +02:00
Bram Matthys 23116d344a Give structs the same name as the typedefs. Rename aClient to Client,
aChannel to Channel, and some more. Third party module coders will
love this. But.. it makes things more logical and the doxygen output
will look more clean and logical as well.
(More changes will follow)
2019-09-11 09:48:00 +02:00
Bram Matthys cf873d826a Add MessageTag *mtags argument to various (channel related) hooks, in case
they need access to those. For more information, see:
https://bugs.unrealircd.org/view.php?id=5343
2019-09-06 14:30:16 +02:00
Bram Matthys 10faaf91ba Bump module header version to "unrealircd-5", add author field
and remove old dependency field (never used, was always NULL,
broken since 3.2.x)
I'll add some constraints later on things like names and versions.
IOTW: more changes to follow, don't mass update your own mods yet.
2019-08-26 20:29:47 +02:00
Bram Matthys 3a454e3eb3 free_mtags() -> free_message_tags() 2019-08-16 14:54:28 +02:00
Bram Matthys 7f903b422c Strip m_ prefix in modules (part II). Bump reported module version
of each module to 5.0 (or the ones that previously were 4.2, anyway).
2019-08-12 13:36:03 +02:00
Bram Matthys fc5569408d Drop the m_ prefix from modules.
So rename src/modules/m_*.c to src/modules/*.c and update makefiles
and modules.default.conf. Also remove m_ at various places in the
source files, but not the CMD_FUNC(), just the module name.
2019-08-12 13:32:58 +02:00