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Commit Graph

75 Commits

Author SHA1 Message Date
Bram Matthys adc8d5802f Fix +s/+p during netmerge (was on todo) 2021-12-04 10:17:34 +01:00
Bram Matthys 1cd79e381a Fix expansion issue in log message on invalid SJOIN SJSBY (rare)
'$client' was shown as-is instead of expanded, since it was missing.
2021-11-27 10:46:53 +01:00
Bram Matthys e817606ead More of the same. 2021-11-21 10:11:56 +01:00
Bram Matthys 86b7284e37 Fix another memory leak in SJOIN, similar to the one of an hour ago.
Introduced by b078a9c8b5.
2021-11-21 09:28:13 +01:00
Bram Matthys 75ef181d97 Fix memory leak in SJOIN.
Introduced by b078a9c8b5.
2021-11-21 08:19:40 +01:00
Bram Matthys b42953868b Update parameters of other RunHook()s, other than in mode.c,
for HOOKTYPE_REMOTE_CHANMODE and HOOKTYPE_LOCAL_CHANMODE.
2021-11-19 19:04:48 +01:00
Bram Matthys b078a9c8b5 Fix cut-off and expansion issues with MODE, which is a possible problem when
using mixed UnrealIRCd 5 and UnrealIRCd 6 networks.

This is a slightly complex rewrite of make_mode_str() and do_mode(),
as we nog go from single mode lines to potentially multiple mode lines.

In short: whenever we would be near buffer cut-off point (the famous
512 byte limit) then previously we would prevent the mode, though not
succesfully in all cases where a network consists of mixed 5.x and 6.x.
From this point onward we no longer do that. Instead we convert one
MODE command to two MODE lines if that is needed.
The benefit of this is that we no longer prevent it BEFORE processing
the MODE, which is a flawed method and could be wrong (causing desyncs).
And also, we no longer partially ignore MODE lines from clients when
they would cause the limit to be exceeded, as we replace them with
two MODE lines instead.

These are more changes than I wanted at such a late point but.. they seem
to be necessary to prevent U5-U6 compatibility issues.
2021-11-19 13:53:21 +01:00
Bram Matthys 01815adfba Fix about 8 log messages that were incomplete (due to invalid var expansion) 2021-11-01 10:11:46 +01:00
Bram Matthys 9fcb4ddbe9 Fix some log messages, reported by delta. 2021-10-30 18:41:09 +02:00
Bram Matthys 57cb9ebc20 Consistently use $existing_client instead of $other_client.
Fixes some expansion issues (too), as reported by delta.
2021-10-30 17:41:15 +02:00
Bram Matthys 38e47b9b62 Rename find_person() to find_user() to be consistent in the naming that
we use since UnrealIRCd 5: we have users (IsUser) and servers (IsServer).
2021-09-25 16:44:11 +02:00
Bram Matthys 43e4c5444f We already got rid of sendto_ops(), now get rid of sendto_realops().
Use the new logging instead.
2021-09-23 19:57:05 +02:00
Bram Matthys b94707a51b Change (or delete) old sendto_ops() calls. Function is now gone. 2021-09-23 19:14:10 +02:00
Bram Matthys 4cea88645c Modularize member modes (vhoaq).
Still need to clean up a bit after this, but it passes all tests :)
2021-09-13 18:44:18 +02:00
Bram Matthys cbe14b0404 Fix SJOIN not working well with channels that don't exist on the other
side. This was due to channel->creationtime being set to TStime() but
then not adjusted/set later, (also) resulting in some adding/removing
action of modes as well.
It *seems* the other few cases were OK though: equal TS, lower TS,
higher TS, just not the "channel only exists on one side"-case.

Guess we need more test coverage!

This also removes the "TS for #channel changed" message that was sent
to channel members. I doubt regular users understand these messages.
I did add a message (unreal_log) to IRCOps, which may or may not be
useful or too noisy... unsure about this one :)
2021-09-11 18:10:25 +02:00
Bram Matthys 8353a9e17b Change char *parv[] to const char *parv[] everywhere. This is a BIG change.
It means you can no longer modify eg parv[1] in-place with strtoken and such.

The main reason for this is that as a command handler you have no idea
where the arguments may come from. It could be from a do_cmd() with
read-only storage (eg a string literal) and so on.

It started with an experiment of how far I could get and how annoying the
side-effects would be, but they seem to be quite managable, so I'm
committing this stuff.

Hopefully this catches/solves some stupid bugs somewhere :)
2021-09-11 16:02:44 +02:00
Bram Matthys 7dac12e31e Get rid of RunHook2/3/4/5/6/etc and just have RunHook with __VA_ARGS__ 2021-09-10 19:27:18 +02:00
Bram Matthys cb9b24686b Module API changes:
- For HOOKTYPE_LOCAL_JOIN and HOOKTYPE_REMOTE_JOIN: drop parv[] argument
  as it was useless anyway, it only contained the channel name in parv[1]
  but never the key, sometimes was entirely NULL even.
- For HOOKTYPE_PRE_LOCAL_JOIN instead of char *parv[] we now pass
  const char *key. As predicted more than a year ago when fixing
  0902ed7a99
2021-09-10 19:22:47 +02:00
Bram Matthys 6ebddc8817 Update channel mode API to use more consts 2021-09-10 14:06:57 +02:00
Bram Matthys 08a32429ff Update extban API to use more consts 2021-09-10 13:39:26 +02:00
Bram Matthys 52b4a44e94 Massively rename Cmode.flag to Cmode.letter.
(similar to 5a387f9c0b)
2021-08-22 18:45:13 +02:00
Bram Matthys 9838378550 Massive rename of:
* channel->mode.extmode to channel->mode.mode
* channel->mode.extmodeparams to channel->mode.mode_params

This because all channel modes that are set there are extended channel
modes, only lists are still in core atm and they never get set here.
2021-08-22 18:36:00 +02:00
Bram Matthys 783cc3ff5b Cmode API: change from Channelmode_Table[<num>] to channelmodes linked list.
And now we can easily sort the channel modes too, makes it easier for
our test cases.
2021-08-22 17:57:14 +02:00
Bram Matthys 5c114d0069 Cleanup old channel mode stuff, now that all non-list-modes are gone.
Eg no longer need to walk through the corechannelmodetable for
single param channel modes...

Also fix sjoin comments about "their" and "our" modes. In the merge
case this was not correct, it was "our old" and "merged modes".
2021-08-22 13:15:08 +02:00
Bram Matthys 24f73c28e4 Move channel mode +l to module chanmodes/limit
(and all the code related to it)
2021-08-22 11:45:08 +02:00
Bram Matthys 8066c13876 Move +s/+p to chanmodes/secret and chanmodes/private.
To be honest, the modules don't do much other than handling the
mode stuff, but.. we can look at that again later.
2021-08-22 11:11:26 +02:00
Bram Matthys c403a47daf Move channel mode +k to module chanmodes/key 2021-08-22 10:06:51 +02:00
Bram Matthys 48e3901f27 It's probably a good idea to send the channel name in SJOIN
(fix for commit from yesterday, 99d2870870)
2021-08-15 08:59:32 +02:00
Bram Matthys 99d2870870 For SJOIN, send the shorter nomode&nopara version when possible.
We used to always send the long version:
SJOIN ts #channel +sntkl key 999 :xxx
From now on we only send that for the first SJOIN for a channel
when syncing. For any subsequent SJOINs (so for larger channels or
with lots of bans/exempts/invexes) we will use the short version:
SJOIN ts #channel :xxx

We now do it that way because the remote side already received
all the modes the first time, so they are redundant in the
subsequent SJOINs for the same channel.
Especially if you have a channel with a large mode string, such as
+lLfH 99 #redirectchan [30j#i10,40m#m10,7c#C15,10n#N15,30k#K10]:15 100:1d
it was previously 1) wasting bandwidth and 2) unnecessary CPU
trying to merge channel modes that were already the same.
2021-08-14 21:03:49 +02:00
Bram Matthys 0acc9eef49 Add parameter to clean_ban_mask() that will be put in b->conv_options.
Currently only supported option is:
BCTX_CONV_OPTION_WRITE_LETTER_BANS: always write letter bans

This removes the NULL pointer magic that i was not happy about.
2021-08-14 17:36:49 +02:00
Bram Matthys f6704cfd1c Add empty_mode(modebuf) to check for "", "+" or "-" modes, that is:
modes that are empty/useless. Previously this check was done at
several places in their own way. Ugly and duplicate code.
2021-08-14 15:18:34 +02:00
Bram Matthys 9e0357ad71 Get rid of all the bounce stuff in MODE.
The only stuff we still have is if a bounce servermode is detected
(incoming) then we just ignore it.

All this bounce stuff wasn't used much, and didn't even work
(was always sending empty bounce string). It was only complicating
the code everywhere with stupid stuff like:
*x++ = bounce ? '+' : '-';
what = MODE_DEL;
2021-08-14 14:56:53 +02:00
Bram Matthys 9efe590a8e Newlog and fishy timestamp handling:
* New macro IsInvalidChannelTS() which evaluates to ts < 750000
* Check for faulty creation time ("fishy timestamp") at ALL places
  where channel->creationtime is set.
* Also, important, changed behavior:
  if !IsInvalidChannelTS then:
  1) We print our warning
  2) We pretend ts is our channel creationtime (which may be
     TStime() if the channel did not previously exist)
  3) We allow the command through and allow it to merge (in case of SJOIN)

This makes it so we still log the error (noisy) but on the other hand
we won't get "infected" by fishy timestamps since we will never set
them, no matter what happens.
2021-08-11 15:29:45 +02:00
Bram Matthys a7668d266b Newlog: convert sjoin.c 2021-08-11 13:17:17 +02:00
Bram Matthys 4e5dd044f5 Require module header with version "unrealircd-6" now 2021-08-10 14:37:10 +02:00
Bram Matthys 420eb2ffb6 Rename client->serv to client->server: this is set if the client is a server,
just like client->user is set if the client is a user.

Rename client->srvptr to client->uplink: this is the uplink that the client
is connected to. If the client is a user then it is set to the server that
the client is connected to, if the client is a server then it is set to the
server that the server is connected to (the.. tadah.. uplink).
For local clients it is always set to &me.
2021-08-10 12:52:46 +02:00
Bram Matthys 3c7112469b Drop 2nd argument to find_channel which was always NULL everywhere anyway. 2021-08-05 17:02:39 +02:00
Bram Matthys 8dd6640bf5 Rename get_channel() to make_channel() to match make_user() and
change some more calls to make_channel() to use find_channel().
Also make it take 1 argument instead of 3.

Needed to be careful in sjoin code since the previous code set
channel->creationtime to 0 if client was a remote. Now merged
a few if's into one. Should be correct :D.
2021-08-05 16:55:28 +02:00
Bram Matthys 6bad375ad7 Rename channel->chname to channel->name. 2021-08-05 16:34:45 +02:00
Bram Matthys 05aeba9ba9 Get rid of Debug(()) function calls. I never use it anyway. 2021-07-12 18:54:38 +02:00
Bram Matthys a8e52fdead Bump sjoin module version to 5.1
[skip ci]
2021-06-27 07:41:21 +02:00
Bram Matthys c37c965506 Fix SJOIN not properly propagated due to a copy-paste error in the SJSBY
vs non-SJSBY code. Reported by puckipedia in
https://bugs.unrealircd.org/view.php?id=5934
2021-06-27 07:39:02 +02:00
Bram Matthys 52297e24b6 Don't send "local" channel modes to remote servers.
They were already ignored in MODE by remote UnrealIRCd servers,
but this makes it so local modes (+Z and +d at the moment)
are not sent across the wire.

This also changes the channel_modes() function to have an additional
'hide_local_modes' argument. Set this to 1 if you are building a
buffer that will be sent to remote servers, otherwise use 0,
which is far more common.

Also, this will skip saving of local channel modes to channeldb
since all of these are temporary, or at the moment anyway.

Thanks to alice for reporting this bug and providing a good test
case to help fix this issue and the previous ones.
2021-06-19 17:25:26 +02:00
Bram Matthys a56e3bee8f Fix double free due to recent changes, now that HOOKTYPE_LOCAL_CHANMODE
and HOOKTYPE_REMOTE_CHANMODE are called from the SJOIN code.
We now set the samode argument to -1 if it is an SJOIN server sync,
so chanmodes/permanent won't destroy the channel while processing
the SJOIN. The SJOIN code already takes care of destroying at the end.
2020-02-02 12:57:10 +01:00
Bram Matthys a8c191b291 Add new command: HISTORY #chan [lines]. This is meant for end-users
so they can fetch more history than the standard on-join history.

In the future we are also likely to implement IRCv3 CHATHISTORY
once that becomes an official specification. However, until it is
specified and until most major clients support it, several years
are likely to pass. It would be a shame to withhold channel
history to many end-users in the meantime when it takes so little
effort from us to provide an easy command.

See also
https://www.unrealircd.org/docs/Channel_history
And in particular the new section:
https://www.unrealircd.org/docs/Channel_history#Playback_frontends
which explains the relationship between on-join playback,
HISTORY and CHATHISTORY.
2020-02-02 11:57:51 +01:00
Bram Matthys 845f9ca8ed Uniform spelling: seetle on sync/synced/desync/desynced, rather than
synch/synched/desynch/desynched.
2019-10-25 14:07:58 +02:00
Bram Matthys c60bd2e441 Try to use more me.id where possible (rather than me.name) 2019-10-14 08:09:57 +02:00
Bram Matthys 44f9423e13 Remove ID() macro as client->id always contains a proper UID now. 2019-10-13 20:11:58 +02:00
Bram Matthys a9890448d8 Rip out support for servers lacking SJ3 2019-10-13 09:33:39 +02:00
Bram Matthys 545c2560e6 Rip out support for servers lacking SIDs/UIDs.
More cleanups will follow later for this one.
2019-10-13 09:24:26 +02:00