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54 Commits

Author SHA1 Message Date
Bram Matthys 4a9dcc6511 Fix mode +d (post delayed +D) not showing invisible users partially.
Or, "invisible_user_in_channel() function doesn't return 1 when channel has +d"
Reported by westor in https://bugs.unrealircd.org/view.php?id=6118
2023-03-17 12:12:20 +01:00
Bram Matthys fabe16a95c Get rid of has_voice(), is_half_op(), is_skochanop(), is_chan_op(), is_chanadmin(),
is_chanowner(). Using check_channel_access() instead now.
2021-09-25 08:00:57 +02:00
Bram Matthys ac84d4f207 Const const const... modules.c and elsewhere. 2021-09-11 07:53:30 +02:00
Bram Matthys 6ebddc8817 Update channel mode API to use more consts 2021-09-10 14:06:57 +02:00
Bram Matthys 66a51fb659 Massive conversions from 'char *' to 'const char *' and 'char **' to 'const char **' 2021-09-10 12:46:31 +02:00
Bram Matthys 52b4a44e94 Massively rename Cmode.flag to Cmode.letter.
(similar to 5a387f9c0b)
2021-08-22 18:45:13 +02:00
Bram Matthys 9838378550 Massive rename of:
* channel->mode.extmode to channel->mode.mode
* channel->mode.extmodeparams to channel->mode.mode_params

This because all channel modes that are set there are extended channel
modes, only lists are still in core atm and they never get set here.
2021-08-22 18:36:00 +02:00
Bram Matthys 4e5dd044f5 Require module header with version "unrealircd-6" now 2021-08-10 14:37:10 +02:00
Bram Matthys 3832081eed Rename client->user->svid to client->user->account.
Just as a reminder: don't blindly assume that if anything is set here
that the user is logged in, there is IsLoggedIn(client) for that.
Reason: if the account name starts with a digit or is "*" then the
user isn't actually logged in ;)
2021-08-10 08:14:35 +02:00
Bram Matthys 6bad375ad7 Rename channel->chname to channel->name. 2021-08-05 16:34:45 +02:00
Bram Matthys 2afc57aa38 Use IsLoggedIn() macro everywhere where possible.
Based on previous reports and patches from k4be in
https://github.com/unrealircd/unrealircd/pull/129

Looks much cleaner now.

This also filters out the edge case where user_account_login()
could have been called when a user transitioned from "not logged in"
to "unconfirmed account". It did not cause any issues AFAICT but
it is not really expected either.
2021-06-26 11:47:08 +02:00
Bram Matthys fcc7a2cf06 Channel mode +d is local, so should be tagged as such. 2021-06-19 17:03:26 +02:00
Bram Matthys dd1f572acb The code for -d (so after -D+d) never took QUITs into account. Fun. 2021-06-19 16:59:54 +02:00
Bram Matthys 57f524cbed Support for +draft/typing
This is the work from May 3rd.. need to commit it so i can merge the
flood protection that is related to this...
The final implementation will still need tweaking before pushed.
[skip ci]
2020-05-05 20:16:56 +02:00
Bram Matthys 394168c288 Style fixes: "char* " -> "char *" etc. 2019-10-11 12:23:45 +02:00
Bram Matthys df71812707 HOOKTYPE_CAN_SEND and HOOKTYPE_PRE_USERMSG changes:
1) HOOKTYPE_CAN_SEND is now called HOOKTYPE_CAN_SEND_TO_CHANNEL
   The arguments and return values are unchanged
2) similarly can_send() is now called can_send_to_channel()
3) If you want to block or alter a message you must now
   use HOOKTYPE_CAN_SEND_TO_CHANNEL and return HOOK_DENY from
   there with an appropriate *errmsg filled (see nocolor and
   many other modules for an example)
4) You CANNOT use HOOKTYPE_PRE_USERMSG anymore to block a message.
   I actually wanted to rip this hooktype out entirely, but
   delayjoin needs it. HOOKTYPE_PRE_USERMSG is only useful for
   notification that a message is going to be sent BEFORE it is
   actually sent (which is exactly what delayjoin needs, so it
   can send a JOIN if the user is currently invisible).
5) This is all to make things more clean:
   * HOOKTYPE_PRE_USERMSG is only for delayjoin
   * HOOKTYPE_CAN_SEND_TO_CHANNEL is used for exactly what the
     name implies. You can also change the message text there,
     such as for +G, +S, etc.
2019-10-05 09:48:33 +02:00
Bram Matthys 798f502875 Mass change (at least this one could be fully automated): 'chptr' -> 'channel'
to be consistent with the 'sptr' -> 'client' rename earlier.
2019-10-05 08:49:10 +02:00
Bram Matthys 3a64077f51 Use 'client' everywhere (if there is no confusion) instead of 'sptr' or 'cptr'.
This so I - and others - don't constantly have to wonder whether the client
is called sptr, cptr or acptr in a simple routine.
Insane --> 212 files changed, 6814 insertions(+), 6945 deletions(-)
Couldn't just mass-replace of course since there are places where there
are multiple clients involved. So had to check each function.
Also renamed some 'acptr' to 'target' and such.

I will write a page with new style rules later.. but in short if there is
only 1 client involved it will now be called 'client'.
2019-10-04 15:25:35 +02:00
Bram Matthys 4ac8015f84 Remove 'cptr' from all commands, hooks, etc. It only confuses people and
'sptr' is sufficient and in most cases the only one you should care about.
Should you need it, you can access sptr->direction in cases where you
need the old information (usually only for some sendto_* functions
and some protoctl checks), so 'cptr' was redundant too.

[!] This change likely introduces some bugs. This was many hours of work.
I only cut some corners in 4 functions, which will be fixed at a later
stage..... yes, more major changes to come.

On the plus side, I likely fixed some bugs in the process. Situations
where cptr vs sptr usage was incorrect. Eg using cptr->name (near server)
when sptr->name should be used (the actual source server), etc....
2019-10-02 14:25:40 +02:00
Bram Matthys f88f30c815 Mark delayjoin module as perm, as we don't support dynamic unloading this,
which would be too much coding effort for such an unusual event.
(Reloading is fine though, for eg upgrading-on-the-fly)

Issue reported by westor in https://bugs.unrealircd.org/view.php?id=5416
2019-09-21 15:31:46 +02:00
Bram Matthys bb1bb35f50 MOD_LOAD(xyz) is now just MOD_LOAD(), same for MOD_TEST, MOD_INIT,
MOD_UNLOAD. And MOD_HEADER(xyz) is now MOD_HEADER even without ()
since this isn't a function, really.
To make things understandable I added the following to the
developer section of the release notes:

* The module header is now as follows:
  ModuleHeader MOD_HEADER
    = {
          "nameofmodule",
          "5.0",
          "Some description",
          "Name of Author",
          "unrealircd-5",
      };
  There's a new author field, the version must start with a digit,
  and also the name of the module must match the loadmodule name.
  So for example third/funmod must also be named third/funmod.
* The MOD_TEST, MOD_INIT, MOD_LOAD and MOD_UNLOAD functions no longer
  take a name argument. So: MOD_INIT(mymod) is now MOD_INIT()
2019-09-13 15:27:40 +02:00
Bram Matthys 9114c0ed85 The name of the module must now match the relative path, e.g.
the chanmodes/delayjoin module must be named chanmodes/delayjoin
in the module header.
This because currently we have two module names for each module,
one is the name from the MOD_HEADER and the other is the
relative path, such as used by loadmodule and is_module_loaded().

This commit also (not entirely, but practically) breaks loading
of modules outside the regular modules path. I don't think that's
a problem, although it could use a bit more documentation.
2019-09-13 15:09:07 +02:00
Bram Matthys 23116d344a Give structs the same name as the typedefs. Rename aClient to Client,
aChannel to Channel, and some more. Third party module coders will
love this. But.. it makes things more logical and the doxygen output
will look more clean and logical as well.
(More changes will follow)
2019-09-11 09:48:00 +02:00
Bram Matthys cf873d826a Add MessageTag *mtags argument to various (channel related) hooks, in case
they need access to those. For more information, see:
https://bugs.unrealircd.org/view.php?id=5343
2019-09-06 14:30:16 +02:00
Bram Matthys 17c6b5976d Update output of MODULE command (MODULE -all) to include the author,
slightly change the output and use RPL_TXT rather than NOTICE.
2019-08-27 14:12:00 +02:00
Bram Matthys 10faaf91ba Bump module header version to "unrealircd-5", add author field
and remove old dependency field (never used, was always NULL,
broken since 3.2.x)
I'll add some constraints later on things like names and versions.
IOTW: more changes to follow, don't mass update your own mods yet.
2019-08-26 20:29:47 +02:00
Bram Matthys 3a454e3eb3 free_mtags() -> free_message_tags() 2019-08-16 14:54:28 +02:00
Bram Matthys a2ee5d67f3 Update a few hooks to include mtags, more will follow later.
This fixes inconsistent mtags accross server links with delayjoin.
2019-06-07 15:05:10 +02:00
Bram Matthys 1f2bb0d89b Delayjoin: if kicking invisible user we used to clear the invisibility
status of the victim (JOIN+KICK). That seems unnecessary to me, since
there is already code in place to handle this -- hopefully it works too.
2019-06-07 14:41:01 +02:00
Bram Matthys daab5abc92 Manual audit of sendto_one(): add mtags support where necessary. 2019-05-24 21:09:55 +02:00
Bram Matthys 6e5df1a4c0 Add mtags argument to sendto_one(). Phase 1 (automated), next is manual
audit of all sendto_one's. Also it doesn't work yet...
2019-05-24 17:38:48 +02:00
Bram Matthys a320bec089 More message tags support in the API. sendto_server() now has mtags
and sendto_match_butone as well.
Still about 15 FIXME's that need to be resolved, but committing early.
2019-05-21 19:00:35 +02:00
Bram Matthys 5ebd096f16 Initial implementation of message-tags from May 5, 2019.
This also includes buffer modifications to have a larger read buffer
and IRCv3 implementations (partial or not) for:
labeled-response, msgid, server-time, batch and account-tag.

As said, it is the initial and partial implementation.
There are still various FIXME's and TODO's, the API of various
functions may still change (actually that is true for the next
months, even) and some stuff is currently in the core that will
be moved to modules.
2019-05-12 13:46:44 +02:00
Bram Matthys cb60bf286d Get rid of this useless DLLFUNC junk. This is only needed for symbols
that need to be visible from the outside of the .DLL (symbol export).
Long story short: you never need to use this yourself in a module.
Where needed it is already handled by UnrealIRCd.
2019-03-23 19:53:12 +01:00
Bram Matthys 1d659296c2 Fix Windows compile problem 2017-10-11 17:33:39 +02:00
Bram Matthys 5c7d89a642 Add support for "CAP extended-join". 2017-10-07 18:33:25 +02:00
Bram Matthys e6a02003f5 Delayjoin (chanmode +D): When people are de-oped we now part 'hidden' users.
Prevents client desynch.
2017-03-22 08:25:03 +01:00
Bram Matthys 99e087d50c Remove temporary workaround and actually fix stuff in QUIT for delayjoin. Add new function user_can_see_member()... 2016-12-27 20:02:35 +01:00
Adam c5af738273 Fix delayjoin 2016-12-19 17:39:25 -05:00
Bram Matthys 52df9937be Re-indent / conform to existing code style 2016-10-01 10:20:01 +02:00
Bram Matthys 5bc9b63855 Delayjoin (+D): JOIN user before message and not after. 2016-10-01 10:15:04 +02:00
Matt Ullman cf34e4dbe8 Fix error message in delayjoin 2015-10-13 11:49:26 -04:00
Bram Matthys 9ba9d65c7e Add GCC typechecking: we now validate HookAdd... calls, making sure the function (pointer) is as it should. This to avoid crashes and weird behavior in case of a mismatch.
This resulted in 5-10 changes in the existing code where parameters were off.
Hopefully I didn't make too many mistakes when writing the hook prototypes as it was a tedious job.
An (unintentional) benefit of this new system is that you can see the hook prototypes in include/modules.h like:
/* Hook prototypes */
int hooktype_local_quit(aClient *sptr, char *comment);
....
Though, the wiki is likely a better place: https://www.unrealircd.org/docs/Dev:Hook_API
2015-09-21 11:52:00 +02:00
Bram Matthys b33a461e9a re-indent 2015-07-16 16:28:14 +02:00
Bram Matthys fe14e21175 Update all MOD_TEST/MOD_INIT/MOD_LOAD/MOD_UNLOAD calls to new format 2015-07-08 18:02:19 +02:00
Bram Matthys 0cad63a232 For some reason this file was in CRLF format 2015-07-08 17:20:23 +02:00
Bram Matthys 83268d31bb Convert all HookAddEx to HookAdd with new priority syntax (and same for HookAddVoidEx.. etc...) 2015-07-08 17:19:47 +02:00
Bram Matthys b7d11d3e0f Get rid of implicit declarations due to missing header file(s), now including unrealircd.h instead. 2015-05-19 11:57:04 +02:00
Unreal3.4 a6403e09b3 Uh. Well, I noticed a compilation error in the Git alpha, decided to mess with permanent.c, noticed that delayjoin.c didn't really work properly, modified delayjoin.c to send hosts with unhiding users, and here you have, a pull request from your worst nightmare. 2015-04-29 20:14:45 +00:00
Travis McArthur e2c40c7880 Mark delayjoin as official 2014-06-07 00:41:43 -07:00