RPC clients with the RPC user and such.
Most of this work is for server.rehash which causes the request to
be saved, then a rehash begins, and a few seconds later (or whenever)
the entire rehash log and success/failure is indicated in the
JSON-RPC response.
TODO: all documentation for this
socket listening in data/rpc.socket, because why not... only the
ircd user has access to it by default (well, and root).
Don't add the external listener HTTP(S) port by default though,
because not everyone may want that exposed to the outside world.
The default creation of data/rpc.socket can be prevented by a
@define $NO_DEFAULT_RPC_SOCKET "1"
from the *LINE (or other ban type).
Eg /GLINE %*@192.168.* 0 :Please authenticate using SASL
would now, if the user has authprompt enabled and the connection times
out, exit the client after ~30 secs with "Please authenticate using SASL",
instead of "Registration timeout" (pre 6.0.5-rc2) or
the generic "Account required to login" (6.0.5-rc2).
This to help clients and users who do not type or display anything.
This is an enhancement to https://bugs.unrealircd.org/view.php?id=6202
This also fixes a bug in 6.0.5-rc2 where "Registration timeout" was
always showing up as "Account required to connect", even if there
was no softban or authprompt intervention at all.
* The `./unrealircd start` command will now refuse to start if UnrealIRCd
is already running.
* The `./unrealircd restart` command will validate the configuration file
(it will call `./unrealircd configtest`). If there is a configuration
error then the restart will not go through and the current UnrealIRCd
process is kept running.
This also fixes a bug with OpenSSL 3.x where, when the ircd was
configured to still allow old TLSv1.0 / TLSv1.1, it would still
only allow TLSv1.2+.
But, as said, allowing TLSv1.0/TLSv1.1 is now no longer the default.
See release notes for more information or the documentation at
https://www.unrealircd.org/docs/TLS_Ciphers_and_protocols