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Commit Graph

34 Commits

Author SHA1 Message Date
Bram Matthys 4c6e259681 You can now use "password" multiple times in the conf (eg in allow::password).
allow {
	mask *;
	password "secret";
	password "letmein";
}

This is always an "OR" type of match, any match means you pass.

I was actually doing this for the dual-cert stuff from previous commit,
where this can come in handy:

link irc1.example.org {
...
    password "AHMYBevUxXKU/S3pdBSjXP4zi4VOetYQQVJXoNYiBR0=" { spkifp; };
    password "jNw8P4QMg9tqjEJ4/lFikXBNHdIGSeN2B4/T322VjIo=" { spkifp; };
...
}
2025-09-21 11:42:59 +02:00
Bram Matthys ce47440abd Make config_detect_duplicate() externally accessible. Fix some coverity warnings,
mostly with regards to memory leaks if duplicate config directives are used.
Eg using allow::password twice in the same allow block, or using
link::outgoing::tls-options twice in the same link block. Unusual stuff.
2025-01-26 13:23:32 +01:00
Bram Matthys 08fb2b46ac Fix crash with "STATS S" if having vhosts with autologin (no login).
This crash is only triggerable by IRCOps.

Also, it shouldn't lists vhosts with "STATS S", it should be "STATS V".
2024-11-17 08:03:32 +01:00
Bram Matthys 6d60899007 Good idea to bump the vhost module version to 6.1.8.1
[skip ci]
2024-10-17 18:22:16 +02:00
Bram Matthys 019c327821 Fix crash with new auto-vhost code. 2024-10-17 17:44:50 +02:00
Bram Matthys 7dc3c230a7 Now that we support $variables, add set::oper-vhost so you can set a default
vhost for opers, such as: set { oper-vhost $operclass.admin.example.net; }

If the oper has an oper::vhost then that one will override.

https://www.unrealircd.org/docs/Set_block#set::oper-vhost
2024-09-20 17:54:39 +02:00
Bram Matthys 9a2d54cd01 Support $variables in oper::vhost (for variables see previous commit)
Eg: vhost "$operlogin@$operclass.example.net";

Also add potentially_valid_vhost() function which can be used in
config code to ignore invalid $vars. Then at runtime you use the
real valid_vhost() function after variable expansion by
unreal_expand_string().
2024-09-20 17:26:16 +02:00
Bram Matthys 4557036cd6 Move unreal_expand_string() to an efunc so all code can access it
and use it not only from vhost { } block code but also for like
blacklist::reason.

This so the same variables with the same names are available at
those places.

Supported are:
$nick, $username, $realname, $ip, $hostname, $server, $account,
$operlogin, $operclass, $country_code (xx for unknown),
$asn (0 for unknown).
2024-09-20 17:13:23 +02:00
Bram Matthys 60c0ab8da2 Make vhost::vhost support $variables. Currently supported are:
$nick, $username, $realname, $ip, $account, $operlogin, $operclass,
$country_code (xx for unknown), $asn (0 for unknown).

Note that if a $variable fails to expand, eg $operlogin but the
user is not oper, then the vhost will not be applied. A warning
is sent to the vhost snomask (+s +v) in such a case.

Examples:

/* Set authenticated users to $account.example.org */
vhost { auto-login yes; vhost $account.example.org; mask { identified yes; } }

/* Obviously not really a good idea, but.. to illustrate: */
vhost { auto-login yes; vhost $country_code.example.org; mask *; }

Also, when vhost { } blocks are read and need to be matched, they
are read top-down now, which is the most logical way. First match wins.

All this needs testing :)
2024-09-20 16:48:22 +02:00
Bram Matthys e9ffe5b5e7 Add vhost::auto-login: checks on-connect if user meets ::mask criteria
and if so, it sets the vhost on the user. Except when the user already
has a vhost (eg from anope during SASL).
If vhost::auto-login is 'yes' then you don't need ::login and ::password.

Suggested by PeGaSuS.

Support for variables like $account in vhost::vhost, more examples and
a release notes entry will follow in later commit(s).
2024-09-20 15:43:55 +02:00
Bram Matthys 55c04d9887 vhost: move struct as well, reorder and document. 2024-09-20 14:51:50 +02:00
Bram Matthys fe751fdc9d Move all vhost { } block handling to vhost module.
* Convert to use module-based config handling
* Split part of VHOST command into do_vhost() for later
* Use AppendListItem instead of AddListItem so they are in config-order.
  This is not really important atm but will matter later if we go auto.
* No other code changes at this point
2024-09-20 14:45:52 +02:00
Bram Matthys 0b45e34e62 Simplifly RPL_HOSTHIDDEN notification.
Pretty much everywhere we had:
0001 userhost_changed(client);
0002 if (MyUser(client))
0003         sendnumeric(client, RPL_HOSTHIDDEN, client->user->virthost);

Lines 2-3 are now integrated in userhost_changed().

Also fix two issues with CHGHOST in make_oper():
* if user was -x, modes had +x and a vhost, it would send the cloaked
  host in the original vhost, while it should have been the real host
* if user was -x and went +x without vhost (so only uncloaked to cloaked)
  then no CHGHOST message was sent at all
2022-05-15 07:45:00 +02:00
Bram Matthys 67fdd63bc3 Integrate security-group functionality in vhost::mask. 2022-05-14 08:19:05 +02:00
Bram Matthys 7fdd14de95 Remove sendto_snomask() and sendto_snomask_global() as this is no longer
the way we do things with the new logging stuff.

And converted the last few calls to these functions to unreal_log().
2021-09-22 14:27:50 +02:00
Bram Matthys 0bde5b7070 Randomly getting rid of some strcpy and strcat 2021-09-11 17:43:15 +02:00
Bram Matthys 8353a9e17b Change char *parv[] to const char *parv[] everywhere. This is a BIG change.
It means you can no longer modify eg parv[1] in-place with strtoken and such.

The main reason for this is that as a command handler you have no idea
where the arguments may come from. It could be from a do_cmd() with
read-only storage (eg a string literal) and so on.

It started with an experiment of how far I could get and how annoying the
side-effects would be, but they seem to be quite managable, so I'm
committing this stuff.

Hopefully this catches/solves some stupid bugs somewhere :)
2021-09-11 16:02:44 +02:00
Bram Matthys 4e5dd044f5 Require module header with version "unrealircd-6" now 2021-08-10 14:37:10 +02:00
Bram Matthys 9aff820d1a Find_* -> find_*, eg Find_alias -> find_alias. 2019-10-26 09:57:15 +02:00
Bram Matthys f40c9f3c88 Change various client->name to client->id in S2S traffic. More to
follow tomorrow, including me.name to me.id changes (though these
are far less important) and send.c + non-sendto_server hunts...
2019-10-13 20:41:13 +02:00
Bram Matthys 3a64077f51 Use 'client' everywhere (if there is no confusion) instead of 'sptr' or 'cptr'.
This so I - and others - don't constantly have to wonder whether the client
is called sptr, cptr or acptr in a simple routine.
Insane --> 212 files changed, 6814 insertions(+), 6945 deletions(-)
Couldn't just mass-replace of course since there are places where there
are multiple clients involved. So had to check each function.
Also renamed some 'acptr' to 'target' and such.

I will write a page with new style rules later.. but in short if there is
only 1 client involved it will now be called 'client'.
2019-10-04 15:25:35 +02:00
Bram Matthys 3126a3fae4 BIG changes internally that will break all modules and required many
code changes in UnrealIRCd itself:
1) Clients are no longer freed directly by exit_client. Most fields
   are freed, but 'sptr' itself is not, so you can use IsDead() on it.
2) exit_client now returns void rather than int
3) ALL command functions return void rather than int.
   Of course this also affects do_cmd, command overrides, etc.

This is a direct consequence of the removal of 'cptr' earlier, as that
was used to signal certain things that are now no longer possible
(and it raises the question if things were always correctly signaled
in the first place, so may fix some bugs).
It also makes the code more resillient against cases where you forgot
to check if the client was freed. Still, you are encouraged to do an
IsDead(sptr) if you are calling functions that may kill clients,
such as command functions or things that may use spamfilter.

More changes will follow, such as the removal of FLUSH_BUFFER.
2019-10-04 10:28:41 +02:00
Bram Matthys 4ac8015f84 Remove 'cptr' from all commands, hooks, etc. It only confuses people and
'sptr' is sufficient and in most cases the only one you should care about.
Should you need it, you can access sptr->direction in cases where you
need the old information (usually only for some sendto_* functions
and some protoctl checks), so 'cptr' was redundant too.

[!] This change likely introduces some bugs. This was many hours of work.
I only cut some corners in 4 functions, which will be fixed at a later
stage..... yes, more major changes to come.

On the plus side, I likely fixed some bugs in the process. Situations
where cptr vs sptr usage was incorrect. Eg using cptr->name (near server)
when sptr->name should be used (the actual source server), etc....
2019-10-02 14:25:40 +02:00
Bram Matthys 396ae3f218 Module coders: rename M_* to CMD_*, eg M_SERVER -> CMD_SERVER.
Also add more doxygen documentation.
2019-09-30 10:25:26 +02:00
Bram Matthys de87b439b7 Update memory allocation routines. Step 1 of X. 2019-09-14 16:52:53 +02:00
Bram Matthys 3592d8db3a Update name in first few lines of .c files.
Eg: src/modules/m_away.c is src/modules/away.c nowadays.
2019-09-13 15:46:20 +02:00
Bram Matthys baf02e8980 Rename all m_* functions to cmd_* functions. 2019-09-13 15:45:19 +02:00
Bram Matthys bb1bb35f50 MOD_LOAD(xyz) is now just MOD_LOAD(), same for MOD_TEST, MOD_INIT,
MOD_UNLOAD. And MOD_HEADER(xyz) is now MOD_HEADER even without ()
since this isn't a function, really.
To make things understandable I added the following to the
developer section of the release notes:

* The module header is now as follows:
  ModuleHeader MOD_HEADER
    = {
          "nameofmodule",
          "5.0",
          "Some description",
          "Name of Author",
          "unrealircd-5",
      };
  There's a new author field, the version must start with a digit,
  and also the name of the module must match the loadmodule name.
  So for example third/funmod must also be named third/funmod.
* The MOD_TEST, MOD_INIT, MOD_LOAD and MOD_UNLOAD functions no longer
  take a name argument. So: MOD_INIT(mymod) is now MOD_INIT()
2019-09-13 15:27:40 +02:00
Bram Matthys 70410b3f33 Remove unused variables (67 files done, will do rest another time). 2019-09-12 17:57:01 +02:00
Bram Matthys bf2c5110db IsPerson() -> IsUser(), MyClient() -> MyUser(), etc.
This so we have a few simple concepts:
Client: this can be a user, server, or something unknown yet
Then the type of clients:
User: this is a user, someone with a nick name.
Server: this is a server
Etc.
2019-09-11 17:43:17 +02:00
Bram Matthys 04607f5b1a Various auth cleanups: Auth_Check() now returns 1 on allow and 0 on deny (!)
to keep things simple, rather than having 4 different return values
(yes.. FOUR!).
[skip ci]
2019-09-11 13:10:15 +02:00
Bram Matthys 10faaf91ba Bump module header version to "unrealircd-5", add author field
and remove old dependency field (never used, was always NULL,
broken since 3.2.x)
I'll add some constraints later on things like names and versions.
IOTW: more changes to follow, don't mass update your own mods yet.
2019-08-26 20:29:47 +02:00
Bram Matthys 7f903b422c Strip m_ prefix in modules (part II). Bump reported module version
of each module to 5.0 (or the ones that previously were 4.2, anyway).
2019-08-12 13:36:03 +02:00
Bram Matthys fc5569408d Drop the m_ prefix from modules.
So rename src/modules/m_*.c to src/modules/*.c and update makefiles
and modules.default.conf. Also remove m_ at various places in the
source files, but not the CMD_FUNC(), just the module name.
2019-08-12 13:32:58 +02:00