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22 Commits

Author SHA1 Message Date
Bram Matthys 4e5dd044f5 Require module header with version "unrealircd-6" now 2021-08-10 14:37:10 +02:00
Bram Matthys 57f524cbed Support for +draft/typing
This is the work from May 3rd.. need to commit it so i can merge the
flood protection that is related to this...
The final implementation will still need tweaking before pushed.
[skip ci]
2020-05-05 20:16:56 +02:00
Bram Matthys 4a59e66af2 Fix for previous 2019-10-05 09:55:28 +02:00
Bram Matthys df71812707 HOOKTYPE_CAN_SEND and HOOKTYPE_PRE_USERMSG changes:
1) HOOKTYPE_CAN_SEND is now called HOOKTYPE_CAN_SEND_TO_CHANNEL
   The arguments and return values are unchanged
2) similarly can_send() is now called can_send_to_channel()
3) If you want to block or alter a message you must now
   use HOOKTYPE_CAN_SEND_TO_CHANNEL and return HOOK_DENY from
   there with an appropriate *errmsg filled (see nocolor and
   many other modules for an example)
4) You CANNOT use HOOKTYPE_PRE_USERMSG anymore to block a message.
   I actually wanted to rip this hooktype out entirely, but
   delayjoin needs it. HOOKTYPE_PRE_USERMSG is only useful for
   notification that a message is going to be sent BEFORE it is
   actually sent (which is exactly what delayjoin needs, so it
   can send a JOIN if the user is currently invisible).
5) This is all to make things more clean:
   * HOOKTYPE_PRE_USERMSG is only for delayjoin
   * HOOKTYPE_CAN_SEND_TO_CHANNEL is used for exactly what the
     name implies. You can also change the message text there,
     such as for +G, +S, etc.
2019-10-05 09:48:33 +02:00
Bram Matthys 798f502875 Mass change (at least this one could be fully automated): 'chptr' -> 'channel'
to be consistent with the 'sptr' -> 'client' rename earlier.
2019-10-05 08:49:10 +02:00
Bram Matthys 3a64077f51 Use 'client' everywhere (if there is no confusion) instead of 'sptr' or 'cptr'.
This so I - and others - don't constantly have to wonder whether the client
is called sptr, cptr or acptr in a simple routine.
Insane --> 212 files changed, 6814 insertions(+), 6945 deletions(-)
Couldn't just mass-replace of course since there are places where there
are multiple clients involved. So had to check each function.
Also renamed some 'acptr' to 'target' and such.

I will write a page with new style rules later.. but in short if there is
only 1 client involved it will now be called 'client'.
2019-10-04 15:25:35 +02:00
Bram Matthys bb1bb35f50 MOD_LOAD(xyz) is now just MOD_LOAD(), same for MOD_TEST, MOD_INIT,
MOD_UNLOAD. And MOD_HEADER(xyz) is now MOD_HEADER even without ()
since this isn't a function, really.
To make things understandable I added the following to the
developer section of the release notes:

* The module header is now as follows:
  ModuleHeader MOD_HEADER
    = {
          "nameofmodule",
          "5.0",
          "Some description",
          "Name of Author",
          "unrealircd-5",
      };
  There's a new author field, the version must start with a digit,
  and also the name of the module must match the loadmodule name.
  So for example third/funmod must also be named third/funmod.
* The MOD_TEST, MOD_INIT, MOD_LOAD and MOD_UNLOAD functions no longer
  take a name argument. So: MOD_INIT(mymod) is now MOD_INIT()
2019-09-13 15:27:40 +02:00
Bram Matthys bf2c5110db IsPerson() -> IsUser(), MyClient() -> MyUser(), etc.
This so we have a few simple concepts:
Client: this can be a user, server, or something unknown yet
Then the type of clients:
User: this is a user, someone with a nick name.
Server: this is a server
Etc.
2019-09-11 17:43:17 +02:00
Bram Matthys 23116d344a Give structs the same name as the typedefs. Rename aClient to Client,
aChannel to Channel, and some more. Third party module coders will
love this. But.. it makes things more logical and the doxygen output
will look more clean and logical as well.
(More changes will follow)
2019-09-11 09:48:00 +02:00
Bram Matthys 10faaf91ba Bump module header version to "unrealircd-5", add author field
and remove old dependency field (never used, was always NULL,
broken since 3.2.x)
I'll add some constraints later on things like names and versions.
IOTW: more changes to follow, don't mass update your own mods yet.
2019-08-26 20:29:47 +02:00
Bram Matthys a2ee5d67f3 Update a few hooks to include mtags, more will follow later.
This fixes inconsistent mtags accross server links with delayjoin.
2019-06-07 15:05:10 +02:00
Bram Matthys 1a4cbb7023 sendnumeric() - phase 2 2019-05-22 11:41:46 +02:00
Bram Matthys c27bb26abc sendnumeric() - stage 1 2019-05-22 10:43:07 +02:00
Bram Matthys cb60bf286d Get rid of this useless DLLFUNC junk. This is only needed for symbols
that need to be visible from the outside of the .DLL (symbol export).
Long story short: you never need to use this yourself in a module.
Where needed it is already handled by UnrealIRCd.
2019-03-23 19:53:12 +01:00
Bram Matthys 2509482e02 Update UnrealIRCd version 2018-09-28 09:31:35 +02:00
blank4 4153df7f8f use #include "unrealircd.h" in modules/chanmodes 2016-01-13 11:38:21 +00:00
Bram Matthys 8b45169f82 Get rid of $Id$ in /MODULE (version) output. Just report as "4.0" 2015-10-11 18:18:31 +02:00
Bram Matthys 2a53499610 Get rid of useless DLLFUNC prefixes (at places where they were not needed) 2015-07-25 20:23:37 +02:00
Bram Matthys fe14e21175 Update all MOD_TEST/MOD_INIT/MOD_LOAD/MOD_UNLOAD calls to new format 2015-07-08 18:02:19 +02:00
Bram Matthys 83268d31bb Convert all HookAddEx to HookAdd with new priority syntax (and same for HookAddVoidEx.. etc...) 2015-07-08 17:19:47 +02:00
Bram Matthys efc63dff81 Permit halfops to set more modes than before. The idea is halfops should be able to help out in case of a flood but not be able to change any 'policy decission' modes such as +G, +S, +c, +s.
The following modes are now permitted to halfops: +iklmntMKNCR (was: +ikmnt)
2015-06-22 19:29:32 +02:00
Bram Matthys 101d2dd6a3 Big 3.4.x commit containing bug fixes and enhancements. Modularizing
user & channel modes. Fixing Windows build. Etc..
2014-05-11 20:56:02 +02:00