just like client->user is set if the client is a user.
Rename client->srvptr to client->uplink: this is the uplink that the client
is connected to. If the client is a user then it is set to the server that
the client is connected to, if the client is a server then it is set to the
server that the server is connected to (the.. tadah.. uplink).
For local clients it is always set to &me.
This so I - and others - don't constantly have to wonder whether the client
is called sptr, cptr or acptr in a simple routine.
Insane --> 212 files changed, 6814 insertions(+), 6945 deletions(-)
Couldn't just mass-replace of course since there are places where there
are multiple clients involved. So had to check each function.
Also renamed some 'acptr' to 'target' and such.
I will write a page with new style rules later.. but in short if there is
only 1 client involved it will now be called 'client'.
Merge check_init and AllowClient into one single AllowClient()
and make it use the more logic 1 and 0 return values for allow / deny.
Similarly, use logic 1 / 0 return values for verify_link.
Module coders:
HOOKTYPE_CHECK_INIT and HOOKTYPE_PRE_LOCAL_CONNECT, changed the
return value, you should now use HOOK_*, eg HOOK_DENY to stop
processing (eg client killed).
code changes in UnrealIRCd itself:
1) Clients are no longer freed directly by exit_client. Most fields
are freed, but 'sptr' itself is not, so you can use IsDead() on it.
2) exit_client now returns void rather than int
3) ALL command functions return void rather than int.
Of course this also affects do_cmd, command overrides, etc.
This is a direct consequence of the removal of 'cptr' earlier, as that
was used to signal certain things that are now no longer possible
(and it raises the question if things were always correctly signaled
in the first place, so may fix some bugs).
It also makes the code more resillient against cases where you forgot
to check if the client was freed. Still, you are encouraged to do an
IsDead(sptr) if you are calling functions that may kill clients,
such as command functions or things that may use spamfilter.
More changes will follow, such as the removal of FLUSH_BUFFER.
** Exit this IRC client, and all the dependents (users, servers) if this is a server.
* @param sptr The client to exit.
* @param recv_mtags Message tags to use as a base (if any).
* @param comment The (s)quit message
* @returns FLUSH_BUFFER is returned if a local client disconnects,
* otherwise 0 is returned. This so it can be used from
* command functions like: return exit_client(sptr, ....);
'sptr' is sufficient and in most cases the only one you should care about.
Should you need it, you can access sptr->direction in cases where you
need the old information (usually only for some sendto_* functions
and some protoctl checks), so 'cptr' was redundant too.
[!] This change likely introduces some bugs. This was many hours of work.
I only cut some corners in 4 functions, which will be fixed at a later
stage..... yes, more major changes to come.
On the plus side, I likely fixed some bugs in the process. Situations
where cptr vs sptr usage was incorrect. Eg using cptr->name (near server)
when sptr->name should be used (the actual source server), etc....
MOD_UNLOAD. And MOD_HEADER(xyz) is now MOD_HEADER even without ()
since this isn't a function, really.
To make things understandable I added the following to the
developer section of the release notes:
* The module header is now as follows:
ModuleHeader MOD_HEADER
= {
"nameofmodule",
"5.0",
"Some description",
"Name of Author",
"unrealircd-5",
};
There's a new author field, the version must start with a digit,
and also the name of the module must match the loadmodule name.
So for example third/funmod must also be named third/funmod.
* The MOD_TEST, MOD_INIT, MOD_LOAD and MOD_UNLOAD functions no longer
take a name argument. So: MOD_INIT(mymod) is now MOD_INIT()
aChannel to Channel, and some more. Third party module coders will
love this. But.. it makes things more logical and the doxygen output
will look more clean and logical as well.
(More changes will follow)
and remove old dependency field (never used, was always NULL,
broken since 3.2.x)
I'll add some constraints later on things like names and versions.
IOTW: more changes to follow, don't mass update your own mods yet.
explicit cast to (long long). On *NIX we could get away with
lazily assuming time_t is of the same length as long (and use %ld),
even though the specification says nothing about it.
Unfortunately on Windows things are not that simple:
'time_t' is 'long long' (64 bits) and both 'int' and 'long'
are 32 bits, even when compiling in 64 bit mode.
This problem could be 'fixed' in multiple ways:
One way would be to minimize the usage of time_t and use 'long long'
or 'uint64_t' everywhere for variables to minimize casting later.
I, however, chose to maintain 'time_t' for most of time grabbing
and time calculations (eg: delta), and do the explicit cast in
any printf-like functions that may be there.
Both solutions work. I mostly like the explicit time_t look, so one
can immediately recognize a variable relates to time.
So rename src/modules/m_*.c to src/modules/*.c and update makefiles
and modules.default.conf. Also remove m_ at various places in the
source files, but not the CMD_FUNC(), just the module name.