services software send this which cause a crash. Now simply rejecting at
the start of the function.
To services coders: you must maintain client lists/state, not do silly things
* remove netadmin, services-admin, admin, co-admin.
* remove all oper flags (there are some placeholders for the next... <24hrs..)
* ADMINCHAT and NACHAT are gone, since admin & netadmin no longer exist
* SVSO used oper flags, but this no longer exists, SVSO removed. maybe later we can add some sort of replacement.. maybe..
* re-style the m_oper code a bit
Not totally tested - I validated it built, I validated ACL validation worked, I validated that most of the ripped out functionality seemed to be absent, eg: we still set the modes (backwards compat w/ services?) but we don't actually check them anywhere, or add them to your whois.
This is partially for the sake of Stskeeps, even though he left the
project long ago, but mainly so we can work towards dynamic ticks in
the event loop while guaranteeing latencies for connected clients,
even with fakelag.
- Numeric audit: 15 small changes (int/long mismatches etc). This might have fixed some
bugs on architectures where 'long' and 'int' have different sizes (eg: opteron).
- Added release notes (no, we won't release 3.2.1 anytime soon.. just updating ;p).
- Added various extra messages to make it a bit more easier for people who are
upgrading (win32 commands.dll, cloaking mod).
- Made win32 ssl<->non-ssl modules binary compatible.
- Added ssl/non-ssl check in Mod_Version on *NIX.
- Added set::options::flat-map: This makes all servers look like they are linked
directly to the server you are on (/map, /links), thus you cannot see which server
is linked to which ("hopcount"). This can make it a bit harder for kiddies to find
any 'weak spots' (which server to attack/[D]DoS). Obviously opers will always
see the real map.
- Normal users can now get a list, versioninfo will be hidden however.
- Opers get some additional details like hooks and commandoverride's.
- Opers can use /module <servername> to get a remote list of loaded modules.
- Added flag [3RD] to show it's a 3rd party module
This was requested by by quite some people because serveradmins started to load
"spy modules" without clearly mentioning it in the MOTD (which is highly unethical
and in some countries even illegal due to privacy law). Also the remote module
list was requested by quite a few opers.
Sure, this isn't a 100% guarantee but at least if someone goes hiding stuff
then it's clear what their intentions are (and thus will be refused support, ..).
- Changed emailaddr in help window at windows to unreal-users mailinglist.
- Made the cloak mismatch msg during linking a bit more scary.
- Added comment to 'Install as a service' option in installer to help n00bs a bit.