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46 Commits

Author SHA1 Message Date
Bram Matthys 56478f04aa When an IRCOp uses user mode +H (hide oper) then only hide swhois
entries that have the tag "oper", IOTW: the ones that are added
through the oper { } block, and not the ones added through
different means like a vhost { } block.
Really minor thingy but suggested by JanisB in
https://bugs.unrealircd.org/view.php?id=4233 and actually
possible nowadays when swhois items are tagged.

Hint: if you use SVSO to make someone oper, and then add swhois
entries, be sure to tag them with a setby of "oper" too, that
way they are hidden in +H and also automatically removed from
the user when the user does "MODE nick -o" to de-oper.
2023-03-19 12:29:30 +01:00
Bram Matthys d5989695e8 Remove last global 'buf' variables. This was already done a lot in time
but it seems there were still a couple left. These are now gone as well.
There seem to be no issues with the ones that were left, but it is just
too easy to get it wrong. Declaring buf in function now. This should be
faster anyway, since it is located on nearby memory (stack).

Inspired by previous find from westor (c708a99955c034e842f913479cc597d87b311394).
2022-06-01 08:34:48 +02:00
Bram Matthys 5d9a201df8 Don't show security-groups of ulines like NickServ (since it is irrelevant anyway).
Reported by Lord255.
2022-05-16 11:22:57 +02:00
Bram Matthys 085490d780 Show in WHOIS in which security-group a user is in (to IRCOps only)
The set::whois-details name for this is: security-groups.
https://www.unrealircd.org/docs/Set_block#set::whois-details
By default it is shown ONLY to IRCOps, not even to 'self' for normal users.

If you want to hide it for everyone, even to IRCOps, eg because you
feel it is useless information, then you can use:
set {
        whois-details {
		security-groups { everyone none; self none; oper none; }
	}
}
2022-05-13 13:14:46 +02:00
Bram Matthys 99436ee83c Fix memory leak in /WHOIS 2021-11-01 09:23:45 +01:00
Bram Matthys 7dd40614dd Fix showing wrong oper login name and operclass in WHOIS (to opers). 2021-10-31 17:34:10 +01:00
Bram Matthys 520804edc2 Add set::whois-detail which allows you to configure which items
to expose to which users and in what detail.

The default configuration is as follows:

set {
	whois-details {
		basic		{ everyone full; }
		modes		{ everyone none;	self full;	oper full; }
		realhost	{ everyone none;	self full;	oper full; }
		registered-nick	{ everyone full; }
		channels	{ everyone limited;	self full;	oper full; }
		server		{ everyone full; }
		away		{ everyone full; }
		oper		{ everyone limited;	self full;	oper full; }
		secure		{ everyone limited;	self full;	oper full; }
		bot		{ everyone full; }
		services	{ everyone full; }
		reputation	{ everyone none;	self none;	oper full; }
		geo		{ everyone none;	self none;	oper full; }
		certfp		{ everyone full; }
		shunned		{ everyone none;	self none;	oper full; }
		account		{ everyone full; }
		swhois		{ everyone full; }
		idle		{ everyone limited;	self full;	oper full; }
	}
}

Oh, yeah, and for "secure" this also adds displaying of the TLS cipher
in /WHOIS for ircops and self by default. For all others it is limited
to just "is using a Secure Connection".

This also removes the newly added set::geoip::whois-for-anyone since
it is now configured via set::whois-details::geo.

Module coders: HOOKTYPE_WHOIS changed and you may no longer send
directly to the client from this hook. Instead, you should use
add to the NameValuePrioList, usually via the functions
add_nvplist_numeric() and add_nvplist_numeric_fmt().
For inspiration see bot_whois in src/modules/usermodes/bot.c
and reputation_whois in src/modules/reputation.c
2021-09-27 17:27:26 +02:00
Bram Matthys 38e47b9b62 Rename find_person() to find_user() to be consistent in the naming that
we use since UnrealIRCd 5: we have users (IsUser) and servers (IsServer).
2021-09-25 16:44:11 +02:00
Bram Matthys 8603c2eb71 Update hunt_server() so command is really the command (eg "LUSERS") and
not a format string (eg ":%s LUSERS %s"). It now simply concats all parv[]'s.
That is, up to parc count. And it automatically does the :stuff for the
last parameter if it contains spaces or starts with a : etc.

This gets rid of a bit sketchy code with an arbitrary maximum etc.

Now it's just:
if (hunt_server(client, NULL, "REHASH", 1, parc, parv) != HUNTED_ISME)
	return;

This has one side effect, though:
Previously we used the format string, so it may be possible for S2S
traffic to now have more arguments then before here and there.
Eg:
* It could be that the caller was using a format string to
  intentionally cut off an extra parameter at the end.
  You can still do that if you call with eg parc-1 instead of parc.
  I don't think there were any such cases though, but hard to rule out.
* Extranous parameters may show up in S2S traffic where it was
  previously unexpected.
2021-09-25 14:49:19 +02:00
Bram Matthys cac8c34bcc JSON logging: expand operlogin and operclass for users who are ircop.
This uses the new get_operlogin() / get_operclass() functions.
Also updated whois code to use them too.
2021-09-25 10:58:39 +02:00
Bram Matthys c1378abc32 Initialize variables to NULL (duh) 2021-09-25 10:33:47 +02:00
Bram Matthys ce5917e0d9 Expose operlogin and operclass via moddata so they can be seen in WHOIS
and used for auditting purposes across servers (assuming the servers
itself can be trusted).
This is done via the 'operlogin' module which is loaded by default.
Obviously for opers of U5 and below this information is not available.

This also changes the HOOKTYPE_LOCAL_OPER hook to include oper block info:
-int hooktype_local_oper(Client *client, int add);
+int hooktype_local_oper(Client *client, int add, ConfigItem_oper *oper_block);
2021-09-25 10:28:36 +02:00
Bram Matthys 720f597ad6 Get rid of current snomask system and allow ircops to set any snomask
(that is: a-z A-Z) so to use the dynamic system with the new logging.
Largely untested.
2021-09-22 15:49:20 +02:00
Bram Matthys 4cea88645c Modularize member modes (vhoaq).
Still need to clean up a bit after this, but it passes all tests :)
2021-09-13 18:44:18 +02:00
Bram Matthys e27749f556 Use long long casts due to time_t difference on Windows vs Linux.
Should now compile without errors on both.
2021-09-12 15:29:26 +02:00
Bram Matthys 7dac12e31e Get rid of RunHook2/3/4/5/6/etc and just have RunHook with __VA_ARGS__ 2021-09-10 19:27:18 +02:00
Bram Matthys 4e5dd044f5 Require module header with version "unrealircd-6" now 2021-08-10 14:37:10 +02:00
Bram Matthys 420eb2ffb6 Rename client->serv to client->server: this is set if the client is a server,
just like client->user is set if the client is a user.

Rename client->srvptr to client->uplink: this is the uplink that the client
is connected to. If the client is a user then it is set to the server that
the client is connected to, if the client is a server then it is set to the
server that the server is connected to (the.. tadah.. uplink).
For local clients it is always set to &me.
2021-08-10 12:52:46 +02:00
Bram Matthys 73f8976a3a Rename client->local->firsttime to client->local->creationtime
(Time user was created (connected on IRC))
2021-08-10 12:38:07 +02:00
Bram Matthys 6b36399533 Rename client->local->last to client->local->idle_since
(Last time a RESETIDLE message was received (PRIVMSG))
2021-08-10 12:34:13 +02:00
Bram Matthys 3832081eed Rename client->user->svid to client->user->account.
Just as a reminder: don't blindly assume that if anything is set here
that the user is logged in, there is IsLoggedIn(client) for that.
Reason: if the account name starts with a digit or is "*" then the
user isn't actually logged in ;)
2021-08-10 08:14:35 +02:00
Bram Matthys 6bad375ad7 Rename channel->chname to channel->name. 2021-08-05 16:34:45 +02:00
Bram Matthys 2afc57aa38 Use IsLoggedIn() macro everywhere where possible.
Based on previous reports and patches from k4be in
https://github.com/unrealircd/unrealircd/pull/129

Looks much cleaner now.

This also filters out the edge case where user_account_login()
could have been called when a user transitioned from "not logged in"
to "unconfirmed account". It did not cause any issues AFAICT but
it is not really expected either.
2021-06-26 11:47:08 +02:00
Bram Matthys 68d172854d Remove IsARegNick() as we already have IsRegNick() 2021-06-26 11:19:47 +02:00
Bram Matthys fb8c7a5a75 Fix weird behavior for users in pre-connect stage, eg showing
up in WHOIS. Reported by armyn and Valware.
2021-06-15 20:26:12 +02:00
Bram Matthys 5dc1502119 New option set::hide-idle-time which configures when/if idle time should
be hidden. The options are: never, always, usermode, oper-usermode.
See https://www.unrealircd.org/docs/Set_block#set::hide-idle-time for
full documentation.

Suggested by Koragg, via https://bugs.unrealircd.org/view.php?id=5355

Module coders: before disclosing idle time, please call this function:
int hide_idle_time(Client *client, Client *target);
In UnrealIRCd we use it from WHOIS and WHO.
2020-04-13 10:00:27 +02:00
Bram Matthys 55ecfee0a4 Show in /WHOIS if a user is currently shunned. Only works for locally
connected users for technical reasons, so you will have to use double
whois to see it for remotes (/WHOIS Nick Nick) just like with idle time.

Suggested in https://bugs.unrealircd.org/view.php?id=5519
2020-04-13 08:50:18 +02:00
Bram Matthys 52c8ef3815 get_sno_str -> get_snomask_string, get_mode_str -> get_usermode_string,
get_snostr -> get_snomask_string_raw, get_modestr -> get_usermode_string_raw
2019-10-26 11:42:05 +02:00
Bram Matthys 9aff820d1a Find_* -> find_*, eg Find_alias -> find_alias. 2019-10-26 09:57:15 +02:00
Bram Matthys cc36b34f93 Remove unnecessary (void) casts everywhere.
Only use (void) for system/library calls that you want to ignore
explicitly, eg (void)close, if the return value is irrelevant.
2019-10-14 08:23:30 +02:00
Bram Matthys 798f502875 Mass change (at least this one could be fully automated): 'chptr' -> 'channel'
to be consistent with the 'sptr' -> 'client' rename earlier.
2019-10-05 08:49:10 +02:00
Bram Matthys 3a64077f51 Use 'client' everywhere (if there is no confusion) instead of 'sptr' or 'cptr'.
This so I - and others - don't constantly have to wonder whether the client
is called sptr, cptr or acptr in a simple routine.
Insane --> 212 files changed, 6814 insertions(+), 6945 deletions(-)
Couldn't just mass-replace of course since there are places where there
are multiple clients involved. So had to check each function.
Also renamed some 'acptr' to 'target' and such.

I will write a page with new style rules later.. but in short if there is
only 1 client involved it will now be called 'client'.
2019-10-04 15:25:35 +02:00
Bram Matthys 3126a3fae4 BIG changes internally that will break all modules and required many
code changes in UnrealIRCd itself:
1) Clients are no longer freed directly by exit_client. Most fields
   are freed, but 'sptr' itself is not, so you can use IsDead() on it.
2) exit_client now returns void rather than int
3) ALL command functions return void rather than int.
   Of course this also affects do_cmd, command overrides, etc.

This is a direct consequence of the removal of 'cptr' earlier, as that
was used to signal certain things that are now no longer possible
(and it raises the question if things were always correctly signaled
in the first place, so may fix some bugs).
It also makes the code more resillient against cases where you forgot
to check if the client was freed. Still, you are encouraged to do an
IsDead(sptr) if you are calling functions that may kill clients,
such as command functions or things that may use spamfilter.

More changes will follow, such as the removal of FLUSH_BUFFER.
2019-10-04 10:28:41 +02:00
Bram Matthys 4ac8015f84 Remove 'cptr' from all commands, hooks, etc. It only confuses people and
'sptr' is sufficient and in most cases the only one you should care about.
Should you need it, you can access sptr->direction in cases where you
need the old information (usually only for some sendto_* functions
and some protoctl checks), so 'cptr' was redundant too.

[!] This change likely introduces some bugs. This was many hours of work.
I only cut some corners in 4 functions, which will be fixed at a later
stage..... yes, more major changes to come.

On the plus side, I likely fixed some bugs in the process. Situations
where cptr vs sptr usage was incorrect. Eg using cptr->name (near server)
when sptr->name should be used (the actual source server), etc....
2019-10-02 14:25:40 +02:00
Bram Matthys 396ae3f218 Module coders: rename M_* to CMD_*, eg M_SERVER -> CMD_SERVER.
Also add more doxygen documentation.
2019-09-30 10:25:26 +02:00
Bram Matthys 3592d8db3a Update name in first few lines of .c files.
Eg: src/modules/m_away.c is src/modules/away.c nowadays.
2019-09-13 15:46:20 +02:00
Bram Matthys baf02e8980 Rename all m_* functions to cmd_* functions. 2019-09-13 15:45:19 +02:00
Bram Matthys bb1bb35f50 MOD_LOAD(xyz) is now just MOD_LOAD(), same for MOD_TEST, MOD_INIT,
MOD_UNLOAD. And MOD_HEADER(xyz) is now MOD_HEADER even without ()
since this isn't a function, really.
To make things understandable I added the following to the
developer section of the release notes:

* The module header is now as follows:
  ModuleHeader MOD_HEADER
    = {
          "nameofmodule",
          "5.0",
          "Some description",
          "Name of Author",
          "unrealircd-5",
      };
  There's a new author field, the version must start with a digit,
  and also the name of the module must match the loadmodule name.
  So for example third/funmod must also be named third/funmod.
* The MOD_TEST, MOD_INIT, MOD_LOAD and MOD_UNLOAD functions no longer
  take a name argument. So: MOD_INIT(mymod) is now MOD_INIT()
2019-09-13 15:27:40 +02:00
Bram Matthys 70410b3f33 Remove unused variables (67 files done, will do rest another time). 2019-09-12 17:57:01 +02:00
Bram Matthys bf2c5110db IsPerson() -> IsUser(), MyClient() -> MyUser(), etc.
This so we have a few simple concepts:
Client: this can be a user, server, or something unknown yet
Then the type of clients:
User: this is a user, someone with a nick name.
Server: this is a server
Etc.
2019-09-11 17:43:17 +02:00
Bram Matthys d80e601760 Rename sptr->username to sptr->ident, since that is what it is.
[skip ci]
2019-09-11 14:31:14 +02:00
Bram Matthys 23116d344a Give structs the same name as the typedefs. Rename aClient to Client,
aChannel to Channel, and some more. Third party module coders will
love this. But.. it makes things more logical and the doxygen output
will look more clean and logical as well.
(More changes will follow)
2019-09-11 09:48:00 +02:00
Bram Matthys 8d453ffc40 Get rid of index() and some useless casts 2019-09-09 14:54:49 +02:00
Bram Matthys 10faaf91ba Bump module header version to "unrealircd-5", add author field
and remove old dependency field (never used, was always NULL,
broken since 3.2.x)
I'll add some constraints later on things like names and versions.
IOTW: more changes to follow, don't mass update your own mods yet.
2019-08-26 20:29:47 +02:00
Bram Matthys 7f903b422c Strip m_ prefix in modules (part II). Bump reported module version
of each module to 5.0 (or the ones that previously were 4.2, anyway).
2019-08-12 13:36:03 +02:00
Bram Matthys fc5569408d Drop the m_ prefix from modules.
So rename src/modules/m_*.c to src/modules/*.c and update makefiles
and modules.default.conf. Also remove m_ at various places in the
source files, but not the CMD_FUNC(), just the module name.
2019-08-12 13:32:58 +02:00