extern int strnatcmp(char const *a, char const *b);
extern int strnatcasecmp(char const *a, char const *b);
This will be handy for version comparisons. For example they will
return -1 (=lower) for things like ("1.4.9", "1.4.10"), unlike strcmp.
Also, some loosely related spelling fixes elsewhere.
This so we have a few simple concepts:
Client: this can be a user, server, or something unknown yet
Then the type of clients:
User: this is a user, someone with a nick name.
Server: this is a server
Etc.
as cptr->from is NOT (necessarily) the server where cptr is connected to.
So we now call it cptr->direction since it indicates the directly connected
server (or &me)... in other words: the direction of the client path.
aChannel to Channel, and some more. Third party module coders will
love this. But.. it makes things more logical and the doxygen output
will look more clean and logical as well.
(More changes will follow)
Such a variable suggests that we will never read past that, but that
is not the case, since we (correctly) assume that the buffer is
NUL terminated, which is ensured by dbuf_getmsg().
The 'length' is still available for informational purposes, to avoid
strlen()'s at various places.
Hm, I guess length can cause the same confusion as bufend, but still..
I like it better :D
This also includes buffer modifications to have a larger read buffer
and IRCv3 implementations (partial or not) for:
labeled-response, msgid, server-time, batch and account-tag.
As said, it is the initial and partial implementation.
There are still various FIXME's and TODO's, the API of various
functions may still change (actually that is true for the next
months, even) and some stuff is currently in the core that will
be moved to modules.
The last parv[] array element will be NULL. Accessing any elements after
that is undefined, similar to reading past the nul byte of a string.
This poison will help catch such bugs. Without this poison your code
will also crash, now it just crashes more consistently.
* The operclass privileges have been redone. Since there were 50+ changes
to the 100+ privileges it makes little sense to list the changes here.
If, like 99% of the users, you use default operclasses such as "globop"
and "admin-with-override" then you don't need to do anything.
However, if you have custom operclass { } blocks then the privileges
will have to be redone. For more information on the conversion process,
see https://www.unrealircd.org/docs/FAQ#New_operclass_permissions
For the new list of permissions, with much better naming and grouping:
https://www.unrealircd.org/docs/Operclass_permissions
The inconsistency in the privileges was initially reported by webczat in
https://bugs.unrealircd.org/view.php?id=4771
The subsequent reorganization took two full days, so.. hopefully the
people who are using - or plan to use - custom operclasses will like the
new layout... except that they need to redo their work of course ;)
No UnrealIRCd code reads from parv[0] anymore.
Perhaps later, after a few stable versions, we'll turn this into something more useful. Or not. But not soon.
Parsing of commands based on permissions was incorret - if a command was not a user facing command explicitly, it would be denied for a user, furthermore if it was a server issuing the command, and it also was an oper command, it would be denied for similar reasons - corret parsing now in place.