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RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2401
diff -u -r1.1.1.1.2.1.2.1.2.2401 Changes
--- Changes 14 May 2007 19:26:07 -0000 1.1.1.1.2.1.2.1.2.2401
+++ Changes 14 May 2007 20:46:34 -0000
@@ -1695,3 +1695,8 @@
- More cleanup - this may potentially break some OS'es, but let us catch
this in testing
- Fixed CommandAdd prototype a bit
+- Made autoconf detect c++ compiler, now availiable in CXX
+- Made the actual ircd be compiled by c++ compiler (linking, not source)
+- Added m_template.cpp and 'make custommodulecpp MODULEFILE=m_template'
+ ability - meaning, C++ modules for Unreal. This is mostly a proof of
+ concept, so please tell me if some OS'es break bigtime.
Makefile.in includes networks* files/dirs, Problems when specifying
different directory for binary in Config, error on 'make install' if path
to binary not exist
* Removed thread questions from Config, and autoconf code from
configure.in, leaving in the old macros though, but inactive
--enable-standardthreads is dead as of now
* Undefined HOOKTYPE_SCAN_INFO
* Removed CONF_EXCEPT_SCAN
* Removed locking in events, Lock/UnlockEventSystem still active for other
possible uses.
* Removed scanners, web server module
* Removed except scan {}
* Removed SCAN_API stuff from l_commands.c, win32 makefiles, etc
* Removed basically any mentions of threads in source tree, excepting
threads.h which Resolver uses on win32
* Documentation changes not done yet
- Updated .CHANGES.NEW with new version # and link to docs
- Updated .RELEASE.NOTES with new version # and link to docs
- Added NEW doc/unreal32docs.html Docs