Still need to fix some FIXME/TODO items and things haven't been
fully tested yet, so server sync issues or crashes are still possible.
Release notes will be updated another day as well..
src/modules/tkl.c is the main one).
Also move DB writing/reading functions to src/misc.c so they can be
removed out of channeldb and tkldb.
Important note to current tkldb users:
Unfortunately due to the major cleanup I had to remove upgrading
for previously saved tkl db files. That seemed not worth the effort
for maybe <15 current users or so. It also makes the tkldb code
a lot more cleaner. Otherwise it would be a huge mess.
Currently a FIXME item: spamfilter support in RMTKL.
are IRCOp-only now, they will always be removed on deoper.
-extern Snomask *SnomaskAdd(Module *module, char ch, int unset_on_deoper, int (*allowed)(aClient *sptr, int what), long *mode);
+extern Snomask *SnomaskAdd(Module *module, char ch, int (*allowed)(aClient *sptr, int what), long *mode);
These are just remnants of the past, when +a was called channel protection.
It is called channel admin since as long as I can remember, and in 90%
of the code and documentation it is called that way.
Also, DoAccess() was already commented out in UnrealIRCd 4 or something.
This results in an empty finish_auth() function but that should be OK,
as ident checking takes place before parsing any other input IIRC.
and has various outstanding crash and 100% CPU issues.
We have been encouraging the PCRE2 engine since the start of
UnrealIRCd 4 already.
TRE is being phased out of U4 by the end of the year, so we can
safely remove it in U5 already.
Early commit, still cleaning up to do.
But what works is:
$define SERVER "hub.example.org"
$if SERVER == "hub.example.org"
link .... {
....
}
$endif
$if defined(SERVER)
....
$endif
And also we have mod-loaded() which even works half-way in a block
such as in helpop:
help Chmodes {
[..]
$if module-loaded("chanmodes/stripcolor")
" c = Block messages containing mIRC color codes [o]";
$endif
$if module-loaded("chanmodes/noctcp")
" C = No CTCPs allowed in the channel [h]";
$endif
};
As said, still need to cleanups and there are some limitations.
Also the idea is to be able to use defined values in variable names/values
but that has not yet been implemented.
This also includes buffer modifications to have a larger read buffer
and IRCv3 implementations (partial or not) for:
labeled-response, msgid, server-time, batch and account-tag.
As said, it is the initial and partial implementation.
There are still various FIXME's and TODO's, the API of various
functions may still change (actually that is true for the next
months, even) and some stuff is currently in the core that will
be moved to modules.
This is mostly to guard 3rd party module writers against making
such a mistake. Up to now such a mistake would silently corrupt
memory without warning or error. That is, until you crashed :D.
usually the fast badwords system is used instead)
* Code deduplication in src/modules/{chanmodes,usermodes}/censor.c
to src/match.c -- which may be moved later again to efuncs.
* Add --without-tre:
This means USE_TRE will be enabled by default right now
but if using --without-tre it will be undef'ed. This so we
can prepare for the TRE phase-out in 2020.
* Remove include/badwords.h, put contents in include/struct.h
encouraged to use CMD_OVERRIDE_FUNC(override_xyz) rather than declaring
the function themselves. This works similar to CMD_FUNC(somecmd).
Example:
/* Forward declaration */
CMD_OVERRIDE_FUNC(override_xyz);
[..]
MOD_LOAD(somemodule)
{
CmdoverrideAdd(modinfo->module, "XYZ", override_xyz);
[..]
CMD_OVERRIDE_FUNC(override_xyz)
{
/* Do something useful here */
Previously various information was only available for directly attached
servers, since it is communicated via PROTOCTL.
Now, we will also communicate information about leafs behind us.
IRCOps can use the /SINFO command to see these server features.
Services codes don't need to do anything, or at least are not expected
to do anything. They can still receive the information and do something
with it, of course...
Read the following technical documentation for full information,
as it will outline very specific rules for using the command S2S:
https://www.unrealircd.org/docs/Server_protocol:SINFO_command
of targets accepted for a command, eg /MSG nick1,nick2,nick3,nick4 hi.
Also changed the following defaults (previously hardcoded):
* PRIVMSG from 20 to 4 targets, to counter /amsg spam
* NOTICE from 20 to 1 target, to counter /anotice spam
* KICK from 1 to 4 targets, to make it easier for channel operators
to quickly kick a large amount of spambots
See https://www.unrealircd.org/docs/Set_block#set::max-targets-per-command
(actually still need to write the documentation)