is now 5000 lines / 31 days. For unregistered it is 200 lines / 31 days.
Previous setting was 200 lines / 7 days for both.
Admins can tweak these settings, see:
https://www.unrealircd.org/docs/Set_block#set::history
More code to deal with corner issues will follow later.
UnrealIRCd module coders [!]:
This also changes the channel mode API conv_param. You can use
the UNREAL_VERSION_TIME >= 202120 condition to detect this.
Eg:
#if UNREAL_VERSION_TIME < 202120
int my_conv_param(char *para, Client *client);
#else
int my_conv_param(char *para, Client *client, Channel *channel);
#endif
possible if it rounds off nicely, eg +H 100:7d. Note that the
existing syntax is still accepted, eg +H 20:1440 and +H 20:1440m
are both converted to 20:1d.
With potentially higher time values this change makes the mode
parameter a lot more readable.
Support for translating timevalues is already in UnrealIRCd 5.0.2
and higher, so should be fine for nearly everyone.
from https://ircv3.net/specs/extensions/chathistory
Current status of the module in UnrealIRCd:
* A significant part of this is done and working
* Currently in modules.optional.conf to get test exposure,
not yet loaded by default.
* CHATHISTORY subcommands implemented: BEFORE, AFTER, LATEST, AROUND
* It does not implement the subcommand "BETWEEN" yet
* It does not announce or recognize the (draft) CAP's yet
* It does not announce the ISUPPORT token CHATHISTORY=xx yet
* Testcases need to be written to validate everything
* There will be bugs, now, and also while implementing the rest
in the days to come.
the file is allowed to no longer exist. This so you can do things
like only connecting an USB stick during UnrealIRCd boot and then
pull it out once booted.
* Fix channel history issues with writing on terminate
* Change tkldb and reputation to only write the db
on terminate and not on every REHASH anymore
..all this thanks to the new loop.ircd_terminating, so modules can
see the difference between regular rehash and terminating.
so modules can indicate if they wish to be unloaded before or after others.
This is used by the channel and history modules so they can save their
databases before the chanmodes modules are unloaded.
Also, made ModuleSetOptions() a void function. I don't think anyone
used the returned value and it now no longer is strictly bitmask add/del
so returning an unsigned int would be a tad confusing.
configuration on how history is stored (in memory and/or on disk).
This is similar to other disclosing policies like
unrealircd.org/link-security and unrealircd.org/plaintext-policy.
The reason for this cap (and similarly the other caps) is that
the user can make an informed decision on whether it finds the
policy/safety/privacy of an acceptable level or not.
Fixes for turning persist on/off on the fly (REHASH)
Make release notes a bit more clear.
on what hardware people end up running UnrealIRCd.
Also (unrelated) add a check for >64kb strings in unrealdb_write_str()
and return an API error. That too is unlikely to ever happen, but..
better be correct.
src/unrealdb.c(462): error C2220: warning treated as error - no 'object' file generated
src\unrealdb.c(379) : warning C6029: Possible buffer overrun in call to 'fread': use of unchecked value 'c'.
[..fread of c->config->saltlen..]
if (c->config->saltlen > 1024)
{
unrealdb_set_error(c, UNREALDB_ERROR_HEADER, "Header is corrupt (saltlen=%d)", (int)c->config->saltlen);
goto unrealdb_open_fail; /* Something must be wrong, this makes no sense. */
}
c->config->salt = safe_alloc(c->config->saltlen);
if (fread(c->config->salt, 1, c->config->saltlen, c->fd) != c->config->saltlen)
VS2019 doesn't understand that this is safe.
And set the error message/code properly. Didn't set it before because of
'c' being freed, but we have unrealdb_get_error_code() and
unrealdb_get_error_string() now that can (and should) still be used
in such cases.