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Commit Graph

110 Commits

Author SHA1 Message Date
Bram Matthys aae0971cf4 Add the ability to set specific ssl options in listen blocks and link blocks.
This allows you to for example specify a specific certificate/key on an
serversonly port and in link block (a self-signed 10 year valid certificate)
and use a short-lived (XX day) Let's Encrypt certificate on the other ports.
And several other uses, of course.
2016-12-29 08:37:15 +01:00
Bram Matthys 9203ee1748 set::ssl::server-cipher-list is now called set::ssl::ciphers (old name still works too) 2016-09-26 15:01:54 +02:00
Bram Matthys 7f703d8991 Add the ability to enable/disable TLS versions via set::ssl::protocols
Accepted values are: All (enable all), TLSv1, TLSv1.1, TLSv1.2
You can use + and - modifiers, in fact you are encouraged to.
Example: set { ssl { protocols "All,-TLSv1,-TLSv1.1"; }; };
This will only allow TLSv1.2 at time of writing, and later whenever
TLSv1.3 is released it will allow TLSv1.2 and TLSv1.3.
Note that 'SSLv2' and 'SSLv3' do not exist, as UnrealIRCd 4.x never
supported these old versions (and never will).
2016-09-26 14:47:45 +02:00
Mantas Mikulėnas e818ab1a16 Add an option to hide the notices about TLS parameters 2016-03-09 00:25:33 +02:00
Bram Matthys da9a1be85b set::prefix-quit was not working, reported by capitaine (#4586). 2016-03-04 12:40:26 +01:00
Bram Matthys 1e25578c42 Add ability to hide quit messages of *LINEd users. Suggested by Aubrey, patch mostly from Zoddo (#3993). 2016-02-29 14:22:49 +01:00
Bram Matthys a843cec6bc like I said 2015-07-29 17:41:14 +02:00
Bram Matthys 0bcc8494b7 Fix some FIXME's. Remove unused set::dns::nameserver (actually it was a fallback if /etc/resolv.conf etc failed but.. well.. not anymore!) 2015-07-29 13:09:26 +02:00
Bram Matthys ae23d99e07 Get rid of #if INET6 stuff, as all supported OS's support IPv6 at compile time. Use set::options::disable-ipv6 to disable IPv6 at runtime. Cleanup unused IPv6 structs/vars/functions/.. 2015-07-29 10:31:12 +02:00
Bram Matthys c8a5bfd2b4 like I said.. 2015-07-28 22:26:24 +02:00
Bram Matthys 58b864edd5 Re-do CIDR and at the same time all the user matching stuff. Introducing match_user(mask, acptr, options): this should be used everywhere rather than the many DIY routines everywhere that create a nick!user@host and then run a match() on it.
The match_user() function is not been fully tested yet, at this point I'm happy we can compile again.
2015-07-28 13:26:03 +02:00
Bram Matthys bf56672249 remove set::hosts. use oper::vhost instead. 2015-06-26 09:22:33 +02:00
Bram Matthys 5e94fc9c72 Move to new directory structure, require 'make install'. (Not complete. Work in progress!) 2015-06-19 13:59:08 +02:00
Bram Matthys a0d3756a8b Removed set::pingpong-warning (warning is always off now) 2015-06-13 16:13:23 +02:00
Bram Matthys 501daede0c move cgiirc block to webirc module and rename the block to webirc { } 2015-06-12 20:16:26 +02:00
Bram Matthys cbc898b4c1 set::throttle has been moved. Use set::anti-flood::connect-flood <connections>:<period> instead. 2015-06-03 11:04:46 +02:00
Bram Matthys 39c3a03d14 found some more old webtv stuff. 2015-05-27 18:05:04 +02:00
Travis McArthur aea09603a4 Remove USE_SSL macro and associated code
We no longer support non-SSL builds, remove related code
2015-05-20 02:48:34 -04:00
Bernard Spil 07e707ae5b Fix build with LibreSSL
LibreSSL has removed RAND_egd completely, this patch adds RAND_egd
detection to configure and adds HAVE_RAND_EGD checks to the code where
required.
2015-03-10 11:55:37 +01:00
Heero e75cb1709d [4246] Add set::link::bind-ip option to set default bind ip for link blocks 2014-06-03 23:39:30 -07:00
Bram Matthys 14c74561c7 Added set::spamfilter::stop-on-first-match [yes|no]:
By default this is set to 'yes' which means that once a spamfilter matches
UnrealIRCd will take action immediately and any additional (other)
spamfilters will not be processed.
When this is set to 'no' then after the first spamfilter match other
spamfilters will still be checked. All of these matches will be logged and a
message will go to IRCOps (snomask +S) for each one. The affected user,
however, will only see one spamfilter action (eg: block or kill) which will
be the spamfilter with the 'gravest action' (gzline is highest, block and
warn are lowest).
2014-01-20 22:10:27 +01:00
Bram Matthys 101d2dd6a3 Big 3.4.x commit containing bug fixes and enhancements. Modularizing
user & channel modes. Fixing Windows build. Etc..
2014-05-11 20:56:02 +02:00
William Pitcock cb775e1586 - Remove some config system vestiges. (#2677) 2013-05-07 04:35:08 +00:00
William Pitcock 2eb684000f - Add support for configuring a shorter nick-length. (#3042) 2013-05-07 04:12:19 +00:00
William Pitcock 9f19b41356 - Remove techadmin deritius. (#4173) 2013-02-22 02:42:07 -06:00
William Pitcock 3bdae5807d - Remove NEWCHFLOODPROT define and old +f code. (#3210) 2013-01-14 03:44:49 -06:00
William Pitcock 501d93d6ea - Add support for providing a DH parameters file. (#4147)
DH parameters files must be encoded in PEM format, and the path is
  set using the ssl::dh config setting.  This is based on a patch
  submitted by wolfwood, with some modifications to avoid using stdio
  unnecessarily and to avoid code duplication.
2012-12-01 22:49:19 -06:00
William Pitcock ec09c447e5 - Remove defines FAST_BADWORDS_REPLACE, THROTTLING, EXTCMODE. (#2937)
The code does not compile without them anyway.
2012-11-25 17:45:45 +00:00
Bram Matthys eb12f79ba3 - Added set::options::disable-cap, which can be used to disable the
new CAP support (#4104).
2012-10-15 15:29:52 +02:00
Bram Matthys 982803a6b8 - SASL now needs to be enabled explicitly by setting a set::sasl-server.
If this is not set, then SASL is off and not advertised.
  If the specified server is not connected, then SASL is off as well.
  This prevents unnecessary delay (and the inability for some clients to
  get online) when SASL is not in use or when the SASL server is down.
2012-05-07 16:51:03 +02:00
Bram Matthys 719c0f73ae - Moved nospoof to config file, suggested by and patch from nenolod (#4078).
This means ping cookies are now controlled by set::ping-cookie [yes|no].
  The default is 'yes' (enabled).
2012-02-26 10:22:19 +01:00
Bram Matthys 643355b387 - Added set::options::allow-insane-bans which makes it possible to set
really broad bans such as *@*.xx. Needless to say this can be very
  dangerous. Reported and patch provided by Stealth (#0003963).
2010-11-15 16:23:02 +00:00
binki 2d10ab189d - IPv6 clones detection support (#2321). allow::ipv6-clone-mask determines the number of bits used when comparing two IPv6 addresses to determine if allow::maxperip is exceeded. This allows an admin to recognize that most IPv6 blocks are allocated to individuals, who might each get a /64 IPv6 block. set::default-ipv6-clone-mask defaults to 64 and provides default value for the allow blocks. 2010-08-15 04:44:16 +00:00
Bram Matthys 9259ddee06 - Added set::uhnames setting which can be used to disable uhnames by setting
it to 'no', the default is 'yes' (on). Requested by Robin (#0003885) as
  UHNAMES may increase the time of the nick list being loaded from 1 to 4
  seconds when joining several channels with more than 1000 users. As this
  problem is only present on some networks, we keep UHNAMES enabled by
  default.
2010-01-12 18:30:36 +00:00
Bram Matthys dddc8f07e4 PROTOCTL EAUTH/SERVERS/new linking protocol:
- Server protocol: added PROTOCTL EATH=servername, which allows us to
  authenticate the server very early in the handshake process. That way,
  certain commands and PROTOCTL tokens can 'trust' the server.
  See doc/technical/protoctl.txt for details.
- Server protocol: between new Unreal servers we now do the handshake a
  little bit different, so it waits with sending the SERVER command until
  the first PROTOCTL is received. Needed for next.
- Server protocol: added PROTOCTL SERVERS=1,2,3,4,etc by which a server can
  inform the other server which servers (server numeric, actually) it has
  linked. See doc/technical/protoctl.txt and next for details.
- When our server was trying to link to some server, and at the same time
  another server was also trying to link with us, this would lead to a
  server collision: the server would link (twice) ok at first, but then a
  second later or so both would quit with 'Server Exists' with quite some
  mess as a result. This isn't unique to Unreal, btw.
  This happened more often when you had a low connfreq in your link blocks
  (aka: quick reconnects), or had multiple hubs on autoconnect (with same
  connfreq), or when you (re)started all servers at the same time.
  This should now be solved by a new server handshake design, which detects
  this race condition and solves it by closing one of the two (or more)
  connections to avoid the issue.
  This also means that it should now be safe to have multiple hubs with low
  connfreq's (eg: 10s) without risking that your network falls apart.
  This new server handshake (protocol updates, etc) was actually quite some
  work, especially for something that only happened sporadically. I felt it
  was needed though, because (re)linking stability is extremely important.
  This new feature/design/fix requires extensive testing.
  This feature can be disabled by: set { new-linking-protocol 0; };
2010-01-01 19:49:06 +00:00
Bram Matthys 4c81ce30e8 - Added set::watch-away-notification which can be set to 'no' to disable
WATCH away notification. The default is 'yes' (=enabled).
2008-12-27 11:14:01 +00:00
Bram Matthys ebf40ab6e6 - Added set::ssl::server-cipher-list, #002368 requested by Beastie
[Backport, sts]
- Added set::ssl::renegotiate-bytes, set::ssl:renegotiate-timeout, #0002971
  suggested by tabrisnet. Gets activated when >0. Please set sane values.
  [Backport, sts]
2008-08-11 13:54:35 +00:00
Bram Matthys 06c209ffce - Added slow spamfilter detection. For each spamfilter, Unreal will check,
each time it executes, how LONG it takes to execute. When a certain
  threshold
  is reached the IRCd will warn or even remove the spamfilter. This will
  prevent
  a spamfilter (regex) from slowing down the IRCd too much, though it's
  still not
  a guarantee that it will never go to a halt (eg: in case it takes several
  minutes to execute a regex or loops forever).
  Warning can be configured via set::spamfilter::slowdetect-warn (default:
  250 milliseconds) and automatic deletion of spamfilters if it takes too
  long is set through set::spamfilter::slowdetect-fatal (default: 500 ms).
  NOTE: slow spamfilter detection is currently not available on Windows.
  NOTE 2: to disable slow detection you can set the warn and fatal settings
  to 0 (zero). OR to really disable all code, remove SPAMFILTER_DETECTSLOW
  from include/config.h and recompile.
2008-08-08 09:19:03 +00:00
Bram Matthys c97e538442 - Added set::level-on-join: which level should the user get when (s)he's is
the first to enter a channel. Currently only 'none' and 'op' are supported.
2007-11-19 13:19:28 +00:00
Bram Matthys 3e134cbb0a - Setting set::pingpong-warning didn't work, reported by vonitsanet, patch supplied by
avb (#0003131).
2006-12-01 15:39:44 +00:00
Bram Matthys ed9e2ccd64 - Snomask N: Don't show nickchanges for U-lines, reported by seneces (#0002636).
- Fixed set::dns::bind-ip directive seen as duplicate, reported by aegis (#0003074).
- set::dns::* block is now no longer mandatory. All info has always been read from
  /etc/resolv.conf (*NIX) or the registry (Win32), and the set::dns block is ignored
  (except for set::dns::bind-ip, but that's a special case). Suggested by many including
  djGrrr to make things slightly more logical (#0003019).
- As a consequence of the above, set::dns blocks were removed from doc/example*conf.
- Added two more characters to Catalan charset, reported by rmh (#0002995).
- Added set::pingpong-warning [yes|no] which decides whether to send the "** If you are
  having problems connecting due to ping timeouts, please type /quote pong .." message
  to each client when NOSPOOF is enabled (usually on Win32). The default is NO.
  Previously this message was always sent if NOSPOOF was on, which often caused
  confusion among users. The message was intended for non-confirming clients, but these
  should be fixed by now, and those that were not fixed (self-made bots/etc) did often
  not understand the message anyway. Anyway, you can still turn it on ;). (#2680).
2006-11-12 19:38:17 +00:00
Bram Matthys d4c9e0af27 - Added MINIMAL time synchronization support. This is enabled by default and will try to
synchronize the IRCd clock (TSOffset) with a few good time servers. It currently only does
  this on-boot, but it will hopefully help a lot of people with most of their time differences.
  I still keep recommending anyone who can to run proper time-synchronization software such as
  ntpd/ntpdate on their servers.
  To disable time synchronization (eg: because you are already running ntp), you can simply
  set set::timesynch::enabled to no.
  The boot timeout for the timeserver response (=causes boot delay) can be configured via
  set::timesynch::timeout and is set to 3 seconds by default (range is 1s-5s), there should
  be no reason to change this.
  The time server can be configured by setting set::timesynch::server, the default is to
  use 3 time servers on 3 continents (US, EU, AU) which should be sufficient for anyone but
  if you got a good one near you you can use that one instead.
  The time protocol we use is (S)NTP v4.
2006-05-21 00:35:45 +00:00
Bram Matthys 07ccc74036 - Redid whole CGI:IRC support. Configuration is now moved to cgiirc { } blocks.
We now support the webirc ('webirc_password' in CGI:IRC) method, which is kinda superior
  to the older method ('realhost_as_password').
  See the Unreal documentation (section '4.36 - Cgiirc Block') for details on how to configure.
- Changed quoting color in unreal32docs.. looks better now IMO (only English docs updated).
2006-02-16 15:32:16 +00:00
Bram Matthys 99b6f2ea38 - Added CGI:IRC host spoofing support. This means you can mark specific CGI:IRC gateways as
"trusted" and the IRCd will show the users' _real_ host/ip everywhere on IRC, instead of the
  _CGI:IRC-gateway_ host/ip.
  To do so you must set 'realhost_as_password' to 1 in your cgiirc.conf. And add the
  CGI:IRC gateway(s) you fully trust to set::cgiirc::hosts.
2006-02-14 16:58:43 +00:00
Bram Matthys b38f4fce10 - set::maxbans / set::maxbanlength were reported as duplicates when they were not, reported
by Jason and trystanscott (#0002753).
- Made it so bans on normal users work with +mu, reported by Nazzy (?).
2006-01-23 20:32:30 +00:00
Bram Matthys ceb75b7a7a - Made the "max bans per channel" setting dynamic. This can be changed by setting
set::maxbans in the configfile, note that you probably also want to enlarge set::maxbanlength
  as well (see docs) or else you will hit that limit first.
- Changed the default maxbanlength from 1K to 2K, which in practice will mean people can set
  a lot more bans since in practice the 60 (maxbans) limit was never met because the
  maxbanlimit was set so low.
2006-01-16 21:30:07 +00:00
Bram Matthys a7e3aa01b7 - Made it so you no longer can change your nick to a banned one in a channel, suggested
by vonitsanet (#0002388), partial patch provided by Nazzy.
  This option can be turned off by setting set::check-target-nick-bans to 'no'.
2005-11-10 23:39:12 +00:00
codemastr afbf2070fa Added a set::gline-address which works like set::kline-address 2004-12-01 20:55:38 +00:00
Bram Matthys d310864b43 - Added set::dns::bind-ip (rarely ever needed, but might be useful for paranoid people).
- Some unreal32docs->security section improvements.
2004-11-19 20:55:18 +00:00
codemastr e72b29f81c Recoded the config parsing code, faster, and duplicate config entry detection 2004-11-03 20:38:17 +00:00