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Commit Graph

173 Commits

Author SHA1 Message Date
Bram Matthys 993b5bc721 The HOOKTYPE_PACKET validation code is wrong, making the hook unusable. 2016-05-23 11:26:54 +02:00
Bram Matthys dd31542e2c Use UID's in MD commands. Add functions / remove duplicate code. Modularize various functions
in src/moddata.c (move them to src/modules/m_md.c as per TODO). Looks good but more testing warranted.
2016-01-03 12:18:55 +01:00
Bram Matthys b2da8251d8 Fix crash on boot if set::modes-on-join contains channel mode 'f'. Reported by LinkServ (#4461). 2015-11-11 10:23:56 +01:00
Bram Matthys 2f112c3efa Update hook prototypes (typechecking). Fix build. Forgot.. in 3.4 these return int now... 2015-09-22 10:43:26 +02:00
Bram Matthys bd7aebc81e upd hook prototypes 2015-09-21 13:40:36 +02:00
Bram Matthys 9ba9d65c7e Add GCC typechecking: we now validate HookAdd... calls, making sure the function (pointer) is as it should. This to avoid crashes and weird behavior in case of a mismatch.
This resulted in 5-10 changes in the existing code where parameters were off.
Hopefully I didn't make too many mistakes when writing the hook prototypes as it was a tedious job.
An (unintentional) benefit of this new system is that you can see the hook prototypes in include/modules.h like:
/* Hook prototypes */
int hooktype_local_quit(aClient *sptr, char *comment);
....
Though, the wiki is likely a better place: https://www.unrealircd.org/docs/Dev:Hook_API
2015-09-21 11:52:00 +02:00
Bram Matthys 15469cae2e Send version information in SERVER command like before (VL). Expand PROTOCTL EAUTH.
PROTOCTL EAUTH=servername,protocolversion,flags,unrealversiontext
This makes deny link { } work again and gives a bit more information too.
Bug reported by GLolol (#4408).
2015-09-05 12:06:55 +02:00
Bram Matthys c478d7d9ef Move some stuff to introduce_user() so we can use it. 2015-07-20 16:42:36 +02:00
Bram Matthys 421b224d8e Fix SSL client certificate fingerprint authentication not working for server linking. Broken since May 23 already. 2015-07-18 22:05:22 +02:00
Bram Matthys afb4c7bebe Rip out remainder of HOOKTYPE_GUEST. Whoops.. were not sending "nick in use" errors (bug caused a few hours ago) 2015-07-12 20:02:00 +02:00
Bram Matthys 372ce82335 Make client capabilities a modular sub-system, as it should have been since the beginning. 2015-07-12 17:10:48 +02:00
Bram Matthys d753714abe use enum for module object types 2015-07-12 16:08:28 +02:00
Bram Matthys 60356bd97c typo (l -> L) 2015-07-08 18:06:30 +02:00
Bram Matthys 7b02afb3e5 Make MOD_LOAD and MOD_UNLOAD have a useful argument: pass modinfo, just like in MOD_TEST and MOD_INIT.
Change MOD_TEST/MOD_LOAD/etc macro's (this breaks all modules). Now just use this:
MOD_INIT(modulename)
{
// you can access modinfo here.. or other stuff...
}

(Similar to the CMD_FUNC() macro)

Rather than:
DLLFUNC int MOD_INIT(name)(ModuleInfo *modinfo)
{
//...
}
2015-07-08 17:57:02 +02:00
Bram Matthys b37bab0521 Add priority argument to HookAdd... and rename all the ...Ex stuff to just ... 2015-07-08 17:10:37 +02:00
Bram Matthys f58402365c Moved jointhrottle from channel mode +j to set::anti-flood::join-flood
with a default of 3:90 (3 joins per 90 seconds). There's rarely any need
to configure this on a per-channel basis and this way it's enabled by
default for everyone (unless you decide not to load load the module)
2015-07-05 13:31:56 +02:00
Bram Matthys dd3c4ac4f4 Insert an extra parameter in UmodeAdd and SnomaskAdd to indicate "unset this on de-oper". Safer and better than in XYZ places in the code. 2015-06-21 20:37:53 +02:00
Bram Matthys c0f18b3e8e Replace user mode +v ("victim", receive infected DCC notices) with snomask +D (modules/snomasks/dccreject). 2015-06-21 19:48:13 +02:00
Bram Matthys c9523e962d Added HOOKTYPE_SEE_CHANNEL_IN_WHOIS. Make umode +S use it to hide channels.
Also make the '?' and '!' prefixes in channels in /WHOIS output more generic:
both mean you only get to see the channel because you are an ircop, but:
'?' means the channel is +s/+p too (so take extra care)
and '!' means the channel is public but for other reasons hidden in /WHOIS, like umode +p (later) or umode +S.
2015-06-21 10:22:16 +02:00
Bram Matthys 8cb381cc8e Move user mode +S to usermodes/servicebot.
TODO: hide channels in /WHOIS and some more testing. Tomorrow.. ;)
2015-06-20 21:09:17 +02:00
Bram Matthys 4ae1eb23f0 Move user mode +B to usermodes/bot module.
Also add HOOKTYPE_WHO_STATUS.
2015-06-20 18:30:57 +02:00
Bram Matthys 501daede0c move cgiirc block to webirc module and rename the block to webirc { } 2015-06-12 20:16:26 +02:00
Travis McArthur adf8a61625 Add support for adding/removing validators 2015-05-31 23:19:08 -04:00
Travis McArthur ffe6877fbe Clean up unnecessary stuff 2015-05-30 22:14:45 -04:00
Bram Matthys c2ca896dea Add new flag MOD_OPT_PERM_RELOADABLE. Can be used instead of MOD_OPT_PERM if
you want to permit re-loading but not complete un-loading of your module.
This way you get the benefits of being able to upgrade code on-the-fly but
can still disallow the user to do something potentially unwise.
2015-05-23 20:43:31 +02:00
Bram Matthys 5ff5e01aa2 Rename moddata_client_XXX_string to moddata_client_XXX 2015-05-19 11:22:11 +02:00
Bram Matthys 7ad4b6db67 Module coders: introduce moddata_client_set_string() and moddata_client_get_string(). Will document later in ModData wiki page (which does not exist yet). 2015-05-18 17:15:02 +02:00
Bram Matthys fa38dbf9e6 Added HOOKTYPE_WHOIS. May later be replaced by a more advanced system. 2015-05-18 16:45:31 +02:00
Travis McArthur 63cb121130 Modularize secureonly (+z) 2014-07-04 21:13:08 -07:00
Travis McArthur 2519f9d3ac Modularize nonickchange (+N) 2014-06-29 00:21:17 -07:00
Travis McArthur 5924674c3f Remove unnecessary hook added (oops!) 2014-06-07 20:33:57 -07:00
Travis McArthur df4597b869 Modularize operonly (+O) 2014-06-07 19:37:25 -07:00
Travis McArthur b91f683800 Modularize noinvite (+V) and noknock (+K) in one commit since they share functionality 2014-06-06 22:02:40 -07:00
Heero 8cc0724e76 delayjoin: fix issue with timing on join causing bug
added hook for after data creation, before channel join complete
2014-06-05 01:04:31 -07:00
Heero 4956d01e34 Add +D/+d and remove +u
Permits users to add +D mode to hide join/part notifications except for +vohaq
until a user speaks
[#2906] Reported by Tranqer
2014-06-04 01:13:22 -07:00
Bram Matthys de3f9b9cc2 - Add server synching and broadcast functions for new ModData system.
- Also added an example module for coders (m_mdex), not compiled by default.
2014-06-01 20:06:28 +02:00
Bram Matthys e21298ea71 - First version of ModData system that allows modules to attach data to
structs such as Client, Channel, Member and Membership.
- Modules that define channel modes no longer need to be permanent. This
  was already true for paramless chmodes, but is now true for all.
- Converted floodprot module (chmode +f) to use MoData. This means some
  remains could be purged from the core and the module is now fully
  reloadable (no longer permanent).
- This code is experimental, but seems to work...
2014-06-01 17:34:16 +02:00
Bram Matthys 101d2dd6a3 Big 3.4.x commit containing bug fixes and enhancements. Modularizing
user & channel modes. Fixing Windows build. Etc..
2014-05-11 20:56:02 +02:00
William Pitcock 1698007836 - Add HOOKTYPE_INVITE 2013-05-20 18:07:25 +00:00
William Pitcock f5cc654a06 - Initial work on modularizing CAP. 2013-05-20 17:04:16 +00:00
William Pitcock df1b02adb9 - Allow the ircd to be started without a cloaking module. (#3726) 2013-05-20 02:07:51 +00:00
William Pitcock 8ad50de220 - Finish token removal from Command objects 2013-05-19 21:29:26 +00:00
William Pitcock ca86485927 - Remove token parameter from CommandAdd(). 2013-05-19 21:27:26 +00:00
William Pitcock ec09c447e5 - Remove defines FAST_BADWORDS_REPLACE, THROTTLING, EXTCMODE. (#2937)
The code does not compile without them anyway.
2012-11-25 17:45:45 +00:00
Bram Matthys 15667266ab - Module coders: added HOOKTYPE_AWAY (sptr, away-reason). 2012-07-10 16:15:14 +02:00
Bram Matthys 64776556a9 - Module coders: Added HOOKTYPE_HANDSHAKE which is called before the client
handshake, IOTW: as soon as the connection is established. This can be
  used to do things prior to accepting any commands, such as sending some text.
2011-04-03 07:45:57 +00:00
Bram Matthys a2137bda71 local chanmode, chan mode +Z, operoverride with key 'override', sorting HELPOP CHMODES, fishy timestamps:
- Some small updates to the extended channel mode system: it now has minimal
  support for 'local channel modes'. This is really only meant for channel
  mode +Z (upcase z), see next.
- Added Channel Mode Z which indicates if a channel is 'secure' or not.
  This mode works in conjunction with +z (lower case z).
  If +z is set ('only secure users may join'), then the IRCd scans to see
  if everyone in the channel is connected through SSL. If so, then the
  channel is set +Z as well ('channel is secure').
  Whenever an insecure user manages to join, the channel is -Z. And whenever
  all insecure users leave, the channel is set +Z.
  The 'insecure user being present in a +z channel' can be because:
  - An IRCOp joined the channel, and he's not secure
  - When servers link together and a user on the other side is not secure
    This only happens on net merge (equal time stamp).
    On different time stamp, we still kick insecure users on the new side.
  - At the time when +z is set, there are insecure users present.
  This feature was implemented after a heavy discussion in bug #3720 by fez
  and others, and was suggested by Stealth.
  Tech note: +Z/-Z is handled locally by each server. Any attempt to
  remotely set +Z/-Z (eg: by services) will be ignored.
- As mentioned above, +z can now be set even if any insecure users are
  present. Previously, this was not permitted. Now, as soon as the last
  non-SSL user leaves, the channel will be set +Z.
- An oper not connected through SSL previously had to /INVITE himself
  to a channel and then /JOIN the channel with the key 'override'.
  This 'override' key is no longer required, a simple JOIN will suffice.
- Sorted channel modes in /HELPOP ?CHMODES
- Re-enabled 'fishy timestamp' errors in MODE. For some reason this was
  commented out, even though the (more annoying and less useful) code in
  JOIN was enabled so that did not make a lot of sense. It also now logs to
  ircd.log (or whatever you configure). This enables people to easier find
  the cause of any timestamp issues (which usually is badly coded services).
2010-11-13 19:23:05 +00:00
Bram Matthys 75d4fecb4b ..This is actually an update of earlier code from CVS, but now it works ok:..
- Added support for "stacked" extbans. Put simply this allows extban combinations
  such as ~q:~c:#test to only silence users on #test, for example. This feature
  is enabled by default, but can be disabled during ./Config -advanced.
  This feature was suggested by Shining Phoenix (#0003193), was then coded
  by aquanight for U3.3, and later on backported and partially redone by Syzop.
  Module coders:
  In an extban ~x:~y:something where we call ~x the 1st, and ~y the 2nd extban:
  Since stacked extbans only makes sense where the 1st one is an action
  extended ban like ~q/~n/~j, most modules won't have to be changed, as
  their extban never gets extended (just like ~c:~q: makes no sense).
  However, you may still want to indicate in some cases that the extban your
  module introduces also shouldn't be used as 2nd extban.
  For example with a textban extban ~T it makes no sense to have ~n:~T.
  The module can indicate this by setting EXTBOPT_NOSTACKCHILD in
  the ExtbanInfo struct used by ExtbanAdd().
  For completeness I note that action modifier extbans are indicated by
  EXTBOPT_ACTMODIFIER. However, note that we currently assume all such
  extbans use the extban_is_ok_nuh_extban and extban_conv_param_nuh_or_extban
  functions. If you don't use these and use EXTBOPT_ACTMODIFIER, then things
  will go wrong with regards to stack-counting.
  Module coders should also note that stacked extbans are not available if
  DISABLE_STACKED_EXTBANS is defined.
- Added extended ban ~R:<nick>, which only matches if <nick> is a registered
  user (has identified to services). This is really only useful in ban
  exemptions, like: +e ~R:Nick would allow Nick to go through all bans if he
  has identified to NickServ. This is often safer than using +e n!u@h.
- Added Extended Invex. This is very much like extended bans, in fact it
  supports some of the same flags. Syntax: +I ~character:mask
  Currently supported are: ~c (channel), ~r (realname) and ~R (registered).
  This can be useful when setting a channel invite only (+i) and then
  setting invite exceptions such as +I ~c:#chan (or even ~c:+#chan), while
  still being able to ban users.
  Because action modifiers (~q/~n/~j) make no sense here, extended invex
  stacking (+I ~a:~b:c) makes no sense either, and is not supported.
  Suggested by DanPMK (#0002817), parts based on patch from ohnobinki.
  Module coders: set EXTBOPT_INVEX in the ExtbanInfo struct used by
  ExtbanAdd() to indicate that your extban may also be used in +I.
- Invex (+I) now always checks cloaked hosts as well. Just like with bans,
  it checks them also when the user is not currently cloaked (eg: did -x, or
  is currently using some VHOST).
- Fixed client desynch caused by (un)banning, reported by Sephiroth (#2837).
2010-08-14 18:27:19 +00:00
Bram Matthys 8e26c4b540 linking bug & ipv6 thing (the latter is completely untested):
- IPv6: it seems some recent Linux dists decided to make IPv6 sockets
  IPv6-only, instead of accepting both IPv4&IPv6 on them like until now.
  FreeBSD (and other *BSD's) already did that move a few years back,
  requiring server admins to sysctl.
  We now make use of a new option to explicitly disable "IPv6-only".
  This should work fine on Linux.
  Whether it provides a complete solution for FreeBSD, I don't know, testing
  is welcome! In theory setting net.inet6.ip6.v6only to 0 should no longer
  be needed, but you might still need to enable ipv6_ipv4mapping.
- Fix stupid issue where current CVS would no longer link TO an earlier
  Unreal server (eg: outgoing connect to a 3.2.8 hub). Reported by ohnobinki
  (#0003901).
2010-04-25 19:14:55 +00:00
Bram Matthys dddc8f07e4 PROTOCTL EAUTH/SERVERS/new linking protocol:
- Server protocol: added PROTOCTL EATH=servername, which allows us to
  authenticate the server very early in the handshake process. That way,
  certain commands and PROTOCTL tokens can 'trust' the server.
  See doc/technical/protoctl.txt for details.
- Server protocol: between new Unreal servers we now do the handshake a
  little bit different, so it waits with sending the SERVER command until
  the first PROTOCTL is received. Needed for next.
- Server protocol: added PROTOCTL SERVERS=1,2,3,4,etc by which a server can
  inform the other server which servers (server numeric, actually) it has
  linked. See doc/technical/protoctl.txt and next for details.
- When our server was trying to link to some server, and at the same time
  another server was also trying to link with us, this would lead to a
  server collision: the server would link (twice) ok at first, but then a
  second later or so both would quit with 'Server Exists' with quite some
  mess as a result. This isn't unique to Unreal, btw.
  This happened more often when you had a low connfreq in your link blocks
  (aka: quick reconnects), or had multiple hubs on autoconnect (with same
  connfreq), or when you (re)started all servers at the same time.
  This should now be solved by a new server handshake design, which detects
  this race condition and solves it by closing one of the two (or more)
  connections to avoid the issue.
  This also means that it should now be safe to have multiple hubs with low
  connfreq's (eg: 10s) without risking that your network falls apart.
  This new server handshake (protocol updates, etc) was actually quite some
  work, especially for something that only happened sporadically. I felt it
  was needed though, because (re)linking stability is extremely important.
  This new feature/design/fix requires extensive testing.
  This feature can be disabled by: set { new-linking-protocol 0; };
2010-01-01 19:49:06 +00:00