In the IRCd world correct time is very important. This means that time
should be correct when the IRCd is booted, either by running ntpd/ntpdate
on the system or some other synchronization software, or by using the
built-in timesync feature.
Whenever the clock is adjusted for more than a few seconds AFTER the IRCd
has booted, it can lead to dangerous effects ranging from unfair
timestamps
for nicks and channels (and hence the possibility to takeover channels),
to even completely stalling the IRCd (negative timeshift) or making it so
nobody can connect anymore due to throttling (positive timeshift).
We now try to 'fix' the worst effects such as the IRCd freeze and
throttling. This does not fix the whole problem, so I've added some big
warnings when the clock is adjusted, including an annoying one every 5
minutes if the clock was set backwards, until the time is OK again
(catches up with the original time).
This fixes#0003230 reported by Stealth, and #0002521 reported by durrie.
'uname -a' at compile time. This fixes bug #1438 and #3320 reported by
Mouse and Monk, where because of previous behavior the IRCd sometimes
would not compile in certain environments.
each time it executes, how LONG it takes to execute. When a certain
threshold
is reached the IRCd will warn or even remove the spamfilter. This will
prevent
a spamfilter (regex) from slowing down the IRCd too much, though it's
still not
a guarantee that it will never go to a halt (eg: in case it takes several
minutes to execute a regex or loops forever).
Warning can be configured via set::spamfilter::slowdetect-warn (default:
250 milliseconds) and automatic deletion of spamfilters if it takes too
long is set through set::spamfilter::slowdetect-fatal (default: 500 ms).
NOTE: slow spamfilter detection is currently not available on Windows.
NOTE 2: to disable slow detection you can set the warn and fatal settings
to 0 (zero). OR to really disable all code, remove SPAMFILTER_DETECTSLOW
from include/config.h and recompile.
This new feature (away notify) is announced in 005 (ISUPPORT) as: WATCHOPTS=A
Format is: WATCH A +UserOne +UserTwo
New numerics to cope with away notification in WATCH are:
RPL_NOWISAWAY: to indicate the user is away _when adding_ it to WATCH list
RPL_GONEAWAY: user was not away, but is now
RPL_NOTAWAY: user was away, but is no longer away
RPL_NOWISAWAY: user was away, and still is, but the reason changed
Example:
WATCH A +Target
Request to add user 'Target' to the watch list with away notification
:maintest.test.net 609 MySelf Target ~blih test.testnet 1204309588 :not here atm
Reply to watch add: user is online and away, reason is provided
:maintest.test.net 599 MySelf Target ~blih test.testnet 1204309588 :is no longer away
User is back (no longer away)
:maintest.test.net 598 MySelf Target ~blih test.testnet 1204309722 :lunch
State change: user is now away, reason is provided
:maintest.test.net 597 MySelf Target ~blih test.testnet 1204309738 :shopping, bbl
User is still away, but reason changed.
The syntax for each numeric is:
<nickname> <username> <hostname> <awaysince> :<away reason>
In case of 599 (RPL_NOTAWAY) it is:
<nickname> <username> <hostname> <awaysince> :is no longer away
For the record, this is all based on a draft from codemastr from 2004, which was
implemented in Unreal3.3 (devel branch) in 2006. Today, in 2008 it was updated
with away reason support and backported to Unreal3.2. Because away notification
hasn't been used until now (due to it only being in Unreal3.3) we felt it was
safe to break some numerics.