unreal_duplicate_masks()
duplicate_nvplist()
duplicate_name_list()
And use this for when proxy::type is web, to duplicate the
exact criteria to the ban exception as mentioned in previous
commit.
a function called start_dns_and_ident_lookup(). This can then
be easily called from other places as well, like the code k4be
did in src/modules/websocket.c to handle proxies.
Side-effect is that ident lookups would now be done, if we are
configured to do so, for forwarded webirc stuff (not that I
think many people use that feature at the moment...).
It is now possible to override some set settings per-security group by
having a set block with a name, like `set unknown-users { }`
* You could use this to set more limitations for unknown-users:
```
set unknown-users {
max-channels-per-user 5;
static-quit "Quit";
static-part yes;
}
```
* Or to set higher values (higher than the normal set block)
for trusted users:
```
security-group trusted-bots {
account { BotOne; BotTwo; }
}
set trusted-bots {
max-channels-per-user 25;
}
```
* Currently the following settings can be used in a set xxx { } block:
set::auto-join, set::modes-on-connect, set::restrict-usermodes,
set::max-channels-per-user, set::static-quit, set::static-part.
the default set::max-channels-per-user (also called set::maxchannelsperuser).
This way you can give known-users a higher max-channels-per-user,
or even a special security group for trusted users (that you may
already have given a more lax flood setting and lower lag-penalty
etc. etc. so that fits in nicely)
And yeah this also:
* Makes it both in set and the anti-flood block accept both
maxchannelsperuser and max-channels-per-user.
* Removes old MAXCHANNELS= in 005, as we already have CHANLIMIT=
This does not:
* Re-announce the 005 CHANLIMIT= if someone transitions from a security
group with a different max-channels-per-user. We don't do that for
IRCOps either, and I think no IRCd does that actually...
To be honest i wonder if sending the limit in 005 is useful at all,
do client really track this and limit their GUI based on it?? Doubt it!
(or changing the port number). Reported by Nini.
Rather complex case: when the listen block is removed, obviously
the config hooks are not called for the (now non-existing) listen
block, and thus the websocket->request_handler and such are not
set to the new address of the websocket handler.
We now use a slightly silly workaround / new hook to fix this
corner case. Ideally there would be an extra layer in-between
like a handler lookup by name, or something like that.
(Or make the websocket module PERM but we don't want that!)
This is the start of "be more friendly to TLS users with disconnect
error messages" from https://bugs.unrealircd.org/view.php?id=5532
As that bug explains:
Consider doing the SSL/TLS handshake even for throttling errors and such
when the (reject) connection rate is below a certain amount per second. If
it is higher than a certain rate, then fall back to the original behavior to
reject the user instantly without handshake or looking at any data.
Rationale: the current/original behavior is there so the ircd can handle
floods, both in terms of traffic and in terms of CPU usage (the SSL/TLS
handshake is quite costly after all). The downside of the current behavior
is that TLS users don't see the error message, usually. This feature
request tries to find a middle ground.
Still a TODO item:
* We don't detect high rates yet, so we only do this new behavior atm
and not yet the old behavior during high connection rates.
* Verify that error messages/behavior hasn't changed (too) much,
like the throttling and the banning disconnect messages.
This adds user_can_see_member_fast() which is used in at least 3 places
now, more places may follow later. It has extra paramters for membership
and membership modes that is very likely already looked up by the caller
(or if not, it is worth doing so by the caller).
This is work in progress so if everything crashes or people mysteriously
seem not present in channels (or the other way around) i would not be
surprised :D.
other remote included files still being downloaded.
This issue exists both with and without cURL, so in both url interfaces.
Was finally able to reproduce this on my own machine. This bug exists
since at least 6.0.0 and perhaps even before that. Just doesn't get
triggered that often due to needing an error and a certain timing
condition (well, and ASan catches it, but on some systems it may
go unnoticed).
They are similar to sendnumeric/sendnumericfmt, but allow an array of message
tags are parameter.
sendnumeric/sendnumericfmt are now shorthands for sendtaggednumeric/sendtaggednumericfmt
which pass NULL as mtags.
for the add, like: nick-change, quit, server terminating. Add logon time.
I also think i will move from user.get_whowas to a whowas.XXX since the
returned object is not a user object and getting more different each commit :D.
This way things like the TOPIC will keep their color codes if they have it.
Reported by armyn in https://bugs.unrealircd.org/view.php?id=6259
(And yeah i used a global to achieve this, otherwise it has too much
of a cascading effect in XYZ functions)
Suggested by Chris_dc in https://bugs.unrealircd.org/view.php?id=6252
This uses unrealircd.org/real-quit-reason internally, but is only
exposed to servers, never to users. It results in using that quit
reason for IRCOps, while using the regular quit reason for normal users.
This will communicate the original issuer of a command.
For example an "SAMODE #test +s" results in a SAMODE coming from
:maintest.test.net MODE ....etc....
And with this feature, we will communicate the IRCOp who did it:
@unrealircd.org/issued-by=OPER:Syzop..etc....
This tag is only sent to servers and to IRCOps, not to ordinary users.
The plan is to support the following variants:
Services: unrealircd.org/issued-by=SERVICES:NickServ@services.test.net
IRCOp: unrealircd.org/issued-by=OPER:Syzop@maintest.test.net:Operblock_name
JSON-RPC: unrealircd.org/issued-by=RPC:adminpanel@irc1.test.net:Adminpanel_Actual_User
This first commit only adds SERVICES and OPER in the handlers of the
SVSNICK and SAMODE commands. The JSON-RPC variant and all of the other
commands have not been done yet.
This is an integer which decides the amount of details in the response object.
For the channel.* calls the object_detail_level is one of:
0: only return the channel name, nothing else
1: basic channel information only
2: this adds bans, ban_exemptions, invite_exceptions
3: also show members, but only level/name/id
4: also show members, level/name/id/hostname/ip/details/geoip
5: also show members, level and full user details like user.get
When no object_detail_level is specified, the following defaults are used:
For channel.list the default is 1 (matches current 6.0.6 behavior)
For channel.get the default is 3 (matches current 6.0.6 behavior)
Using channel.list with object_detail_level=5 is forbidden because
it would cause way too much output (and processing time).
Actually make them both use this same function, even thought he original
vhost::vhost check was a bit more informational.
This also checks the vhost in other paths that lead to oper vhost setting.
Reported by ji in https://bugs.unrealircd.org/view.php?id=5910
Reported by westor in https://bugs.unrealircd.org/view.php?id=6104
The code was there but the order of which the checks were done was
wrong, so first it was checking which CAP's were unloaded and after
that it was unloading the CAP, instead of the other way around.
Also renamed the function to clicap_check_for_changes()
to be consistent with other runtime change detection functions
like extcmodes_check_for_changes(), umodes_check_for_changes()
and charsys_check_for_changes().
Reported in https://bugs.unrealircd.org/view.php?id=6100
Actually this only works if you have a:
blacklist-module geoip_classic;
in your conf and that conf is read before modules.default.conf
This is true if you have that blacklist-module line in your
unrealircd.conf, so should cover most cases.
Reported by 9pfs in https://bugs.unrealircd.org/view.php?id=6248
This is completely untested (other than ./unrealircd start), so
feedback from people who actually use crule like in deny link { }
is very much welcomed.
Not sure if this is the best name, maybe I come up with a better one later.
The purpose of this function is so we can deliver certain messages to
pre-auth users, that is: users that are not fully registered yet.
This would mostly be used (perhaps exclusively) in SASL stage.
This is checked for both local and remote services linking in.
Naturally, the list can be expanded to include more services that
really need ulines { }, and not statistical services or some other
purpose non-unrealircd servers, which is the reason why cannot
blindly assume all non-unrealircd servers require ulines.
This should hopefully help users a lot with "mysterious" issues
with services that we see too often in the support channel.
Suggested in https://bugs.unrealircd.org/view.php?id=5742
Note that this does require services to communicate their software
version via EAUTH. Anope does this for years already, but atheme only
does so since 10 days ago (git only, presumably not released yet)
after Valware filed a PR.
since these are rather noisy and generally not very interesting to log.
Of course, DO log them if they are like add/delete/etc.
The way this works is a new property in the RPCHandler, eg:
memset(&r, 0, sizeof(r));
r.method = "server.list";
+ r.loglevel = ULOG_DEBUG;
r.call = rpc_server_list;
if (!RPCHandlerAdd(modinfo->handle, &r))
All of the .list and .get (and things like .module_list) now use
the debug facility, which is not logged by default.
You can still log ALL the JSON-RPC calls if you wish, for example
to a separate file, through something like:
log {
source { rpc; }
destination {
file "rpc.log" { maxsize 100M; }
}
}
* If the remote server (and all servers in-between) support RRPC
then forward the RPC request as RRPC and let remote handle the
response. The response will be the verbose rehash response.
* If not supported, then simply return boolean true as a response,
and use oldskool :source_server REHASH dest_server over the wire
(Required RPC modules to be loaded on the remote server, tho)
This adds support for remote async RPC requests that take a little longer,
in such a case we don't call free_client() upon return of rpc_call().
sent over the IRC network. This makes it possible to fetch information
from remote servers that is not known locally, and also it makes it
possible to do more things, or do it easier.
This does require the remote servers to enable RPC as well, though,
eg: include "rpc.modules.default.conf";
(They don't need any listener or rpc-user blocks)
Code-wise it looks nice, like from rpc_server_module_list it is a simple:
/* Forward to remote */
rpc_send_request_to_remote(client, targetserver, request);
This is work in progress. In particular, there is no handling yet of
timeouts (eg if the request to the remote server, or the response
from it takes ages). Nor does it handle the case where the server
quits half-way through the request/response... that is: it does free
the request and such, but does not notify the RPC client about it.
That will need to be added, of course, likely soon.
Over the IRC network this uses the new RRPC command:
:<server> RRPC <REQ|RES> <source> <destination> <requestid> [S|C|F] :<request data>
A request looks like this (assuming it is short):
:001 RRPC REQ 001ABCDEF 002 abc SF :..this is the json request...
And then the response (assuming it is long) is like:
:001 RRPC REQ 001ABCDEF 002 abc S :..this is the json response...
:001 RRPC REQ 001ABCDEF 002 abc C :..more...
:001 RRPC REQ 001ABCDEF 002 abc C :..more...
:001 RRPC REQ 001ABCDEF 002 abc F :..and that was it.
There is currently no request/response limit, it is limited by memory.
Right now the only call using this is server.module_list when called
with a param of "server":"some.remote.server"
(directly connected server only at the moment)
This also cleans up the linking procedure (now) at 3 places,
to use find_link() and check_deny_link() everywhere.
RPC clients with the RPC user and such.
Most of this work is for server.rehash which causes the request to
be saved, then a rehash begins, and a few seconds later (or whenever)
the entire rehash log and success/failure is indicated in the
JSON-RPC response.
TODO: all documentation for this
This gets rid of duplicate code in SETIDENT, CHGIDENT, and soon
in the RPC call. It does not get rid of make_valid_username()
in src/modules/nick.c which does something slightly different.
Eg if there are 10.000 users online and you do user.list.
The old websocket framing assumed no response was >64Kb.
This also creates a new function websocket_create_packet_ex()