"./unrealircd reloadtls" and there is now also a "./unrealircd status"
The output is colorized if the terminal supports it (just like on the
boot screen) and also the exit status is 0 for success and non-0 for
failure. The purpose of all this is that you can easily detect rehash
errors on the command line.
These three commands communicate to UnrealIRCd via the new control
UNIX socket, which is in ~/data/unrealircd.ctl.
This also does a lot of other stuff because we now have an internal
tool called bin/unrealircdctl which is called by ./unrealircd for
some of the commands to communicate to the unrealircd.ctl socket.
Later on more of the existing functionality may be moved to that
tool and we may also provide it on Windows in CLI mode so people
have more of the same functionality as on *NIX.
Various things still need to be done: a lot more testing, ability to
set permissions on the file, #ifdef's because of lack of support
on Windows (currently won't compile), etc.
One thing that I don't intend to change is that I chose not to display
the socket in the host but have clients show up as 'localhost' (and
ip '127.0.0.1'). Doing it this way keeps things easy, otherwise we risk
a lot of breakage for nearly nothing gained, really.
Things can be tested via:
listen {
file "/tmp/listen";
}
and then with netcat:
nc -U /tmp/listen
USER x x x x
NICK hai
etc...
For example if the 1st DNS resolver is refusing or ignoring requests.
We forgot to call unrealdns_timeout() in the waiting loop, so DNS requests
never timed out and c-ares didn't try the 2nd/3rd server either.
Issue reported by Elodie.
using mixed UnrealIRCd 5 and UnrealIRCd 6 networks.
This is a slightly complex rewrite of make_mode_str() and do_mode(),
as we nog go from single mode lines to potentially multiple mode lines.
In short: whenever we would be near buffer cut-off point (the famous
512 byte limit) then previously we would prevent the mode, though not
succesfully in all cases where a network consists of mixed 5.x and 6.x.
From this point onward we no longer do that. Instead we convert one
MODE command to two MODE lines if that is needed.
The benefit of this is that we no longer prevent it BEFORE processing
the MODE, which is a flawed method and could be wrong (causing desyncs).
And also, we no longer partially ignore MODE lines from clients when
they would cause the limit to be exceeded, as we replace them with
two MODE lines instead.
These are more changes than I wanted at such a late point but.. they seem
to be necessary to prevent U5-U6 compatibility issues.
to expose to which users and in what detail.
The default configuration is as follows:
set {
whois-details {
basic { everyone full; }
modes { everyone none; self full; oper full; }
realhost { everyone none; self full; oper full; }
registered-nick { everyone full; }
channels { everyone limited; self full; oper full; }
server { everyone full; }
away { everyone full; }
oper { everyone limited; self full; oper full; }
secure { everyone limited; self full; oper full; }
bot { everyone full; }
services { everyone full; }
reputation { everyone none; self none; oper full; }
geo { everyone none; self none; oper full; }
certfp { everyone full; }
shunned { everyone none; self none; oper full; }
account { everyone full; }
swhois { everyone full; }
idle { everyone limited; self full; oper full; }
}
}
Oh, yeah, and for "secure" this also adds displaying of the TLS cipher
in /WHOIS for ircops and self by default. For all others it is limited
to just "is using a Secure Connection".
This also removes the newly added set::geoip::whois-for-anyone since
it is now configured via set::whois-details::geo.
Module coders: HOOKTYPE_WHOIS changed and you may no longer send
directly to the client from this hook. Instead, you should use
add to the NameValuePrioList, usually via the functions
add_nvplist_numeric() and add_nvplist_numeric_fmt().
For inspiration see bot_whois in src/modules/usermodes/bot.c
and reputation_whois in src/modules/reputation.c
It's usage would be rare, but this is f.e. used from channeldb.
Other uses may be in some 3rd party module.
Example: set_channel_mode(channel, "+k", "key")
not a format string (eg ":%s LUSERS %s"). It now simply concats all parv[]'s.
That is, up to parc count. And it automatically does the :stuff for the
last parameter if it contains spaces or starts with a : etc.
This gets rid of a bit sketchy code with an arbitrary maximum etc.
Now it's just:
if (hunt_server(client, NULL, "REHASH", 1, parc, parv) != HUNTED_ISME)
return;
This has one side effect, though:
Previously we used the format string, so it may be possible for S2S
traffic to now have more arguments then before here and there.
Eg:
* It could be that the caller was using a format string to
intentionally cut off an extra parameter at the end.
You can still do that if you call with eg parc-1 instead of parc.
I don't think there were any such cases though, but hard to rule out.
* Extranous parameters may show up in S2S traffic where it was
previously unexpected.
would normally use sendnumeric() instead.
The buildnumeric() function prepares a buffer but does not send it.
It is used in eg CAN_KICK / CAN_SET_TOPIC, where you need to set an
'errbuf' with a full IRC protocol line to reject the request (which
then may or may not be sent depending on operoverride privileges).
This also changes the remove_user_from_channel() function to have an
extra parameter to hide it from logs. This is used for KICK (already
logged) and QUIT (which would be stupid to generate 10 part log lines for).
We use char *member_modes like we now have at all the other places,
which contains eg "o".
TODO: fix prefix sending rules or remove some if 0'd out code
And not sure if we want to do it entirely this way :D
joins in such a case, code was wrong (things being done in the wrong
scope).
This also fixes a bug where an OperOverride message was generated
for SAJOIN nick @#test
an extra char **errmsg argument. Upon failure (non zero return value)
this should contain a format string to be sent to the client
(with the return value denoting the number of the numeric).
This gets rid of sendnumeric_legacy() in join.c
This already found a few issues.
As a side-effect, this also means you can only use RPL_xxx and
ERR_xxx in the 2nd argument from now on. You can no longer use
a dynamic integer (eg 'reply') at runtime, since then the format
string cannot be checked.
More to follow, after making sure it works on Windows too.
It means you can no longer modify eg parv[1] in-place with strtoken and such.
The main reason for this is that as a command handler you have no idea
where the arguments may come from. It could be from a do_cmd() with
read-only storage (eg a string literal) and so on.
It started with an experiment of how far I could get and how annoying the
side-effects would be, but they seem to be quite managable, so I'm
committing this stuff.
Hopefully this catches/solves some stupid bugs somewhere :)