The new target type is called 'T' and we match against "name=value"
of each message tag (or just "name" if it is without value).
Example: SPAMFILTER ADD -simple T kill 0 this_is_a_test +typing=active
(No this is not a suggestion :D)
This probably won't be used much at all, but it is good to have the
option available in case there is some massive problem,
especially since more message tags may pop up sooner or later.
Caveat: this is actually a bit slow as we may have to check multiple
message tags for a single line.
If there are zero message-tag spamfilters then we will automatically
short-circuit and save all this CPU, which will be the most common case.
This so I - and others - don't constantly have to wonder whether the client
is called sptr, cptr or acptr in a simple routine.
Insane --> 212 files changed, 6814 insertions(+), 6945 deletions(-)
Couldn't just mass-replace of course since there are places where there
are multiple clients involved. So had to check each function.
Also renamed some 'acptr' to 'target' and such.
I will write a page with new style rules later.. but in short if there is
only 1 client involved it will now be called 'client'.
that deal with finding TKL's or spamfilters etc.
More will likely follow, to make things more logical.
Also, run_spamfilter -> match_spamfilter
place_host_ban, can_privmsg, check_dcc, find_tkline_match all impacted.
code changes in UnrealIRCd itself:
1) Clients are no longer freed directly by exit_client. Most fields
are freed, but 'sptr' itself is not, so you can use IsDead() on it.
2) exit_client now returns void rather than int
3) ALL command functions return void rather than int.
Of course this also affects do_cmd, command overrides, etc.
This is a direct consequence of the removal of 'cptr' earlier, as that
was used to signal certain things that are now no longer possible
(and it raises the question if things were always correctly signaled
in the first place, so may fix some bugs).
It also makes the code more resillient against cases where you forgot
to check if the client was freed. Still, you are encouraged to do an
IsDead(sptr) if you are calling functions that may kill clients,
such as command functions or things that may use spamfilter.
More changes will follow, such as the removal of FLUSH_BUFFER.
'sptr' is sufficient and in most cases the only one you should care about.
Should you need it, you can access sptr->direction in cases where you
need the old information (usually only for some sendto_* functions
and some protoctl checks), so 'cptr' was redundant too.
[!] This change likely introduces some bugs. This was many hours of work.
I only cut some corners in 4 functions, which will be fixed at a later
stage..... yes, more major changes to come.
On the plus side, I likely fixed some bugs in the process. Situations
where cptr vs sptr usage was incorrect. Eg using cptr->name (near server)
when sptr->name should be used (the actual source server), etc....
MOD_UNLOAD. And MOD_HEADER(xyz) is now MOD_HEADER even without ()
since this isn't a function, really.
To make things understandable I added the following to the
developer section of the release notes:
* The module header is now as follows:
ModuleHeader MOD_HEADER
= {
"nameofmodule",
"5.0",
"Some description",
"Name of Author",
"unrealircd-5",
};
There's a new author field, the version must start with a digit,
and also the name of the module must match the loadmodule name.
So for example third/funmod must also be named third/funmod.
* The MOD_TEST, MOD_INIT, MOD_LOAD and MOD_UNLOAD functions no longer
take a name argument. So: MOD_INIT(mymod) is now MOD_INIT()
This so we have a few simple concepts:
Client: this can be a user, server, or something unknown yet
Then the type of clients:
User: this is a user, someone with a nick name.
Server: this is a server
Etc.
aChannel to Channel, and some more. Third party module coders will
love this. But.. it makes things more logical and the doxygen output
will look more clean and logical as well.
(More changes will follow)
and remove old dependency field (never used, was always NULL,
broken since 3.2.x)
I'll add some constraints later on things like names and versions.
IOTW: more changes to follow, don't mass update your own mods yet.
explicit cast to (long long). On *NIX we could get away with
lazily assuming time_t is of the same length as long (and use %ld),
even though the specification says nothing about it.
Unfortunately on Windows things are not that simple:
'time_t' is 'long long' (64 bits) and both 'int' and 'long'
are 32 bits, even when compiling in 64 bit mode.
This problem could be 'fixed' in multiple ways:
One way would be to minimize the usage of time_t and use 'long long'
or 'uint64_t' everywhere for variables to minimize casting later.
I, however, chose to maintain 'time_t' for most of time grabbing
and time calculations (eg: delta), and do the explicit cast in
any printf-like functions that may be there.
Both solutions work. I mostly like the explicit time_t look, so one
can immediately recognize a variable relates to time.
So rename src/modules/m_*.c to src/modules/*.c and update makefiles
and modules.default.conf. Also remove m_ at various places in the
source files, but not the CMD_FUNC(), just the module name.