1
0
mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-04 06:03:12 +02:00
Commit Graph

873 Commits

Author SHA1 Message Date
diablo 6933245997 *** empty log message *** 2010-10-12 19:05:32 +00:00
alef 685517eadb Mistranslation of +G mode + set::allowed-nickchars 2010-10-09 20:18:48 +00:00
diablo 64ef568a48 *** empty log message *** 2010-09-30 20:44:58 +00:00
binki 574ebf6eed - Fix ordering of `9. FAQ'' and `10. Modules'' in HTML docs. 2010-09-20 00:33:31 +00:00
alef ef7a94164c Typo 2010-09-19 13:58:54 +00:00
alef 2d11cf09b9 Updating to r1.1.2.144.2.147 (Modules section, m_nopost + set options, badword block)
+ various html markup fixes
+ some mistranslation
2010-09-19 13:56:18 +00:00
alef 6ee99cde84 Mistranslation 2010-09-19 12:41:43 +00:00
binki a87f26d911 Add missing </b>. 2010-09-15 22:43:51 +00:00
binki 1a01e725c7 - Add the m_nopost module written by syzop and compile it into
commands.so. This module was written to help IRCd maintainers deal
  with some sort of ``XPS'' attack in which javascript-initiated HTTP
  POST form submissions were able to act as dummy IRC bots. These
  simple bots were the cause of much spam. (#3893)
- Add a modules section to the documentation. This was created to put
  all documentation specific to the m_post module in one, easy to find
  place. The documentation on m_post is likely incomplete, however.
2010-09-15 16:22:25 +00:00
binki 1605db3ced - Document the badword block more explicitly and clearly. (#3959) 2010-09-15 16:09:34 +00:00
alef 3dc7f640b8 Updating example.fr.conf - new translator 2010-09-11 20:52:34 +00:00
alef 0bbd7a58cf Update of help.fr.conf - new translator 2010-09-11 18:25:29 +00:00
alef 7bb6728af4 rehash -flags and translation for "garbage collection" 2010-09-11 18:23:29 +00:00
alef c305b860b5 Fixing typos. 2010-09-11 15:30:20 +00:00
alef fface35935 Major docs update, new translator. 2010-09-08 13:23:50 +00:00
diablo 27e4c6f3f7 New translator: diablo. Major update: documentation is now up to date again (week 33) 2010-08-30 09:05:01 +00:00
diablo 2c0e131dc7 changes of week 32 2010-08-30 09:03:04 +00:00
bock 96da66cf7a Updated documentation to actual state. 2010-08-18 22:18:57 +00:00
binki 2d10ab189d - IPv6 clones detection support (#2321). allow::ipv6-clone-mask determines the number of bits used when comparing two IPv6 addresses to determine if allow::maxperip is exceeded. This allows an admin to recognize that most IPv6 blocks are allocated to individuals, who might each get a /64 IPv6 block. set::default-ipv6-clone-mask defaults to 64 and provides default value for the allow blocks. 2010-08-15 04:44:16 +00:00
Bram Matthys 0b54bd259e Usage example of +b ~j (from aquanight) 2010-08-13 13:11:28 +00:00
Bram Matthys d8b2069bce - Make extended bans documentation more clear by splitting the extbans in
two groups: one that specifies ban actions (~q/~n/~j) and one that
  introduces new criteria (~c/~r). Also added documentation for ~R which
  does not exist yet, but will soon...
2010-08-13 11:44:24 +00:00
bock 14472ae09b release update 2010-08-10 20:54:27 +00:00
bock bea978de96 deleted "kline" from logging 2010-08-10 20:34:42 +00:00
Bram Matthys d0cb4dc5f5 Really really minor tweaks ;p 2010-07-22 09:41:56 +00:00
binki c4abef39cd - Remove browser compatibility listing from HTML docs.
- Added information about ``oper::password::auth-type sslclientcert'' and the same for link::password-receive::auth-type. (#3133)
- A little bit more of interlinking and using id="" instead of <a  name="" />
2010-07-21 23:19:53 +00:00
Bram Matthys 6b3132e0c6 This file is out of date ;) 2010-07-14 18:54:52 +00:00
Bram Matthys f4630c24e0 - Updated doc/coding-guidelines 2010-07-14 09:26:17 +00:00
binki 11d84d8534 - Replaced some coders@lists.unrealircd.org references with bugs.unrealircd.org.
- Update/add some .cvsignore files.
2010-06-21 21:57:42 +00:00
Bram Matthys ab7957a6a8 docs: credit changes (permanent), the rest: interim credit changes -- needs to be finalized before 3.2.9 release, as always... 2010-05-17 10:01:08 +00:00
binki df9d102d98 - Added chmode +r to HTML documentation 2010-05-17 03:33:41 +00:00
binki 23f72648c4 - Clarify/expand alias block documentation, especially for alias::type=command; (#0003902) 2010-05-05 22:50:31 +00:00
Bram Matthys d4d58c1247 - Better document /REHASH flags. No longer document some flags as they are
redundant and confusing. Also removed an old statement saying k-lines would
  be erased on rehash which is not true. Documented '/rehash -dns'.
  Reported by ohnobinki (#0003881).
2010-02-13 12:48:33 +00:00
lowdigit a19e31dbd0 update doc 2010-01-23 12:59:54 +00:00
lowdigit 75ce9d27e7 again doc update 2010-01-18 14:05:04 +00:00
lowdigit 9c22c743c6 doc update 2010-01-18 14:03:38 +00:00
lowdigit 1defbfc962 *** empty log message *** 2010-01-18 13:56:16 +00:00
lowdigit 1d79699c0d another test 2010-01-16 19:13:55 +00:00
lowdigit 341bb11423 test 2010-01-16 19:13:34 +00:00
Bram Matthys dddc8f07e4 PROTOCTL EAUTH/SERVERS/new linking protocol:
- Server protocol: added PROTOCTL EATH=servername, which allows us to
  authenticate the server very early in the handshake process. That way,
  certain commands and PROTOCTL tokens can 'trust' the server.
  See doc/technical/protoctl.txt for details.
- Server protocol: between new Unreal servers we now do the handshake a
  little bit different, so it waits with sending the SERVER command until
  the first PROTOCTL is received. Needed for next.
- Server protocol: added PROTOCTL SERVERS=1,2,3,4,etc by which a server can
  inform the other server which servers (server numeric, actually) it has
  linked. See doc/technical/protoctl.txt and next for details.
- When our server was trying to link to some server, and at the same time
  another server was also trying to link with us, this would lead to a
  server collision: the server would link (twice) ok at first, but then a
  second later or so both would quit with 'Server Exists' with quite some
  mess as a result. This isn't unique to Unreal, btw.
  This happened more often when you had a low connfreq in your link blocks
  (aka: quick reconnects), or had multiple hubs on autoconnect (with same
  connfreq), or when you (re)started all servers at the same time.
  This should now be solved by a new server handshake design, which detects
  this race condition and solves it by closing one of the two (or more)
  connections to avoid the issue.
  This also means that it should now be safe to have multiple hubs with low
  connfreq's (eg: 10s) without risking that your network falls apart.
  This new server handshake (protocol updates, etc) was actually quite some
  work, especially for something that only happened sporadically. I felt it
  was needed though, because (re)linking stability is extremely important.
  This new feature/design/fix requires extensive testing.
  This feature can be disabled by: set { new-linking-protocol 0; };
2010-01-01 19:49:06 +00:00
stylus740 cb385bc103 changes of week52: unreal3_2_fixes doc/example.de.conf doc/unreal32docs.de.html 2009-12-27 08:48:28 +00:00
Bram Matthys feb5d81406 update unreal-notify mailinglist link (old one 404'd), add forums link. 2009-12-24 09:30:50 +00:00
Bram Matthys 0039f7db25 - Removed log target 'kline' from documentation, as it didn't do anything
(use 'tkl' instead). Reported by nephilim and Stealth (#0003849).
2009-12-22 13:49:05 +00:00
angrywolf 1eb2a21b49 Typo correction in Files Block 2009-12-15 13:04:59 +00:00
angrywolf 8f1f47aece - Added missing section 'Files block' (for some reason I missed the diff mail for it).
- Grammar correction (removed the affix from irc.unrealircd.org so it's easier to update correctly).
2009-12-15 12:59:46 +00:00
angrywolf 20c00d3697 Changes of week 50 2009-12-15 12:23:15 +00:00
stylus740 49fa3ed3d8 unreal32docs.de.html changes of week 50 2009-12-12 11:45:00 +00:00
Bram Matthys 5a0a71de03 - Added support for STARTTLS. This allows users to switch to SSL without
having to use a special SSL-only port, they can simply switch to SSL on
  any port. This is currently only supported by few clients (such as KVIrc 4).
  This functionality can be disabled by setting set::ssl::options::no-starttls,
  for example if you don't want to offer SSL to your users and only want it
  to be used for server to server links.
  Naturally, the IRCd must be compiled with SSL support for STARTTLS to work.
- Fixed SSL_ERROR_WANT_READ in IRCd_ssl_write()
2009-12-06 16:52:52 +00:00
stylus740 aceb72f52e doc/unreal32docs.de.html Last Chanes of week 48 2009-11-28 18:54:48 +00:00
stylus740 a28d62c5f0 doc/unreal32docs.de.html - Changes of week 48 2009-11-28 18:49:44 +00:00
Bram Matthys 236808d8b4 - set::level-on-join now also supports voice, halfop, protect and owner.
Requested by katsklaw (#0003852). Partial patch provided by katsklaw and
  morpheus_pl.
2009-11-23 15:11:20 +00:00