- Renamed 'euro-west' to 'latin1' since that's more descriptive/fair ;)
- Added 'hungarian' [supplied by AngryWolf]
- Added category 'latin2': just Hungarian for now
- Added 'catalan' [supplied by Trocotronic]
- Added 'greek' [supplied by GSF]
- Added category 'latin7': alias for 'greek'
- Added category 'gbk': alias for 'chinese'
still cutoff if the nick is too long. Basically this is the same way as Hybrid does it
so it should work ok :).
- Added nick character system. This allows you to choose which (additional) characters
to allow in nicks via set::allowed-nickchars. See unreal32docs.html -> section 3.16
for a list of available languages and more info on how to use it.
Current list: dutch, french, german, italian, spanish, euro-west, chinese-trad,
chinese-simp, chinese-ja, chinese.
If you wonder why your language is not yet included or why a certain mistake is present,
then please understand that we are most likely not experienced (at all) in your language.
If you are a native of your language (or know the language well), and your language
is not included yet or you have some corrections, then contact syzop@vulnscan.org or
report it as a bug on http://bugs.unrealircd.org/
- If no log { } block is present a warning will be printed out and we will fallback
to a default of logging errors to ircd.log. Suggested by w00t (#0002327).
throttle the number of joins per-user to X in Y seconds. Idea from Angrywolf (who
wrote a module that did this before). This might need some more testing :).
It's enabled by default but can be #undef'ed in include/config.h (line 449).
translations.txt.
DEL: Unreal31_to_32.html & example.settings DUE TO outdated
MOD: Authors (added myself, updated griever end date), translations.txt (updated
to mention that it takes a lot of time, and added a note on using word/frontpage).