Previously various information was only available for directly attached
servers, since it is communicated via PROTOCTL.
Now, we will also communicate information about leafs behind us.
IRCOps can use the /SINFO command to see these server features.
Services codes don't need to do anything, or at least are not expected
to do anything. They can still receive the information and do something
with it, of course...
Read the following technical documentation for full information,
as it will outline very specific rules for using the command S2S:
https://www.unrealircd.org/docs/Server_protocol:SINFO_command
of targets accepted for a command, eg /MSG nick1,nick2,nick3,nick4 hi.
Also changed the following defaults (previously hardcoded):
* PRIVMSG from 20 to 4 targets, to counter /amsg spam
* NOTICE from 20 to 1 target, to counter /anotice spam
* KICK from 1 to 4 targets, to make it easier for channel operators
to quickly kick a large amount of spambots
See https://www.unrealircd.org/docs/Set_block#set::max-targets-per-command
(actually still need to write the documentation)
maximum number of conversations a user can have with other users at the
same time. Until now this was hardcoded at limiting /MSG and /INVITE to
20 different users in a 15 second period. The new default is 10 users,
which serves as a protection measure against spambots.
See https://www.unrealircd.org/docs/Set_block#maxcc for more details.
not picked up by any other IRCd. The 005 tokens KNOCK MAP USERIP are
now used instead. We do not announce STARTTLS in 005 anymore as this
is way too late (post-handshake, sensitive info already sent and/or
received). Not to mention STARTTLS is not the preferred method to
setup a secure connection in the first place.
Module coders: this means CommandAdd() with M_ANNOUNCE should no
longer be used. If a 3rd party module does use it, then UnrealIRCd
will now raise a warning. In a later UnrealIRCd version the flag
is likely to be removed completely so would cause a compile error.
(I doubt any module uses this anyway... but still..)
* You can now set more custom limits. The default settings are shown below:
set {
topic-length 360; /* maximum: 360 */
away-length 307; /* maximum: 360 */
quit-length 307; /* maximum: 395 */
kick-length 307; /* maximum: 360 */
};
* A new 005 token has been added: QUITLEN. Works similar to KICKLEN.
The ability to adjust the topic length in the configuration file was
requested by Amiga600 in https://bugs.unrealircd.org/view.php?id=4692
At that place is also additional information on why there is a
"maximum" for topic length.
There's now no longer a difference between a rehash or boot.
2) Other cleanups in s_conf.c as well. Looks better now.
3) Sort the 005 tokens alphabetically. Enforcing some other 'logical order'
was futile and this makes things consistent between rehashes.
For module coders this adds some new functions, such as IsupportSet,
IsupportSetFmt and IsupportDelByName. I'll document them later.
to control synchronization of the +beI setter across server links
(that is, the feature just introduced one commit ago):
set {
topic-setter [nick|nick-user-host]; /* nick = default */
ban-setter [nick|nick-user-host]; /* nick = default */
ban-setter-sync [yes|no]; /* yes = default */
};
This also means that --with-topicisnuhost / TOPIC_NICK_IS_NUHOST
is now removed, since this now goes via set::topic-setter.
Also, moved the "first" PROTOCTL from include/common.h to send_proto()
in src/s_serv.c so the bunch of PROTOCTL lines is all in one place
(and so I could conditionally send SJSBY).
Ok, it's not entirely all in one place, PROTOCTL EAUTH is still sent
at another place (early, duh), but still..
when servers link. Thus, you can see the real setter and time also after
a netsplit (/mode #channel b). This, unlike before, when setby was
name.of.server and time was the time of the synch.
This requires the entire network to run UnrealIRCd 4.2.2 or later.
Suggested by k4be in https://bugs.unrealircd.org/view.php?id=5183
Technical details: the PROTOCTL token to enable this is "SJSBY" and see
https://www.unrealircd.org/docs/Server_protocol:SJOIN_command for more
information, in particular the last section there.
for CONFIG_LISTEN. This so a module can have custom options in
the listen block. Like all other CONFIG_* options you are supposed
to return 1 if your module handles this option and 0 if not.
From HOOKTYPE_CONFIGTEST you can also return -1 to indicate error
for an option that is handled by the module.
Note that 'cep' is passed, that is the option for the variable
that is being checked, and not the 'ce', the parent of the listen
block. If you want to access the parent, then use ce->ce_prevlevel.
that use outdated SSL/TLS protocols (eg: TLSv1.0) and ciphers.
The default settings are to warn in all cases: users connecting,
opers /OPER'ing up and servers linking in. The user will see a message
telling them to upgrade their IRC client.
This should help with migrating such users since in the future, say one
or two years from now, we would want to change the default to only allow
TSLv1.2+ with ciphers that provide Forward Secrecy. Instead of rejecting
clients without any error message, this provides a way to warn them and
give them some time to upgrade their outdated IRC client.
https://www.unrealircd.org/docs/Set_block#set::outdated-tls-policy
preferring AES-256 over AES-128 (in contrast to the Mozilla "intermediate"
profile which prefers AES-128). Again, this only affects non-PFS cases, as
all modern clients with PFS already had CHACHA20 and AES-256 negotiated.
The portion of non-PFS clients should only be few percent, if any.
I was actually considering removing non-PFS ciphersuites but it seems a bit
early to do so, at least not without more research on affected clients.
We previously introduced the "require sasl" block which allows you to
force users from certain IP addresses to authenticate with their nickname
and password via SASL. We now offer a new experimental module called
'saslemulation' which will help non-SASL users by showing a notice and
asking them to authenticate to their account via /AUTH <user>:<pass>.
See https://www.unrealircd.org/docs/Set_block#set::sasl-emulation
Note that this is work in progress, although the functionality of
already works. Still need to do some cleaning and expand the scope.
And more testing...
Also, make this the default for './unrealircd mkpasswd'.
The Windows version also works.. I just need to create a new library
package, will be done later today or tomorrow.
https://bugs.unrealircd.org/view.php?id=5116
Since OpenSSL decided not to use the regular ciphers but make this a
separate option, we now make this a separate option as well.
So there is ::ciphers for <=TLSv1.2 and ::ciphersuites for TLSv1.3
More documentation will follow.
Patch from 'i' in https://bugs.unrealircd.org/view.php?id=5149
any other bans that will cause the user to be disconnected.
For technical details see the banned_client() function.
It's likely I made some mistakes somewhere => testing required!!