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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-06-25 11:26:38 +02:00
Commit Graph

12 Commits

Author SHA1 Message Date
Bram Matthys 101d2dd6a3 Big 3.4.x commit containing bug fixes and enhancements. Modularizing
user & channel modes. Fixing Windows build. Etc..
2014-05-11 20:56:02 +02:00
Bram Matthys ef64b411c8 ... 2010-12-12 16:39:12 +00:00
Bram Matthys 58260b3917 Major win32 build system cleanup:
- Win32: Attempt to move to 100% winsock2 (the include, to be precise),
  this means includes have to be in a very particular order (!)
- Win32: #define _WIN32_WINNT 0x0501 and force our own inet_ntop/pton,
  otherwise you get an ntop runtime error on XP and earlier.
- Win32: Get rid of c-ares includes and library in our tree, and use the
  DLL instead of static LIB, just like we do for ssl and zlib.
- Win32: Get rid of TRE lib and includes
- Win32: reorder includes to fix winsock errors with curl
2010-12-12 16:32:55 +00:00
codemastr 5ce3fcc1e3 Fixes for TRE under win32 2004-01-08 19:00:44 +00:00
codemastr 759be00efe Fixed a compile bug regarding TRE 2004-01-07 00:28:46 +00:00
codemastr 3dd67bf248 Integrated TRE into Unreal 2004-01-04 20:12:31 +00:00
Bram Matthys 73810a4f82 Cleanups in badwords.c: removed duplicate code, now one big stripbadwords() function which
is called by stripbadwords_channel()/stripbadwords_message().
2003-01-24 02:49:41 +00:00
codemastr 2d455fee85 bunch of changes 2001-02-18 16:03:34 +00:00
stskeeps 2e461cba19 +- Indentation and more SJ3 fixes 2000-07-14 20:22:59 +00:00
stskeeps 84d8b082c2 +- Added regex portablity and checks in Config 2000-07-05 22:20:41 +00:00
stskeeps 4dcaaec5a3 - Fixed a bug in badwords not loading words correctly, and upped word limit
to 50
2000-06-20 08:15:13 +00:00
cmunk 0d30ef8540 Import of Unreal3.1-beta3 2000-05-28 08:55:44 +00:00