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Commit Graph

23 Commits

Author SHA1 Message Date
Bram Matthys d4f09f8fed HOOKTYPE_*_CHANGED -> HOOKTYPE_*_CHANGE to be a bit more consistent with
the rest of the hooks, most of which do not use the past tense.
Only affects HOOKTYPE_USERHOST_CHANGE / HOOKTYPE_REALNAME_CHANGE.

This does, however, make it inconsistent with the userhost_changed()
call, though :D.
2022-01-17 08:02:18 +01:00
Bram Matthys 0bde5b7070 Randomly getting rid of some strcpy and strcat 2021-09-11 17:43:15 +02:00
Bram Matthys 7dac12e31e Get rid of RunHook2/3/4/5/6/etc and just have RunHook with __VA_ARGS__ 2021-09-10 19:27:18 +02:00
k4be 502def9401 Add extended-monitor (work in progress) 2021-08-24 19:42:38 +02:00
Bram Matthys 4e5dd044f5 Require module header with version "unrealircd-6" now 2021-08-10 14:37:10 +02:00
k4be 637ef7e99d Add IRCv3 SETNAME support 2021-07-16 18:34:11 +02:00
Bram Matthys a85a38e69d Add the ability to SPAMFILTER message-tags.
The new target type is called 'T' and we match against "name=value"
of each message tag (or just "name" if it is without value).

Example: SPAMFILTER ADD -simple T kill 0 this_is_a_test +typing=active
(No this is not a suggestion :D)

This probably won't be used much at all, but it is good to have the
option available in case there is some massive problem,
especially since more message tags may pop up sooner or later.

Caveat: this is actually a bit slow as we may have to check multiple
message tags for a single line.
If there are zero message-tag spamfilters then we will automatically
short-circuit and save all this CPU, which will be the most common case.
2021-05-25 20:31:10 +02:00
Bram Matthys 9aff820d1a Find_* -> find_*, eg Find_alias -> find_alias. 2019-10-26 09:57:15 +02:00
Bram Matthys 5960c76102 Fix SETNAME not working, reported by s and The_Myth in
https://bugs.unrealircd.org/view.php?id=5453
It had the match_spamfilter() logic reversed. I audited all other
calls to the function as well and they are fine.

Also, CHGHOST CHGIDENT CHGNAME SETHOST SETIDENT SETNAME are now
tested by the test framework.
2019-10-19 08:52:59 +02:00
Bram Matthys f40c9f3c88 Change various client->name to client->id in S2S traffic. More to
follow tomorrow, including me.name to me.id changes (though these
are far less important) and send.c + non-sendto_server hunts...
2019-10-13 20:41:13 +02:00
Bram Matthys 04334f022e Fixes for Windows build 2019-10-09 18:20:06 +02:00
Bram Matthys 3a64077f51 Use 'client' everywhere (if there is no confusion) instead of 'sptr' or 'cptr'.
This so I - and others - don't constantly have to wonder whether the client
is called sptr, cptr or acptr in a simple routine.
Insane --> 212 files changed, 6814 insertions(+), 6945 deletions(-)
Couldn't just mass-replace of course since there are places where there
are multiple clients involved. So had to check each function.
Also renamed some 'acptr' to 'target' and such.

I will write a page with new style rules later.. but in short if there is
only 1 client involved it will now be called 'client'.
2019-10-04 15:25:35 +02:00
Bram Matthys 92df36a87f Return values of various functions changed, in particular the ones
that deal with finding TKL's or spamfilters etc.
More will likely follow, to make things more logical.
Also, run_spamfilter -> match_spamfilter
place_host_ban, can_privmsg, check_dcc, find_tkline_match all impacted.
2019-10-04 11:30:27 +02:00
Bram Matthys 3126a3fae4 BIG changes internally that will break all modules and required many
code changes in UnrealIRCd itself:
1) Clients are no longer freed directly by exit_client. Most fields
   are freed, but 'sptr' itself is not, so you can use IsDead() on it.
2) exit_client now returns void rather than int
3) ALL command functions return void rather than int.
   Of course this also affects do_cmd, command overrides, etc.

This is a direct consequence of the removal of 'cptr' earlier, as that
was used to signal certain things that are now no longer possible
(and it raises the question if things were always correctly signaled
in the first place, so may fix some bugs).
It also makes the code more resillient against cases where you forgot
to check if the client was freed. Still, you are encouraged to do an
IsDead(sptr) if you are calling functions that may kill clients,
such as command functions or things that may use spamfilter.

More changes will follow, such as the removal of FLUSH_BUFFER.
2019-10-04 10:28:41 +02:00
Bram Matthys 4ac8015f84 Remove 'cptr' from all commands, hooks, etc. It only confuses people and
'sptr' is sufficient and in most cases the only one you should care about.
Should you need it, you can access sptr->direction in cases where you
need the old information (usually only for some sendto_* functions
and some protoctl checks), so 'cptr' was redundant too.

[!] This change likely introduces some bugs. This was many hours of work.
I only cut some corners in 4 functions, which will be fixed at a later
stage..... yes, more major changes to come.

On the plus side, I likely fixed some bugs in the process. Situations
where cptr vs sptr usage was incorrect. Eg using cptr->name (near server)
when sptr->name should be used (the actual source server), etc....
2019-10-02 14:25:40 +02:00
Bram Matthys 396ae3f218 Module coders: rename M_* to CMD_*, eg M_SERVER -> CMD_SERVER.
Also add more doxygen documentation.
2019-09-30 10:25:26 +02:00
Bram Matthys 3592d8db3a Update name in first few lines of .c files.
Eg: src/modules/m_away.c is src/modules/away.c nowadays.
2019-09-13 15:46:20 +02:00
Bram Matthys baf02e8980 Rename all m_* functions to cmd_* functions. 2019-09-13 15:45:19 +02:00
Bram Matthys bb1bb35f50 MOD_LOAD(xyz) is now just MOD_LOAD(), same for MOD_TEST, MOD_INIT,
MOD_UNLOAD. And MOD_HEADER(xyz) is now MOD_HEADER even without ()
since this isn't a function, really.
To make things understandable I added the following to the
developer section of the release notes:

* The module header is now as follows:
  ModuleHeader MOD_HEADER
    = {
          "nameofmodule",
          "5.0",
          "Some description",
          "Name of Author",
          "unrealircd-5",
      };
  There's a new author field, the version must start with a digit,
  and also the name of the module must match the loadmodule name.
  So for example third/funmod must also be named third/funmod.
* The MOD_TEST, MOD_INIT, MOD_LOAD and MOD_UNLOAD functions no longer
  take a name argument. So: MOD_INIT(mymod) is now MOD_INIT()
2019-09-13 15:27:40 +02:00
Bram Matthys bf2c5110db IsPerson() -> IsUser(), MyClient() -> MyUser(), etc.
This so we have a few simple concepts:
Client: this can be a user, server, or something unknown yet
Then the type of clients:
User: this is a user, someone with a nick name.
Server: this is a server
Etc.
2019-09-11 17:43:17 +02:00
Bram Matthys 10faaf91ba Bump module header version to "unrealircd-5", add author field
and remove old dependency field (never used, was always NULL,
broken since 3.2.x)
I'll add some constraints later on things like names and versions.
IOTW: more changes to follow, don't mass update your own mods yet.
2019-08-26 20:29:47 +02:00
Bram Matthys 7f903b422c Strip m_ prefix in modules (part II). Bump reported module version
of each module to 5.0 (or the ones that previously were 4.2, anyway).
2019-08-12 13:36:03 +02:00
Bram Matthys fc5569408d Drop the m_ prefix from modules.
So rename src/modules/m_*.c to src/modules/*.c and update makefiles
and modules.default.conf. Also remove m_ at various places in the
source files, but not the CMD_FUNC(), just the module name.
2019-08-12 13:32:58 +02:00