CALLBACKTYPE_CLOAK). This passes 'aClient *sptr, char *host' instead of only 'char *host'
to the cloaking module, which can be useful if you need to cloak on something other than
IP/host. Suggested by fez (#0002275).
Module may still provide only CALLBACKTYPE_CLOAK though, in fact this is what the official
cloaking module does. So no updating of cloaking modules needed.
A side-effect of this "extra cloaking" callback is that we needed to change make_virthost()
which now has an extra parameter in front, and another side-effect is that calling the
CALLBACKTYPE_CLOAK may not work since only *_EX might be available. To my knowledge there
are very few modules (only 1 I know) that will have a problem due to this, so sounds like
an affordable tradeoff.
- When checking if a user is banned, we always check the cloakhost too. Previously we could
not do this if the user had a /VHOST (=a minority of the cases, but still...). In short,
this is some extra protection to combat ban evasion.
- Performance of is_banned() *slightly* improved (just 1-2 usec, but 7 usec if no bans).
- [Module coders] For extban routines, we now offer a routine extban_is_banned_helper(buf)
which can be used instead of the ban_realhost/etc static chars stuff, see
extban_modeq_is_banned for a (real-life) example of how this is used.
- [Services coders!] Added PROTOCTL CLK (requires NICKv2) which adds an extra field in the
NICK command (when a user connects) right before the infofield (gecos).
The added field contains the cloaked host, that is: the masked host if +x would have been
set. This field is ALWAYS sent, regardless of whether the user is actually +x or not.
Services can then store this field in memory, to know the host of the user if the user
is set +x (+x-t). This is a (better) alternative to PROTOCTL VHP, with no race conditions,
and avoids some other VHP problems.
VHP will stay supported though... so it's not mandatory to switch over.
- c-ares (currently, a forked off version) enhancements:
- '/quote dns i' now shows the nameserver settings (which is taken from /etc/resolv.conf
on *NIX, and from the registry on Windows)
- We no longer depend on a C++ compiler (was useless c-ares dependency caused by libtool)
- '/REHASH -dns' now rereads the resolver data from resolv.conf/registry, no IRCd restart
needed anymore. It's currently kinda experimental however, but I *think* it will work ok.
Unfortunately the above features required some ugly hacks if curl was enabled, so if you
use curl (Remote includes), feel free to test on your OS (Linux, but especially FreeBSD
and the other *NIXes) to see if things still compile (make clean; ./Config && make).
- '/quote dns i' now shows the nameserver settings (which is taken from /etc/resolv.conf
on *NIX, and from the registry on Windows)
- We no longer depend on a C++ compiler (was useless c-ares dependency caused by libtool)
- '/REHASH -dns' now rereads the resolver data from resolv.conf/registry, no IRCd restart
needed anymore. It's currently kinda experimental however, but I *think* it will work ok.
Unfortunately the above features required some ugly hacks if curl was enabled, so if you
use curl (Remote includes), feel free to test on your OS (Linux, but especially FreeBSD
and the other *NIXes) to see if things still compile (make clean; ./Config && make).
clients connecting trough a CGI:IRC gateway that is in cgiirc { }. This might also fix a bug
where (g)zlines were not applied to CGI:IRC clients, reported by devil (#0002850).
- Rephrased/editted part of example.conf and unreal32docs to make it a littttttle bit easier
for beginners / try to mention the FAQ a bit more explicitly.
- Modulized NAMES command (can now be upgraded on the fly, if ever needed).
- Added NAMESX support, seeing both mIRC (5.17) and XChat support this. What this does is
send all rights of all users on the channel in the NAMES reply (eg: @+Syzop if the user is +ov)
instead of only the highest one (@Syzop in previous example). We only do so if the client
explicitly requested this via a NAMESX in a PROTOCTL message (eg: 'PROTOCTL NAMESX').
Note that there is a glitch: since most clients only send the PROTOCTL NAMESX after they
see NAMESX listed in the 005 announce message this has the effect that if there are
set::auto-join channels present (where users are automatically joined to by the server) the
extended NAMES reply will not be sent for those channels, because from the IRC server' point
of view the join happened before the PROTOCTL and hence it does not know the client wanted
NAMESX at that point (the result is not catastrophic: the old-style NAMES is sent for those
channels). Anyway, for all non-autojoin channels this works great. So still worth adding IMO.
Originally suggested in #0000606.
Side note: this does not mean we dropped the idea of (also) having a challenge-response
system for good ;).
We now support the webirc ('webirc_password' in CGI:IRC) method, which is kinda superior
to the older method ('realhost_as_password').
See the Unreal documentation (section '4.36 - Cgiirc Block') for details on how to configure.
- Changed quoting color in unreal32docs.. looks better now IMO (only English docs updated).
"trusted" and the IRCd will show the users' _real_ host/ip everywhere on IRC, instead of the
_CGI:IRC-gateway_ host/ip.
To do so you must set 'realhost_as_password' to 1 in your cgiirc.conf. And add the
CGI:IRC gateway(s) you fully trust to set::cgiirc::hosts.
means no longer weird issues with +b *\* etc not banning nicks with \ in it.
ExtBan ~c/~r get special treatment and will use our match_esc [match with escaping]
routine, that way you can ban channels such as "#f*ck" via "+b ~c:#f\*ck".
Fix triggered by bugreport of vonitsanet (#0002782).
the switchover we were accidently using different ones which caused funny kill messages
like "You were killed by a.b.c (a!a.b.c (SOMENICK[N\A](?) <- d.e.f))." This also broke
some bans in pre2/rc1. Bug reported by HERZ (#0002772).
contains the (root) certificates of most major Certificate Authorities. It is basically
the default curl ca-bundle.crt plus cacert's certificates.
The 'curl-ca-bundle.crt' will be copied to the installation dir if needed.
It will from now on be used by Unreal for all remote includes (curl) related certificates.
If you want to use https but don't want to buy a certificate, we suggest you to apply for
a free certificate at CACert (www.CACert.org). Or, alternatively, add your own certificate
(PEM encoded) to curl-ca-bundle.crt, see 'SSLCERTS' in the curl package for more info.