Bram Matthys
704b6260d2
branch off from current unreal3_2_fixes (post-Unreal3.2.3), for Unreal 3.3* (that's the idea at least).
2005-06-22 22:56:06 +00:00
stskeeps
c5991fc8da
fixed crypt on win32
2003-01-18 09:01:52 +00:00
stskeeps
282cc51768
- Changed auth method sslpubkey into sslclientcert, which means it will check the X509 certificate of the
...
user using X509_cmp. Also needing is some policy/conf setting to adjust if to reject invalid client certificates or whatever..
2002-09-27 16:08:03 +00:00
codemastr
fdfdbd993e
Added MD5 and SHA1 encryption to the win32 version
2002-07-01 21:09:01 +00:00
codemastr
e81ca7b87c
Added support for RIPEMD-160 encryption of passwords
2002-07-01 16:32:15 +00:00
stskeeps
836be977eb
+- Actually enabled MD5, SHA1 methods when SSL was defined. (fix for drunk
...
+ coding)
2001-12-25 18:13:34 +00:00
stskeeps
5171e9e08a
+- Made "Module already loaded" a non fatal error (funny msg on rehash)
...
+- Fixed typical codemastr "Let's delete this from a list we haven't even
+ added it to yet *giggles and twirls around*" bug, do to with config_set_unknown
+- Fixed events bug, added recoded scan module, got a lot of stuff to fix so
+ far. Problems, unloading, (delay), tkl doesn't always sweep it all,
2001-12-13 21:59:37 +00:00
stskeeps
528d82b219
+- Added ssl-pubkey auth method (parameter = pem file for public key)
2001-12-02 14:39:59 +00:00
stskeeps
d7889e777e
moo
2001-12-01 23:55:30 +00:00
griever
69647bba3b
Argh, no newline notices getting annoying now
2001-11-29 04:51:23 +00:00
stskeeps
e9123b12db
+- Added new auth.c API and a lot of different crap .. will document later
2001-11-15 20:26:52 +00:00