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432 Commits

Author SHA1 Message Date
Bram Matthys 4da58dde41 Update central spamreport, https://www.unrealircd.org/docs/Central_spamreport
set::central-blocklist::spamreport and ::spamreport-enabled are now GONE.
We now require a normal spamreport block, just like for other spamreport
functionality. So, if you want to enable this feature, use:
spamreport unrealircd { type central-spamreport; }

See https://www.unrealircd.org/docs/Central_spamreport for all info.

You can use CBL with central spamreport or central spamreport without CBL.
All explained at that URL.
2023-11-25 11:50:25 +01:00
Bram Matthys bdfc3c97dd Add RegisterApiCallbackResolverHost() and make blacklist module non-PERM.
Hopefully this works OK... still need to test w/REHASH to see.
2023-11-25 09:39:50 +01:00
Bram Matthys 6ce1958e1c Add URL API and use it at one place from central-blocklist. Docs at:
https://www.unrealircd.org/docs/Dev:URL_API
2023-11-25 08:31:12 +01:00
Bram Matthys be586531bc Make get_central_api_key() an efunction rather than doing things by hooks.
An efunction with a default that returns NULL, so you don't need to
load the module if you don't want the functionality.
2023-11-24 09:24:10 +01:00
k4be fb6711c671 Improve MONITOR/WATCH extensibility.
The `watch-check` function now has a new argument which can be used to pass data to watch_notify callbacks.
New `watch_add` and `watch_del` hooks are called whenever new entries are created or removed.
New `monitor_notification` hook is called whenever a RPL_MONONLINE or RPL_MONOFFLINE is being sent, so a module can add its own notification besides it.
2023-11-19 14:01:16 +01:00
Bram Matthys d2ccba80c5 Moddata fixes: LoadPersistent*()/SavePersistent*() and removing mdata.
The LoadPersistent*()/SavePersistent*() functions caused moddata to be
tagged with ->unloaded=1. Though it seems it caused no real issues this
is not good... we now properly tag them as 0 and the like. Also did a
code cleanup / overhaul on that system as well.

For other ModData we now handle the case where a module is loaded with
with a newer version and that newer version is no longer having certain
moddata, eg the name changed or it no longer needs it.
KNOWN ISSUE:
Unfortunately we cannot call the free function for the old moddata that
is no longer being handled by the newer version of the module, since the
module is already unloaded. So this will result in a memory leak, but
not in a crash.

KNOWN ISSUE:
Similarly, for SavePersistentPointer() there is a free function, again
this is called just fine if the module is permanently unloaded but NOT
if the module is reloaded with the same name and no longer is interested
in the persistent pointer object. Again, here too, that would result
in a memory leak but not in a crash.

Fortunately the "known issues" are rare. Fixing these is impossible
with the current module API because modules are unloaded after MOD_TEST
and before MOD_INIT, and only after MOD_INIT we know which moddata
is handled by the new version of the module. To change that we would
need to keep the old module around until after MOD_INIT of the new
module (so we can call free functions in the old module), but that
means delaying the MOD_UNLOAD for the old modules until after MOD_INIT
of the new modules, which changes the sequence too much that i don't
dare to do that. For example, it would mean a database save routine
in the old module would only be called after MOD_INIT finished in the
new module, which may be unexpected since right now MOD_UNLOAD is
called before MOD_INIT and maybe the db loading is done in MOD_INIT,
which would need to be moved to MOD_LOAD. That's just one example,
there may be others. I think such a change can only be done on a major
UnrealIRCd version change, so we will have to live this for now.
As said, fortunately it is a corner case.
2023-11-10 10:08:50 +01:00
Bram Matthys 97630b4717 Allow setting reputation in https://www.unrealircd.org/docs/Actions via
action { set REPUTATION--; } and similar.

Also enhancement to reputation S2S traffic, to support decreasing:
  *
+ * Since UnrealIRCd 6.0.2+ there is now also asterisk-score-asterisk:
+ * :server REPUTATION 1.2.3.4 *2*
+ * The leading asterisk means no reply will be sent back, ever, and the
+ * trailing asterisk will mean it is a "FORCED SET", which means that
+ * servers should set the reputation to that value, even if it is lower.
+ * This way reputation can be reduced and the reducation can be synced
+ * across servers, which was not possible before 6.0.2.
+ *

So if you are actually decreasing reputation, you need all servers on
6.0.2 or higher for it to work properly, otherwise the other servers
don't decrease it, and next connect the highest wins again, etc.
2023-09-17 09:39:55 +02:00
Bram Matthys 89b2d91084 In HOOKTYPE_PRE_CHANMSG the mtags is now a MessageTag **,
so a pointer-to-a-pointer rather than a pointer, to allow stripping
message tags by modules. Needed for a module from Valware.
2023-08-19 17:26:14 +02:00
Bram Matthys 08cb0fc05d Move crule to a module, so we can hot-patch if needed in the future.
This is a mandatory module to load, and included in modules.default.conf.

This also meant that the crule_test() etc efunctions are available
before running config test routines, so we now have a flag for
early efuncs. I guess we could consider doing that for all efuncs
though, so not sure if this flag is really needed.
2023-07-16 10:33:25 +02:00
Bram Matthys 9625a1221b Make Cmode_t an unsigned long long to have more chanmodes on 32 bit archs.
Reported by BlackBishop in https://bugs.unrealircd.org/view.php?id=6301
[skip ci]
2023-07-11 15:27:13 +02:00
Bram Matthys 5d65e4a400 Rename place_host_ban() to take_action() since it is not only about banning... 2023-07-08 19:54:40 +02:00
Bram Matthys 64f57ae243 Add spamfilter::action report (work in progress) 2023-07-08 19:24:15 +02:00
Bram Matthys 656ea105da First go at multi actions... 2023-07-06 11:51:55 +02:00
Bram Matthys a8695dfe0b Whoops, removed an important backslash, fix compile error :D 2023-06-17 18:26:42 +02:00
Val Lorentz d5ceb664bc Add 'history_delete' method to HistoryBackend (#253)
This will allow modules to implement deletion of specific messages
(unlike history_destroy, which removes the entire history of a channel)
2023-06-17 16:10:10 +00:00
Bram Matthys 7bce73a697 Some changes to HOOKTYPE_RECONFIGURE_WEB_LISTENER hack from earlier,
that was added late in 6.1.1 development to fix a crash with removing
websocket listeners. Now replaced with a generic HOOKTYPE_CONFIG_LISTENER
that is not only called for removed listeners, but for all listeners.
2023-06-17 18:04:12 +02:00
Bram Matthys c2d465c5dd Move chunk of code from start_of_normal_client_handshake() to
a function called start_dns_and_ident_lookup(). This can then
be easily called from other places as well, like the code k4be
did in src/modules/websocket.c to handle proxies.

Side-effect is that ident lookups would now be done, if we are
configured to do so, for forwarded webirc stuff (not that I
think many people use that feature at the moment...).
2023-05-26 11:24:01 +02:00
Bram Matthys f2015ad865 Fix crash when removing a listen { } block with websocket or rpc
(or changing the port number). Reported by Nini.

Rather complex case: when the listen block is removed, obviously
the config hooks are not called for the (now non-existing) listen
block, and thus the websocket->request_handler and such are not
set to the new address of the websocket handler.
We now use a slightly silly workaround / new hook to fix this
corner case. Ideally there would be an extra layer in-between
like a handler lookup by name, or something like that.
(Or make the websocket module PERM but we don't want that!)
2023-05-19 19:29:46 +02:00
Bram Matthys 9b9434e442 Delay throttling check until IP is resolved or failed to resolve.
This so you can use throttling exceptions (eg in ELINE) on hostnames.

That is, the above is during normal circumstances. Similar to previous
commit we will turn this feature of during high connection rates.
That is a TODO item.
2023-05-18 11:51:22 +02:00
Bram Matthys b19b70e876 Speed up invisibility checks for delayjoin mode (and when not used too).
This adds user_can_see_member_fast() which is used in at least 3 places
now, more places may follow later. It has extra paramters for membership
and membership modes that is very likely already looked up by the caller
(or if not, it is worth doing so by the caller).

This is work in progress so if everything crashes or people mysteriously
seem not present in channels (or the other way around) i would not be
surprised :D.
2023-05-15 16:58:51 +02:00
Bram Matthys 0874e376bc Add LineCache which is used when sending a message to a channel.
When sending to channel members this will cache full IRC protocol
lines, including message tags and \r\n, for similar clients.
This avoid the need for many mtags_to_string() calls and also
entire parts of sendbuf_to_one() can be skipped as well.
The "Similar clients" cache entries are defined as clients that:
1) Are of the same type: normal local client, ircop local client
   or remote client.
2) Have the same CAPs set, that is: we only look at CAPs that actually
   have anything to do with message tags ('clicaps_affecting_mtag')
3) Optionally there can be an explicit line_opts. It is not used yet
   but could be used when there are different type of lines sent
   depending on other criteria, such as chanop status or something
   else that doesn't fit in #1 and #2.
2023-05-15 15:27:52 +02:00
Bram Matthys 7c22f37a9f JSON-RPC: add log.subscribe and log.unsubscribe
https://www.unrealircd.org/docs/JSON-RPC:Log
2023-04-08 17:56:59 +02:00
Bram Matthys a19b2aebf6 New cmode.flood_type_action which can be used to indicate a channel mode
can be used from +f/+F as an action. You need to specify for which
flood type your mode is, eg `cmode.flood_type_action = 'j';` for joinflood.

Currently a mode can only choose one flood type action due to +f/+F
timer fights that could otherwise occur, but that shouldn't be too
much of an issue since we can live with that in core as well.
2023-04-02 18:14:45 +02:00
Bram Matthys b914997a1c Update cmode.free_param definition to fix memleak due to yesterdays commit.
And update release notes technical note so it actually refers to the
correct channel mode function :D
2023-04-02 08:24:00 +02:00
Bram Matthys 7b7d436bba Add support for set::anti-flood::channel::default-profile
https://www.unrealircd.org/docs/Channel_anti-flood_settings#Default_profile
2023-04-01 17:01:59 +02:00
Bram Matthys 5871bd9463 Initial work on unrealircd.org/issued-by message tag.
This will communicate the original issuer of a command.
For example an "SAMODE #test +s" results in a SAMODE coming from
:maintest.test.net MODE ....etc....
And with this feature, we will communicate the IRCOp who did it:
@unrealircd.org/issued-by=OPER:Syzop..etc....
This tag is only sent to servers and to IRCOps, not to ordinary users.

The plan is to support the following variants:
Services: unrealircd.org/issued-by=SERVICES:NickServ@services.test.net
IRCOp:    unrealircd.org/issued-by=OPER:Syzop@maintest.test.net:Operblock_name
JSON-RPC: unrealircd.org/issued-by=RPC:adminpanel@irc1.test.net:Adminpanel_Actual_User

This first commit only adds SERVICES and OPER in the handlers of the
SVSNICK and SAMODE commands. The JSON-RPC variant and all of the other
commands have not been done yet.
2023-03-31 12:17:54 +02:00
Bram Matthys a1e7e9f882 Move deny link { } handling to server module. 2023-03-20 09:09:03 +01:00
Bram Matthys dd830261db Reject a link for anope or atheme if there is no ulines { } for it.
This is checked for both local and remote services linking in.

Naturally, the list can be expanded to include more services that
really need ulines { }, and not statistical services or some other
purpose non-unrealircd servers, which is the reason why cannot
blindly assume all non-unrealircd servers require ulines.

This should hopefully help users a lot with "mysterious" issues
with services that we see too often in the support channel.
Suggested in https://bugs.unrealircd.org/view.php?id=5742

Note that this does require services to communicate their software
version via EAUTH. Anope does this for years already, but atheme only
does so since 10 days ago (git only, presumably not released yet)
after Valware filed a PR.
2023-02-08 09:02:44 +01:00
Bram Matthys b1139769e1 Do some basic filtering on the request by default.
This ensures that strings are of maximum 510 characters in length
and do not contain \n or \r.
Solves a lot of theoretical problems in many modules that .add
things or do other non-list/non-get actions.

This behavior can be turned off per-method (per handler) by setting
handler->flags = RPC_HANDLER_FLAGS_UNFILTERED;
This is currently not done in any of the modules.
2023-01-16 10:59:41 +01:00
Bram Matthys 9e887ea728 Add LoadPersistentLongLong() / SavePersistentLongLong() 2023-01-15 14:40:04 +01:00
Bram Matthys 194a0b42f7 JSON-RPC: don't log the RPC calls if they are just for listing/getting,
since these are rather noisy and generally not very interesting to log.
Of course, DO log them if they are like add/delete/etc.

The way this works is a new property in the RPCHandler, eg:

        memset(&r, 0, sizeof(r));
        r.method = "server.list";
+       r.loglevel = ULOG_DEBUG;
        r.call = rpc_server_list;
        if (!RPCHandlerAdd(modinfo->handle, &r))

All of the .list and .get (and things like .module_list) now use
the debug facility, which is not logged by default.

You can still log ALL the JSON-RPC calls if you wish, for example
to a separate file, through something like:

log {
	source { rpc; }
	destination {
		file "rpc.log" { maxsize 100M; }
	}
}
2023-01-14 16:40:48 +01:00
Bram Matthys b9fcdcdb19 Make server.rehash for remote servers use two possible code paths:
* If the remote server (and all servers in-between) support RRPC
  then forward the RPC request as RRPC and let remote handle the
  response. The response will be the verbose rehash response.
* If not supported, then simply return boolean true as a response,
  and use oldskool :source_server REHASH dest_server over the wire
2023-01-13 18:09:12 +01:00
Bram Matthys 6a4ae9d9ec Support RPC calls to remote servers, where the RPC request/response is
sent over the IRC network. This makes it possible to fetch information
from remote servers that is not known locally, and also it makes it
possible to do more things, or do it easier.

This does require the remote servers to enable RPC as well, though,
eg: include "rpc.modules.default.conf";
(They don't need any listener or rpc-user blocks)

Code-wise it looks nice, like from rpc_server_module_list it is a simple:
/* Forward to remote */
rpc_send_request_to_remote(client, targetserver, request);

This is work in progress. In particular, there is no handling yet of
timeouts (eg if the request to the remote server, or the response
from it takes ages). Nor does it handle the case where the server
quits half-way through the request/response... that is: it does free
the request and such, but does not notify the RPC client about it.
That will need to be added, of course, likely soon.

Over the IRC network this uses the new RRPC command:
:<server> RRPC <REQ|RES> <source> <destination> <requestid> [S|C|F] :<request data>
A request looks like this (assuming it is short):
:001 RRPC REQ 001ABCDEF 002 abc SF :..this is the json request...
And then the response (assuming it is long) is like:
:001 RRPC REQ 001ABCDEF 002 abc S :..this is the json response...
:001 RRPC REQ 001ABCDEF 002 abc C :..more...
:001 RRPC REQ 001ABCDEF 002 abc C :..more...
:001 RRPC REQ 001ABCDEF 002 abc F :..and that was it.
There is currently no request/response limit, it is limited by memory.

Right now the only call using this is server.module_list when called
with a param of "server":"some.remote.server"
2023-01-13 12:45:51 +01:00
Bram Matthys a5bdf317fb JSON-RPC: begin with a server.* API, also fill client->local->rpc for
RPC clients with the RPC user and such.

Most of this work is for server.rehash which causes the request to
be saved, then a rehash begins, and a few seconds later (or whenever)
the entire rehash log and success/failure is indicated in the
JSON-RPC response.

TODO: all documentation for this
2023-01-11 15:43:50 +01:00
Bram Matthys 0244c31742 Split of some code from cmd_eline() into server_ban_exception_parse_mask(),
similar to how *LINE commands use server_ban_parse_mask().
Now used by ELINE and for JSON-RPC later...
2023-01-08 14:56:56 +01:00
Bram Matthys 14107d88be Add set_channel_topic() and use it from cmd_topic (TOPIC) 2023-01-07 10:16:18 +01:00
Bram Matthys b33628b765 JSON-RPC over Websockets: Fix bug with >64Kb responses.
Eg if there are 10.000 users online and you do user.list.
The old websocket framing assumed no response was >64Kb.

This also creates a new function websocket_create_packet_ex()
2023-01-04 13:10:09 +01:00
Bram Matthys 64e5de4c8c ExtBanAdd: Actually enforce conv_param as a required event.
This was documented as optional in include/modules.h but on
https://www.unrealircd.org/docs/Dev:Extended_Bans_API it
was always mentioned as required.
In practice, I know of no module that does not have this,
in UnrealIRCd or third party (doing zero filtering is
quite a bad idea).

Anyway, long story short: this also means we can remove some
(flawed) logic in src/api-extban.c in case conv_param was
NULL, which raised a compiler warning:

api-extban.c: In function ‘extban_conv_param_nuh_or_extban’:
cc1: error: function may return address of local variable [-Werror=return-local-addr]
api-extban.c:382:14: note: declared here
  382 |         char tmpbuf[USERLEN + NICKLEN + HOSTLEN + 32];
      |              ^~~~~~
2023-01-01 09:51:07 +01:00
Valerie Pond eda57821ec Fix compile error due to previous commit (#246) 2022-12-26 18:04:37 +00:00
Bram Matthys 895bbd3a35 When authprompt kicks in and the session timeouts, show the original ban reason
from the *LINE (or other ban type).
Eg /GLINE %*@192.168.* 0 :Please authenticate using SASL
would now, if the user has authprompt enabled and the connection times
out, exit the client after ~30 secs with "Please authenticate using SASL",
instead of "Registration timeout" (pre 6.0.5-rc2) or
the generic "Account required to login" (6.0.5-rc2).
This to help clients and users who do not type or display anything.

This is an enhancement to https://bugs.unrealircd.org/view.php?id=6202

This also fixes a bug in 6.0.5-rc2 where "Registration timeout" was
always showing up as "Account required to connect", even if there
was no softban or authprompt intervention at all.
2022-12-26 10:21:59 +01:00
Bram Matthys c3824ad47d Fix potentially sending invalid data over websockets on REHASH.
This makes websocket_common unload last (and near-last: rpc & websocket)
and makes us call Mod_Init for these three modules first.
This way, the period where the websocket handler is unavailable is kept
to a minimum.

This also renames the ModuleSetOptions option MOD_OPT_UNLOAD_PRIORITY
to MOD_OPT_PRIORITY since it dynamically changes the module priority
in the list. For 6.x compatibility, MOD_OPT_UNLOAD_PRIORITY can still
be used.
2022-11-04 10:54:53 +01:00
Bram Matthys 4e5598b6cf Create and use new CALL_NEXT_COMMAND_OVERRIDE() instead of CallCommandOverride().
This is an easier way to call the next command override handler from command
override functions. It passes the standard parameters so you don't have to
worry about which parameters a CMD_OVERRIDE_FUNC() contains.
This so it is easier to change command parameters in future UnrealIRCd versions,
should it be needed, then it may be possible without any source code changes
on the module developer side.

-       CallCommandOverride(ovr, client, recv_mtags, parc, parv);
+       CALL_NEXT_COMMAND_OVERRIDE();
2022-08-28 08:52:51 +02:00
Bram Matthys 0d139c6e7c Make /INVITE bypass (nearly) all channel mode restrictions, as it used to be
and as it should be IMO. Both for invites by channel ops and for OperOverride.

This also fixes a bug where an IRCOp with OperOverride could not bypass +l
and other restrictions. Only +b and +i could be bypassed.

Module coders: HOOKTYPE_OPER_INVITE_BAN is now gone and HOOKTYPE_INVITE_BYPASS
is now new. The HOOKTYPE_INVITE_BYPASS is called when the user is joining
a channel to which they were invited to. If you return HOOK_DENY there then
the join is still blocked, otherwise it is allowed.
Using this hook would be sortof unusual since usually you would want users
to be able to bypass restrictions when they were invited by another user
or when they invited themselves using OperOverride.
The only example where we use it in UnrealIRCd is for +O channels so an
IRCOp cannot use OperOverride to join +O channels when they would otherwise
not be allowed to do so. Actually even that is a corner case that you could
debate about, but.. whatever.
2022-08-06 15:52:16 +02:00
Bram Matthys c60fdad7eb RPC: add server_ban.add
This also moves some of the adding code (sending notice, broadcasting to
other servers, etc) to a function tkl_added().

We should probably do the same for deletion and not use the tkllayer
anymore for that?
2022-06-24 19:49:32 +02:00
Bram Matthys 3d9b7e4b70 RPC: remove tkl, split this up.. starting with server_ban.
Currently available:
* server_ban.list
* server_ban.get with params: name="*@1.2.3.4", type="kline"

This also adds server_ban_parse_mask() which is now used by both GLINE/etc
and the RPC API to parse the same way and convey the same error messages.
2022-06-24 18:53:10 +02:00
Bram Matthys 941439a710 Use RPC_CALL_FUNC() just like how we have CMD_FUNC() 2022-06-19 13:13:33 +00:00
Bram Matthys 853f0685ed Split off big chunk of websocket module into websocket_common module.
And load the websocket_common module by default (which is just an API).
2022-06-19 13:13:33 +00:00
Bram Matthys 4a68008b81 Rename some more:
* WEB() now has handle_request() and handle_body(), makes more sense.
* webserver_handle_body_data() -> webserver_handle_body()
* and similar cases
2022-06-19 13:13:33 +00:00
Bram Matthys 9afdcb7ff0 Add request body handler in webserver -- only a beginning, the
chunked encoding stuff is copied from the modulemanager and #if'd out.
The non-chunked is not OK yet either, as it must check the Content-Length,
while we currently assume a single packet == the complete request.
2022-06-19 13:13:33 +00:00
Bram Matthys 46588db89a Fix rehash crash since adding RPC code. 2022-06-19 13:13:33 +00:00