listen {
websocket {
allow-origin { *.example.net; }
}
}
This allows you to limit websockets to a particular domain, IF the
user is using a normal browser.
Note that any non-browser (eg a websocket command line program) could
just spoof the Origin header, so for that case it doesn't really add
any security or real restriction.
... in case you want to do fine-tuning.
Defaults to DOWNLOAD_CONNECT_TIMEOUT (15 seconds) and
DOWNLOAD_TRANSFER_TIMEOUT (20 seconds).
For example, the module manager uses a shorter timeout of 7 and 20.
(that was already the case, but now it uses the generic api so
it needed an option to set it to those values)
No longer url_start_async(a,b,c,d,e,f,g,...) but usings structs so
simply url_start_async(tehstruct);
makes it easy to add fields later without forcing all modules to
change the prototype.
Work in progress....
This fixes the issue where +e/+I ~operclass:name gets cut off if the
name contains any digits.
Reported by BlackBishop in https://bugs.unrealircd.org/view.php?id=6353
Also, we previously allowed any characters in the operclass, which is not
a great idea.
This happens when !, || or && are used, though the exact requirements
for the crash may also require a function with arguments.
Reported by BlackBishop.
The spamfilter::action stop ill prevent processing other spamfilters.
This would normally be a bit unusual, and potentially dangerous when you
do exclude things this way, but can be useful in some circumstances.
Stopping only affects the same type of spamfilters (general or central
spamfilters), so they don't interfere.
The tkldb write DB bug had to do with that it was processing
central spamfilters, which should be skipped just like config
based spamfilters were already skipped.
you can now configure to hide the message content in spamfilter hit
messages. Generally it is very useful to see if a spamfilter hit is
correct or not, so the default is 'always', but it also has privacy
implications so there is now this option to disable it.
Suggested by alice, quite a while ago.
https://www.unrealircd.org/docs/Set_block#set::spamfilter::show-message-content-on-hit
Also as mentioned there:
UnrealIRCd has the following spying countermeasure (for many years) to help
that spamfilters are not abused for spying. When a spamfilter hit happens
that has an action like gline or blocking, it is visible to the user that an
action was taken. There is also the action 'warn', which means: take no
action and only warn IRCOps, that one would be easy to use as a spy tool, so
when this happens and message content was revealed, numeric 659
(RPL_SPAMCMDFWD) is sent to the client to indicate that the message is
allowed through but IRCOps were informed.
With this new set::spamfilter::show-message-content-on-hit feature, when
the message content was hidden due to this setting (eg due to 'never' or
'channel-only'), the warn message will not be sent as there is no need to
inform the user in such a case.
to limit actions to limit-ban-action as the highest, and limit
ban times to limit-ban-time the highest, see
https://www.unrealircd.org/docs/Central_Spamfilter
This also changes highest_spamfilter_action() to highest_ban_action().
* This means we always run spamfilters, even if users are exempts
* This way we can gather hits for exempted users on individual
spamfilter entries, and possibly detect false positives
(which relies on the assumption that those users are innocent)
* The hit counters are shown in in RPL_STATSSPAMF and also
exposed via the JSON-RCP API.
* This commit also adds set::central-spamfilter::except but more
on that later since i still want to set a default for that in
a future commit.
* This also changes take_action() to take flags and adds the
option TAKE_ACTION_SIMULATE_USER_ACTION which i intended to
use but didn't in the end... not sure if i should keep it :D
This uses the RPC2 API. Tested with staging.
Note that there are likely some bugs here or there, like memory leaks,
but the functionality is there.
Also still need to implement various stuff, including spamreport::rate-limit
`PROTOCTL BIGLINES` is set. This will allow us to do things more
efficiently and possibly raise some other limits in the future.
This 16k is the size of the complete line, including sender,
message tags, content and \r\n. Also, in server-to-server traffic
we now allow 30 parameters (MAXPARA*2).
The original input size limits for non-servers remain the same: the
complete line can be 4k+512, with the non-mtag portion limit set
at 512 bytes (including \r\n), and MAXPARA is still 15 as well.
* I chose 16k because I don't want to first raise it to like 8k
and then realize later that 16k would be better and raise it again.
* To receive BIGLINES in a command, you need to `CommandAdd()` with
flags `CMD_BIGLINES`, without it you still get regular 512 max.
This is so, because a lot of the code does not expect longer than
512 bytes lines or in parameters, so we can gradually change that
(where needed).
depending on what we get from the proxy, so it can be used later
in the websocket module for setting the user secure or not
(the latter similar to what k4be already did in the old code).
It is now possible to override some set settings per-security group by
having a set block with a name, like `set unknown-users { }`
* You could use this to set more limitations for unknown-users:
```
set unknown-users {
max-channels-per-user 5;
static-quit "Quit";
static-part yes;
}
```
* Or to set higher values (higher than the normal set block)
for trusted users:
```
security-group trusted-bots {
account { BotOne; BotTwo; }
}
set trusted-bots {
max-channels-per-user 25;
}
```
* Currently the following settings can be used in a set xxx { } block:
set::auto-join, set::modes-on-connect, set::restrict-usermodes,
set::max-channels-per-user, set::static-quit, set::static-part.
the default set::max-channels-per-user (also called set::maxchannelsperuser).
This way you can give known-users a higher max-channels-per-user,
or even a special security group for trusted users (that you may
already have given a more lax flood setting and lower lag-penalty
etc. etc. so that fits in nicely)
And yeah this also:
* Makes it both in set and the anti-flood block accept both
maxchannelsperuser and max-channels-per-user.
* Removes old MAXCHANNELS= in 005, as we already have CHANLIMIT=
This does not:
* Re-announce the 005 CHANLIMIT= if someone transitions from a security
group with a different max-channels-per-user. We don't do that for
IRCOps either, and I think no IRCd does that actually...
To be honest i wonder if sending the limit in 005 is useful at all,
do client really track this and limit their GUI based on it?? Doubt it!
This so you can use throttling exceptions (eg in ELINE) on hostnames.
That is, the above is during normal circumstances. Similar to previous
commit we will turn this feature of during high connection rates.
That is a TODO item.
This is the start of "be more friendly to TLS users with disconnect
error messages" from https://bugs.unrealircd.org/view.php?id=5532
As that bug explains:
Consider doing the SSL/TLS handshake even for throttling errors and such
when the (reject) connection rate is below a certain amount per second. If
it is higher than a certain rate, then fall back to the original behavior to
reject the user instantly without handshake or looking at any data.
Rationale: the current/original behavior is there so the ircd can handle
floods, both in terms of traffic and in terms of CPU usage (the SSL/TLS
handshake is quite costly after all). The downside of the current behavior
is that TLS users don't see the error message, usually. This feature
request tries to find a middle ground.
Still a TODO item:
* We don't detect high rates yet, so we only do this new behavior atm
and not yet the old behavior during high connection rates.
* Verify that error messages/behavior hasn't changed (too) much,
like the throttling and the banning disconnect messages.