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4 Commits

Author SHA1 Message Date
Bram Matthys bb1bb35f50 MOD_LOAD(xyz) is now just MOD_LOAD(), same for MOD_TEST, MOD_INIT,
MOD_UNLOAD. And MOD_HEADER(xyz) is now MOD_HEADER even without ()
since this isn't a function, really.
To make things understandable I added the following to the
developer section of the release notes:

* The module header is now as follows:
  ModuleHeader MOD_HEADER
    = {
          "nameofmodule",
          "5.0",
          "Some description",
          "Name of Author",
          "unrealircd-5",
      };
  There's a new author field, the version must start with a digit,
  and also the name of the module must match the loadmodule name.
  So for example third/funmod must also be named third/funmod.
* The MOD_TEST, MOD_INIT, MOD_LOAD and MOD_UNLOAD functions no longer
  take a name argument. So: MOD_INIT(mymod) is now MOD_INIT()
2019-09-13 15:27:40 +02:00
Bram Matthys 10faaf91ba Bump module header version to "unrealircd-5", add author field
and remove old dependency field (never used, was always NULL,
broken since 3.2.x)
I'll add some constraints later on things like names and versions.
IOTW: more changes to follow, don't mass update your own mods yet.
2019-08-26 20:29:47 +02:00
Bram Matthys 7f903b422c Strip m_ prefix in modules (part II). Bump reported module version
of each module to 5.0 (or the ones that previously were 4.2, anyway).
2019-08-12 13:36:03 +02:00
Bram Matthys fc5569408d Drop the m_ prefix from modules.
So rename src/modules/m_*.c to src/modules/*.c and update makefiles
and modules.default.conf. Also remove m_ at various places in the
source files, but not the CMD_FUNC(), just the module name.
2019-08-12 13:32:58 +02:00