* Add some missing fields, such as destination, but mostly in the
exclude- area where a bunch were missing (some of those are a bit
far fetched, but hey, they exist, so should be shown if in use).
* Re-order fields to more closely match the struct (still not 100%)
* Extended fields, such as "account" and "country", now show up
directly under the security group, just like the other fields,
such as "reputation_score". This is also how they show up in the
config file, so hide the the fact that internally in the struct it
is stored differently.
* Add a comment in SecurityGroup struct in include/struct.h to make
it clear you have to add/update stuff at 7 places if you are adding
something new.
certificate or key. It added the cert/key to the list of certs, like a
"dual cert" approach.
This was caused by commit 877d151da4,
which indeed adds support for "dual cert" (or more).
I have now deferred setting the default to happen only if no
set::tls::certificate is specified, as you would expect.
We (already) used a similar delayed-initialization / deferred setting
approach in the ::tls-options inheritance code (for blocks like
listen, sni, link, etc.)
Just as a slightly related reminder, we do normally suggest keeping the
conf/tls/server.cert.pem and conf/tls/server.key.pem for server linking
and then use a cert from a trusted CA in the listen block for 6697 etc.
See https://www.unrealircd.org/docs/Using_Let's_Encrypt_with_UnrealIRCd
for more information (and the 'why').
New RPC methods:
- security_group.list: List all security groups
- security_group.get: Get details of a specific security group
- connthrottle.status: Get full connection throttle status, counters, and config
- connthrottle.set: Enable/disable connection throttling
- connthrottle.reset: Reset connection throttling counts
This also adds json_expand_mask_list(), json_expand_name_list(), and
json_expand_nvplist() to src/json.c for reuse by RPC modules.
It should be perfectly fine if you choose not to load these modules but,
while optimizing / speeding up the find_user_mode() function, i made
it crash in case the hunted user mode does not exist. Oops.
We still propagate in a non-biglines way, no plan to change that atm.
This is just future-proofing. More testing/auditing needs to be done,
especially to see if buffers are sufficient.
delayjoin was setting +d if there are invisible users still,
but it should only do that if the channel was +D earlier and
not in all cases (like if some other module is dealing with
invisible users).
* We try to keep the dynconf variables the same name as in the conf
(well, with hyphens to underscores, and there are some exceptions)
* Remove unnecessary but otherwise harmless second safe_free()
* The URL could have been too long. It is now limited to 360 characters,
which should be plenty.
throw an error (JSON_RPC_ERROR_USERNOTINCHANNEL) if this is not the case.
Previously we returned success.
Also, if using DEBUGMODE (never on production servers), the server
would crash if the user is not in the channel.
This required two members on the same server and channel mode +H to be set
(or set::broadcast-channel-messages 'always', then also with -H).
The cause was a (normally harmless) optimization in
1473f52603 which meant we would loop
through remote servers for the case of +H.
And then the real cause a bug in the linecache system, which
caused servers to be seen as LCUT_NORMAL because locally
connected servers are MyConnect()->true.
And then on the wire (S2S) a message would look like..
:nick!user@host PRIVMSG ...
But nick!user@host is not valid in normal S2S traffic and on the receiving
server is seen as a nick@server message (and 'nick!user' is never found
on 'server' where server is actually a user host)... seems like an
old relic, but this aside.
This in turn, causing the message to be dropped (unknown source),
and the PRIVMSG handler is not called at all.
Bug reported by CrazyCat and then PeGaSuS managed to reproduce the
issue later on irc.unrealircd.org. Thanks!
As said, this only affects 6.1.2-rc2 and chmode +H.
./unrealircd [start|stop|restart] commands if unrealircd is running
but without a pid, which will be the case if running through systemd.
The systemd example unit files will be in a future commit.
namely via "MODE #channel +F".
Enhance "MODE #channel +F" by explaining a bit more (like, actions a chanop
can do to change things).
Example of protection kicking in:
*** Channel CTCPflood detected (limit is 7 per 15 seconds), setting mode +C. Type "/MODE #test +F" to get more information on channel flood protection.
Then if you type "MODE #test +F":
Channel '#test' has effective flood setting '[7c#C15,30j#R10,10k#K15,40m#M10,8n#N15]:15' (flood profile 'normal')
-
You are currently using the default anti-flood profile normal.
If you want to change to a different anti-flood profile, for example because flood protection is kicking in too quickly
or too late, then you can use MODE #test +F <profile>. See the list of profiles below (ordered from lax to strict).
List of available flood profiles for +F:
off: []:0
very-relaxed: [7c#C15,60j#R10,10k#K15,90m#M10,10n#N15]:15
relaxed: [7c#C15,45j#R10,10k#K15,60m#M10,10n#N15]:15
normal: [7c#C15,30j#R10,10k#K15,40m#M10,8n#N15]:15
strict: [7c#C15,15j#R10,10k#K15,40m#M10,8n#N15]:15
very-strict: [7c#C15,10j#R10,10k#K15,30m#M10,5n#N15]:15
See also https://www.unrealircd.org/docs/Channel_anti-flood_settings
(And actually there is some bold text there too)
Indirectly suggested in https://bugs.unrealircd.org/view.php?id=6580
by rafaelgrether and PeGaSuS (being more clear to IRCOps what is happening).
about an overflow with eg 'STATS maxperip' (IRCOp-only command).
Also, STATS maxperip failed to return 1 in the hook, resulting in
unnecessary STATS help output after the list.
Previous was way too confusing where user was actually a client and
channels was actually a membership struct. And then you got like
user->user and channels->channel. No, let's make this conform to
the same style that we use elsewhere. Who the hell wrote this !??
Oh, it seems I did :D
1) Similar to sendto_local_common_channels() go through local_members
instead of all channel members
2) We have the membership info, so use user_can_see_member_fast()
This mainly affects MODE #channel +vhoaq and such. And as with all these
optimizations it mostly affects channels with more than 10 people (eg
hundreds or thousands).
Also did add_member_mode() and del_member_mode() but those are not
used by our own code because we always use fast versions anyway.
Oh yeah and the +D invisibility shit via set_user_invisible():
that one i didn't benchmark but should be better as well for
large channels.
Only downside is that mtags would be NULL, but we don't use it in
cmd_uid() so that's okay. This saves us from generating mtags in
do_cmd() when we don't need it. And also a command handler lookup
and all that. Saves around 8% of unrealircd CPU for 100k connects.