Bram Matthys
a2ee5d67f3
Update a few hooks to include mtags, more will follow later.
...
This fixes inconsistent mtags accross server links with delayjoin.
2019-06-07 15:05:10 +02:00
Bram Matthys
1f2bb0d89b
Delayjoin: if kicking invisible user we used to clear the invisibility
...
status of the victim (JOIN+KICK). That seems unnecessary to me, since
there is already code in place to handle this -- hopefully it works too.
2019-06-07 14:41:01 +02:00
Bram Matthys
daab5abc92
Manual audit of sendto_one(): add mtags support where necessary.
2019-05-24 21:09:55 +02:00
Bram Matthys
6e5df1a4c0
Add mtags argument to sendto_one(). Phase 1 (automated), next is manual
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audit of all sendto_one's. Also it doesn't work yet...
2019-05-24 17:38:48 +02:00
Bram Matthys
a320bec089
More message tags support in the API. sendto_server() now has mtags
...
and sendto_match_butone as well.
Still about 15 FIXME's that need to be resolved, but committing early.
2019-05-21 19:00:35 +02:00
Bram Matthys
5ebd096f16
Initial implementation of message-tags from May 5, 2019.
...
This also includes buffer modifications to have a larger read buffer
and IRCv3 implementations (partial or not) for:
labeled-response, msgid, server-time, batch and account-tag.
As said, it is the initial and partial implementation.
There are still various FIXME's and TODO's, the API of various
functions may still change (actually that is true for the next
months, even) and some stuff is currently in the core that will
be moved to modules.
2019-05-12 13:46:44 +02:00
Bram Matthys
cb60bf286d
Get rid of this useless DLLFUNC junk. This is only needed for symbols
...
that need to be visible from the outside of the .DLL (symbol export).
Long story short: you never need to use this yourself in a module.
Where needed it is already handled by UnrealIRCd.
2019-03-23 19:53:12 +01:00
Bram Matthys
1d659296c2
Fix Windows compile problem
2017-10-11 17:33:39 +02:00
Bram Matthys
5c7d89a642
Add support for "CAP extended-join".
2017-10-07 18:33:25 +02:00
Bram Matthys
e6a02003f5
Delayjoin (chanmode +D): When people are de-oped we now part 'hidden' users.
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Prevents client desynch.
2017-03-22 08:25:03 +01:00
Bram Matthys
99e087d50c
Remove temporary workaround and actually fix stuff in QUIT for delayjoin. Add new function user_can_see_member()...
2016-12-27 20:02:35 +01:00
Adam
c5af738273
Fix delayjoin
2016-12-19 17:39:25 -05:00
Bram Matthys
52df9937be
Re-indent / conform to existing code style
2016-10-01 10:20:01 +02:00
Bram Matthys
5bc9b63855
Delayjoin (+D): JOIN user before message and not after.
2016-10-01 10:15:04 +02:00
Matt Ullman
cf34e4dbe8
Fix error message in delayjoin
2015-10-13 11:49:26 -04:00
Bram Matthys
9ba9d65c7e
Add GCC typechecking: we now validate HookAdd... calls, making sure the function (pointer) is as it should. This to avoid crashes and weird behavior in case of a mismatch.
...
This resulted in 5-10 changes in the existing code where parameters were off.
Hopefully I didn't make too many mistakes when writing the hook prototypes as it was a tedious job.
An (unintentional) benefit of this new system is that you can see the hook prototypes in include/modules.h like:
/* Hook prototypes */
int hooktype_local_quit(aClient *sptr, char *comment);
....
Though, the wiki is likely a better place: https://www.unrealircd.org/docs/Dev:Hook_API
2015-09-21 11:52:00 +02:00
Bram Matthys
b33a461e9a
re-indent
2015-07-16 16:28:14 +02:00
Bram Matthys
fe14e21175
Update all MOD_TEST/MOD_INIT/MOD_LOAD/MOD_UNLOAD calls to new format
2015-07-08 18:02:19 +02:00
Bram Matthys
0cad63a232
For some reason this file was in CRLF format
2015-07-08 17:20:23 +02:00
Bram Matthys
83268d31bb
Convert all HookAddEx to HookAdd with new priority syntax (and same for HookAddVoidEx.. etc...)
2015-07-08 17:19:47 +02:00
Bram Matthys
b7d11d3e0f
Get rid of implicit declarations due to missing header file(s), now including unrealircd.h instead.
2015-05-19 11:57:04 +02:00
Unreal3.4
a6403e09b3
Uh. Well, I noticed a compilation error in the Git alpha, decided to mess with permanent.c, noticed that delayjoin.c didn't really work properly, modified delayjoin.c to send hosts with unhiding users, and here you have, a pull request from your worst nightmare.
2015-04-29 20:14:45 +00:00
Travis McArthur
e2c40c7880
Mark delayjoin as official
2014-06-07 00:41:43 -07:00
Heero
8cc0724e76
delayjoin: fix issue with timing on join causing bug
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added hook for after data creation, before channel join complete
2014-06-05 01:04:31 -07:00
Bram Matthys
71ffba5f3b
delayjoin: internal: can store (in)visibility in integer with this module.
2014-06-04 21:01:53 +02:00
Bram Matthys
9e7c77f84b
rename module to delayjoin
2014-06-04 20:42:46 +02:00
Bram Matthys
8a45b22bad
move src/modules/m_moded.c to src/modules/chanmodes/delayjoin.c
2014-06-04 20:41:12 +02:00