m_pass and m_topic.c when duplicating strings with a length limit.
+/* strldup(str,max) copies a string and ensures the new buffer
+ * is at most 'max' size, including nul byte. The syntax is pretty
+ * much identical to strlcpy() except that the buffer is newly
+ * allocated.
+ * If you wonder why not use strndup() instead?
+ * I feel that mixing code with strlcpy() and strndup() would be
+ * rather confusing since strlcpy() assumes buffer size including
+ * the nul byte and strndup() assumes without the nul byte and
+ * will write one character extra. Hence this strldup(). -- Syzop
+ */
On *NIX now always redirect stdin, stdout and stderr to /dev/null for
safety and to prevent any ssh hanging as reported by mbw (#5087).
This code needs some testing on non-Linux though it should be all
POSIX, unless I missed something... :)
listen::ssl-options, sni::ssl-options or link::outgoing::ssl-options
are used. In short: it only reloaded the ones from set::ssl until
now. Bug reported by Mr_Smoke (#5072)
module but at least the code can be updated on the fly (or replaced
with some other secondary alternative module in the future).
src/charsys.c -> src/modules/charsys.c
This also means everyone needs to load the modules/charsys module.
See https://www.unrealircd.org/docs/Nick_Character_Sets
Example: set { allowed-nickchars { latin-utf8; }; };
Important remarks:
* All your servers must be on UnrealIRCd 4.0.17 (or later)
* Most(?) services do not support this, so users using UTF8 nicknames
won't be able to register at NickServ.
* In set::allowed-nickchars you must either choose an utf8 language
or a non-utf8 character set. You cannot combine the two.
* You also cannot combine multiple scripts/alphabets, such as:
latin, greek, cyrillic and hebrew. You must choose one.
* If you are already using set::allowed-nickchars on your network
(eg: 'latin1') then be careful when migrating (to eg: 'latin-utf8'):
* Your clients may still assume non-UTF8
* If users registered nicks with accents or other special characters
at NickServ then they may not be able to access their account
after the migration to UTF8.
[!] Work in progress [!]
password "AHMYBevUxXKU/S3pdBSjXP4zi4VOetYQQVJXoNYiBR0=" { spkifp; };
This value will stay the same even for new SSL/TLS certificates,
as long as the key stays the same. This can be useful in case of
Let's Encrypt (if you use a tool that keeps the same key, that is,
certbot does not at the moment). Suggested by grawity (#5014).
Also make auth type 'sslclientcert' available as 'cert' and
make 'sslclientcertfp' available as 'certfp'.
Fix force-rejoin not working if doing SVSMODE -x/+x (Koragg, #5015).
Note to module coders:
Please use the following procedure in case of an user/host change:
* userhost_save_current(acptr);
* << change username or hostname here (or both) >>
* userhost_changed(acptr);
This function will take care of notifying other clients about
the userhost change, such as doing PART+JOIN+MODE if force-rejoin
is enabled, and sending :xx CHGHOST user host messages to
"CAP chghost" capable clients.
Also, small note to everyone:
If force-rejoin is enabled we will not send the PART+JOIN+MODE to
"CAP chghost" capable clients. Doing so is just a hack to notify
people of a userhost change. "CAP chghost" users can thus benefit
from the reduced noise in this respect.
Delete CAP CLEAR as it's use is discouraged (too much trouble).
Delete CAP ACK (from client2server) as this is only for CAP's with
ack modifiers. This is something we don't use, and which has been
deprecated in v3.2 of the spec.
2) link::outgoing::bind-ip is an IPv4 address, and
3) link::outgoing::hostname is a hostname, and
4) this hostname has both A and AAAA records,
then connect by IPv4 only, which is what the user expects (#4615).
extban +e/+I ~S:xxx worked fine (only checked locally). But this also prevented services from being
informed, IOTW: services could not make use of this new certfp feature yet.
PROTOCTL EAUTH=servername,protocolversion,flags,unrealversiontext
This makes deny link { } work again and gives a bit more information too.
Bug reported by GLolol (#4408).