that need to be visible from the outside of the .DLL (symbol export).
Long story short: you never need to use this yourself in a module.
Where needed it is already handled by UnrealIRCd.
* The operclass privileges have been redone. Since there were 50+ changes
to the 100+ privileges it makes little sense to list the changes here.
If, like 99% of the users, you use default operclasses such as "globop"
and "admin-with-override" then you don't need to do anything.
However, if you have custom operclass { } blocks then the privileges
will have to be redone. For more information on the conversion process,
see https://www.unrealircd.org/docs/FAQ#New_operclass_permissions
For the new list of permissions, with much better naming and grouping:
https://www.unrealircd.org/docs/Operclass_permissions
The inconsistency in the privileges was initially reported by webczat in
https://bugs.unrealircd.org/view.php?id=4771
The subsequent reorganization took two full days, so.. hopefully the
people who are using - or plan to use - custom operclasses will like the
new layout... except that they need to redo their work of course ;)
Fix case where conv_param() returns NULL (ban rejected)
causing is_ok() function not to be called so the user
never sees the error. We now try to call the is_ok after
conv_param returns NULL.
So not really an API change, more like a fix.
In 3.2.x we didn't fix these bugs since servers are trusted and
should send correct commands. In 4.0.x we changed this so we would
fix them when we come across such issues at normal priority (not
consider them security issues). I now took it a step further and
actively checked/looked for these issues and a bunch of them were
found. Almost all are NULL pointer dereferences, with some exceptions.
* S2S: MODE: check conv_param return value (NULL ptr crash)
* S2S: MODE: floodprot: More checks (NULL ptr crash)
* S2S: MODE: OOB write of NULL (write NULL past last element in an array)
* S2S: NICK: old compat fixes (NULL ptr crash)
* S2S: PROTOCTL: Check for double SID=
* S2S: SERVER: require at least 3 parameters (NULL ptr crash)
* S2S: SJOIN: require at least 3 parameters (NULL ptr crash)
* S2S: SJOIN: Fix OOB read (read 1 byte past buffer)
* S2S: TKL: validate set_at and expire_at (NULL ptr crash)
* S2S: TKL: require at least 9 parameters for spamf, not 8 (NULL ptr crash)
* S2S: TKL: ignore invalid spamfilter matching type (remove abort() call)
* S2S: TOPIC: querying for topic is not permitted (NULL ptr crash)
* S2S: UID: require 12 parameters (NULL ptr crash)
* S2S: WATCH: this is not a server command (NULL ptr crash)
* Fix OOB read (1 byte beyond string) for timevals. This was reachable
from config code, TKL (S2S) and /*LINE (Oper). In practice no crash.
* MODE: make code less confusing (effectively no change)
* TRACE: remove strange output in case of 0 lines of output
* Fix unimportant memory leak on boot (#4713, reported by dg)
* Fix small memory leak upon 'DNS i' (oper only command)
* Always work on a copy in clean_ban_mask(). This fixes a bug that could
result in a strlcpy(buf, buf, sizeof(buf)). So, overlapping strings,
which is undefined behavior.
Fix force-rejoin not working if doing SVSMODE -x/+x (Koragg, #5015).
Note to module coders:
Please use the following procedure in case of an user/host change:
* userhost_save_current(acptr);
* << change username or hostname here (or both) >>
* userhost_changed(acptr);
This function will take care of notifying other clients about
the userhost change, such as doing PART+JOIN+MODE if force-rejoin
is enabled, and sending :xx CHGHOST user host messages to
"CAP chghost" capable clients.
Also, small note to everyone:
If force-rejoin is enabled we will not send the PART+JOIN+MODE to
"CAP chghost" capable clients. Doing so is just a hack to notify
people of a userhost change. "CAP chghost" users can thus benefit
from the reduced noise in this respect.
This resulted in 5-10 changes in the existing code where parameters were off.
Hopefully I didn't make too many mistakes when writing the hook prototypes as it was a tedious job.
An (unintentional) benefit of this new system is that you can see the hook prototypes in include/modules.h like:
/* Hook prototypes */
int hooktype_local_quit(aClient *sptr, char *comment);
....
Though, the wiki is likely a better place: https://www.unrealircd.org/docs/Dev:Hook_API
Added swhois_add / swhois_delete functions which also take care of broadcasting
New remove_oper_privileges() function, will move the rest to use this (svsnoop svsmode etc)
Not finished yet...
easily deal with "parameter eating" of unknown channel modes.
Now, 12 years later, finally added the code to do this.
This prevents some (serious) desynching if you have a parameter-eating
channel mode on one server and not on the other.
Obviously, you should always try to have the same featureset on all
servers, but sometimes this is not possible, like when upgrading..
* remove netadmin, services-admin, admin, co-admin.
* remove all oper flags (there are some placeholders for the next... <24hrs..)
* ADMINCHAT and NACHAT are gone, since admin & netadmin no longer exist
* SVSO used oper flags, but this no longer exists, SVSO removed. maybe later we can add some sort of replacement.. maybe..
* re-style the m_oper code a bit
Not totally tested - I validated it built, I validated ACL validation worked, I validated that most of the ripped out functionality seemed to be absent, eg: we still set the modes (backwards compat w/ services?) but we don't actually check them anywhere, or add them to your whois.