* Now ban_check_types (previously checktype):
this is one or more of BANCHK_* OR'd together, eg BANCHK_JOIN, BANCHK_MSG..
* Now ban_type (previously what2):
this is the type of the ban, eg EXBTYPE_BAN, EXBTYPE_EXCEPT, etc.
* Now is_ok_check (previously is_ok_checktype)
this is one of EXBCHK_* for is_ok, eg EXBCHK_PARAM to check parameter.
which BANCHK_* events you want to listen, eg BANCHK_JOIN, BANCHK_MSG.
You can use BANCHK_ALL to watch on all events.
Only BANCHK_TKL is not included there and needs an explicit
BANCHK_ALL|BANCHK_TKL.
The caller will now take care of BANCHK_* filtering so we won't
waste any CPU on calling an is_banned() function that isn't
interested at all in the event that we have.
Also, no longer require an extban->is_banned function, since some
extbans don't use it. This too saves useless calls.
The .conv_param() now receives the ban minus the ~own-extban.
And it should also return the part minus the ~own-extban.
Changes to findmod_by_bantype():
1) Takes a string now, rather than a single char value,
so it is ready for named extbans.
2) Second parameter added so you can easily jump to the remainder.
Eg:
extban = findmod_by_bantype(b->banstr, &nextbanstr);
[..check if extban is non-NULL and then..]
b->banstr = nextbanstr;
Reported by Adanaran in https://bugs.unrealircd.org/view.php?id=5698
Although voiced users normally bypass bans, it is not really logical
for them to bypass filtering of banned words, since that is normally
a policy decission by channel management. So +v will not bypass it.
1) The problem is that this is enforced at the ban layer API. The extban
routines, textban in this case, are not called when the user is voiced,
because voiced users bypass bans. If we would change that in the ban API
then voiced users can also no longer talk through (=bypass) regular +b or
other extended +b such as ~a (account) etc.
2) I figured we would then make +T not use the ban API but the
can_send_to_channel hook instead. However, then you have to do manual
looping through bans and such, it's rather ugly from a coding point of view,
and you risk "missing" things like ~T stacked with ~t.
3) Then I went back to look if the ban API could be changed by having the
textban module set a flag and then the ban api would call that specific
module still for voiced users. While starting on that, unfortunately things
(variables, arguments) cascaded quickly into having to change all kinds of
underlying functions that would break the module API.
4) I then went back to option 2 and implemented it, trying to deal
with all its caveats.
This so I - and others - don't constantly have to wonder whether the client
is called sptr, cptr or acptr in a simple routine.
Insane --> 212 files changed, 6814 insertions(+), 6945 deletions(-)
Couldn't just mass-replace of course since there are places where there
are multiple clients involved. So had to check each function.
Also renamed some 'acptr' to 'target' and such.
I will write a page with new style rules later.. but in short if there is
only 1 client involved it will now be called 'client'.
MOD_UNLOAD. And MOD_HEADER(xyz) is now MOD_HEADER even without ()
since this isn't a function, really.
To make things understandable I added the following to the
developer section of the release notes:
* The module header is now as follows:
ModuleHeader MOD_HEADER
= {
"nameofmodule",
"5.0",
"Some description",
"Name of Author",
"unrealircd-5",
};
There's a new author field, the version must start with a digit,
and also the name of the module must match the loadmodule name.
So for example third/funmod must also be named third/funmod.
* The MOD_TEST, MOD_INIT, MOD_LOAD and MOD_UNLOAD functions no longer
take a name argument. So: MOD_INIT(mymod) is now MOD_INIT()
the chanmodes/delayjoin module must be named chanmodes/delayjoin
in the module header.
This because currently we have two module names for each module,
one is the name from the MOD_HEADER and the other is the
relative path, such as used by loadmodule and is_module_loaded().
This commit also (not entirely, but practically) breaks loading
of modules outside the regular modules path. I don't think that's
a problem, although it could use a bit more documentation.
This so we have a few simple concepts:
Client: this can be a user, server, or something unknown yet
Then the type of clients:
User: this is a user, someone with a nick name.
Server: this is a server
Etc.
aChannel to Channel, and some more. Third party module coders will
love this. But.. it makes things more logical and the doxygen output
will look more clean and logical as well.
(More changes will follow)
and remove old dependency field (never used, was always NULL,
broken since 3.2.x)
I'll add some constraints later on things like names and versions.
IOTW: more changes to follow, don't mass update your own mods yet.
of match_simple() and match_esc(). So, developers, be aware, this is how
you should use the function in a correct way:
if (match_simple("*fun*", str))
printf("It was fun\n");
Rationale:
I've always been annoyed by the inversed logic, even though it was similar
to strcmp. So I've reverted it.
I could have chosen to maintain match() rather than this match_simple()
name, but this way I force (3rd party module) devs to update their function,
while otherwise everything would mysteriously fail due to the inverted logic.
usually the fast badwords system is used instead)
* Code deduplication in src/modules/{chanmodes,usermodes}/censor.c
to src/match.c -- which may be moved later again to efuncs.
* Add --without-tre:
This means USE_TRE will be enabled by default right now
but if using --without-tre it will be undef'ed. This so we
can prepare for the TRE phase-out in 2020.
* Remove include/badwords.h, put contents in include/struct.h
Note that they are NOT loaded by default at this time.
The modules are:
* extbans/textban - +b ~T:censor:*badword*
* usermodes/privdeaf - user mode +D: cannot receive PM's
* antirandom - "randomness" detector against drone attacks
* hideserver - hide servers (not real security, but requested)
* jumpserver - redirect users to another server during maintenance
* m_ircops - show which ircops are online (/IRCOPS command)
* m_staff - show custom file (/STAFF command)
* nocodes - don't just strip/block colors, do the same for reverse/bold/..
The existing README and sample configuration files for these modules
will later be added to the official UnrealIRCd documentation on
https://www.unrealircd.org/docs/Main_Page (just search on the module name).