This also includes buffer modifications to have a larger read buffer
and IRCv3 implementations (partial or not) for:
labeled-response, msgid, server-time, batch and account-tag.
As said, it is the initial and partial implementation.
There are still various FIXME's and TODO's, the API of various
functions may still change (actually that is true for the next
months, even) and some stuff is currently in the core that will
be moved to modules.
so you can use IRC directly from HTML5/JS. It is still considered experimental
but feel free to test it out. To do so, add this to your unrealircd.conf:
loadmodule "websocket";
This module was sponsored by Aberrant Software Inc.