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Commit Graph

166 Commits

Author SHA1 Message Date
Bram Matthys 3389a99ae1 Get rid of some warnings on Windows (use more CMD_FUNCs & externs for it). 2016-03-11 14:22:07 +01:00
Bram Matthys 3ca644dc9a /MODULE will now only list 3rd party modules by default since that's what most people are interested in.
You can still see the full list of loaded modules by using "/MODULE -all".
Also fix /MODULE <server>, this was broken in earlier versions by nen.... you know who.
2016-01-04 12:54:06 +01:00
Bram Matthys dd31542e2c Use UID's in MD commands. Add functions / remove duplicate code. Modularize various functions
in src/moddata.c (move them to src/modules/m_md.c as per TODO). Looks good but more testing warranted.
2016-01-03 12:18:55 +01:00
Bram Matthys f04e95376b /LIST never finished if more than 50-100 channels (#4473). Oh neno... does it ever stop? 2015-12-09 19:42:50 +01:00
Bram Matthys 15469cae2e Send version information in SERVER command like before (VL). Expand PROTOCTL EAUTH.
PROTOCTL EAUTH=servername,protocolversion,flags,unrealversiontext
This makes deny link { } work again and gives a bit more information too.
Bug reported by GLolol (#4408).
2015-09-05 12:06:55 +02:00
Bram Matthys c478d7d9ef Move some stuff to introduce_user() so we can use it. 2015-07-20 16:42:36 +02:00
Bram Matthys cb18db026f blah 2015-07-16 17:15:09 +02:00
Bram Matthys dd3993008c small unlikely memleaks. and cptr->port being set to a random value (caused few weeks ago).. but we don't ever read it so not terribly important. 2015-07-16 17:13:57 +02:00
Bram Matthys fd0821bdc3 this is a better place 2015-07-12 18:27:26 +02:00
Bram Matthys 68ba94c136 Make './unreal backtrace' work again. Hmmm. 2015-07-12 18:07:10 +02:00
Bram Matthys 372ce82335 Make client capabilities a modular sub-system, as it should have been since the beginning. 2015-07-12 17:10:48 +02:00
Bram Matthys ec61a75cf6 cleanup m_module 2015-07-12 16:02:06 +02:00
Bram Matthys 71d3e8dbfa New function AddListItemPrio, since we now use priorities in two places already (swhois, hooks). 2015-07-10 11:10:10 +02:00
Travis McArthur 2450909c26 Change name of OperEval... 2015-07-09 12:31:45 -07:00
Bram Matthys 7b02afb3e5 Make MOD_LOAD and MOD_UNLOAD have a useful argument: pass modinfo, just like in MOD_TEST and MOD_INIT.
Change MOD_TEST/MOD_LOAD/etc macro's (this breaks all modules). Now just use this:
MOD_INIT(modulename)
{
// you can access modinfo here.. or other stuff...
}

(Similar to the CMD_FUNC() macro)

Rather than:
DLLFUNC int MOD_INIT(name)(ModuleInfo *modinfo)
{
//...
}
2015-07-08 17:57:02 +02:00
Bram Matthys 83268d31bb Convert all HookAddEx to HookAdd with new priority syntax (and same for HookAddVoidEx.. etc...) 2015-07-08 17:19:47 +02:00
Bram Matthys b37bab0521 Add priority argument to HookAdd... and rename all the ...Ex stuff to just ... 2015-07-08 17:10:37 +02:00
Travis McArthur b884ed3e8d Remove more IsOp/IsAnOp 2015-06-29 01:55:22 -07:00
Bram Matthys dfbc913013 The default set of modules (full functionality) is now called modules.default.conf
Added operclass.default.conf which I will later expand after I see more of Heero's work ;)
2015-06-24 18:54:05 +02:00
Bram Matthys d99d01e30b ship with modules.full.conf (rather than modules.conf) and add note as to not to edit this file directly.
add updconf stuff for new layout (badwords, help, etc)
2015-06-20 13:40:20 +02:00
Bram Matthys 7844f70775 make tmp and cache actually use TMPDIR and CACHEDIR 2015-06-20 12:13:08 +02:00
Bram Matthys 5e94fc9c72 Move to new directory structure, require 'make install'. (Not complete. Work in progress!) 2015-06-19 13:59:08 +02:00
Bram Matthys 501daede0c move cgiirc block to webirc module and rename the block to webirc { } 2015-06-12 20:16:26 +02:00
Travis McArthur adf8a61625 Add support for adding/removing validators 2015-05-31 23:19:08 -04:00
Bram Matthys 58bd3cf60b Preparations for #4356 (experimental / on-going):
* add general matching framework (aMatch type, unreal_match_xxx functions)
* change spamfilter { } block syntax
* add support for simple wildcard matching (non-regex, just '?' and '*')
This is the initial commit so the new lib is not in yet, 'regex' is not
functional (but 'posix' and 'simple' are working), linking has not been
fully tested and no warnings are printed yet. IOTW: work in progress!
2015-05-30 21:11:11 +02:00
Bram Matthys c2ca896dea Add new flag MOD_OPT_PERM_RELOADABLE. Can be used instead of MOD_OPT_PERM if
you want to permit re-loading but not complete un-loading of your module.
This way you get the benefits of being able to upgrade code on-the-fly but
can still disallow the user to do something potentially unwise.
2015-05-23 20:43:31 +02:00
Bram Matthys de3f9b9cc2 - Add server synching and broadcast functions for new ModData system.
- Also added an example module for coders (m_mdex), not compiled by default.
2014-06-01 20:06:28 +02:00
Bram Matthys e21298ea71 - First version of ModData system that allows modules to attach data to
structs such as Client, Channel, Member and Membership.
- Modules that define channel modes no longer need to be permanent. This
  was already true for paramless chmodes, but is now true for all.
- Converted floodprot module (chmode +f) to use MoData. This means some
  remains could be purged from the core and the module is now fully
  reloadable (no longer permanent).
- This code is experimental, but seems to work...
2014-06-01 17:34:16 +02:00
Bram Matthys 101d2dd6a3 Big 3.4.x commit containing bug fixes and enhancements. Modularizing
user & channel modes. Fixing Windows build. Etc..
2014-05-11 20:56:02 +02:00
William Pitcock 34cb24c62e - assorted warning fixes from clang 2013-05-24 22:15:20 +00:00
William Pitcock afdf5d780a - Replace ircsprintf() with bounds-checking ircsnprintf(), patch from FalconKirtaran. (#4208) 2013-05-21 06:26:52 +00:00
William Pitcock 468f1eddab - make modules loading relative to SPATH. 2013-05-20 07:35:20 +00:00
William Pitcock df1b02adb9 - Allow the ircd to be started without a cloaking module. (#3726) 2013-05-20 02:07:51 +00:00
William Pitcock befe488d14 - remove references to hunt_server_token() in core 2013-05-13 21:46:20 +00:00
William Pitcock 65881a9ae2 - Rework module loading to work like Atheme. Split out modules to modules.conf for brevity, though. (#4163) 2013-01-17 04:55:41 -06:00
Bram Matthys 59fbe14175 - Remove temporary message (Unreal3.2.1) regarding cloaking modules. 2011-07-06 23:41:34 +02:00
Bram Matthys a4f69bee1a typo 2010-11-17 20:39:50 +00:00
Bram Matthys 07b2fbb35e - Windows: When trying to load a module (DLL) windows can give us the
mysterious error 'The specified module could not be found' even though the
  file exists. This usually means that it depends on another DLL, but
  apparently Microsoft decided not to mention that in the error message.
  We now append some small text when such an error happens, saying that it
  could be because of a missing dependency. Reported by Phil.
2010-11-17 18:25:56 +00:00
binki fc1e848a2a - Throw out old USE_POLL code which 1. has no buildsystem support and 2. has comments which claim it doesn't work.
- Removed extraneous apostrophe from a module loader error message.
2010-06-15 02:37:50 +00:00
Bram Matthys 8e26c4b540 linking bug & ipv6 thing (the latter is completely untested):
- IPv6: it seems some recent Linux dists decided to make IPv6 sockets
  IPv6-only, instead of accepting both IPv4&IPv6 on them like until now.
  FreeBSD (and other *BSD's) already did that move a few years back,
  requiring server admins to sysctl.
  We now make use of a new option to explicitly disable "IPv6-only".
  This should work fine on Linux.
  Whether it provides a complete solution for FreeBSD, I don't know, testing
  is welcome! In theory setting net.inet6.ip6.v6only to 0 should no longer
  be needed, but you might still need to enable ipv6_ipv4mapping.
- Fix stupid issue where current CVS would no longer link TO an earlier
  Unreal server (eg: outgoing connect to a 3.2.8 hub). Reported by ohnobinki
  (#0003901).
2010-04-25 19:14:55 +00:00
Bram Matthys dddc8f07e4 PROTOCTL EAUTH/SERVERS/new linking protocol:
- Server protocol: added PROTOCTL EATH=servername, which allows us to
  authenticate the server very early in the handshake process. That way,
  certain commands and PROTOCTL tokens can 'trust' the server.
  See doc/technical/protoctl.txt for details.
- Server protocol: between new Unreal servers we now do the handshake a
  little bit different, so it waits with sending the SERVER command until
  the first PROTOCTL is received. Needed for next.
- Server protocol: added PROTOCTL SERVERS=1,2,3,4,etc by which a server can
  inform the other server which servers (server numeric, actually) it has
  linked. See doc/technical/protoctl.txt and next for details.
- When our server was trying to link to some server, and at the same time
  another server was also trying to link with us, this would lead to a
  server collision: the server would link (twice) ok at first, but then a
  second later or so both would quit with 'Server Exists' with quite some
  mess as a result. This isn't unique to Unreal, btw.
  This happened more often when you had a low connfreq in your link blocks
  (aka: quick reconnects), or had multiple hubs on autoconnect (with same
  connfreq), or when you (re)started all servers at the same time.
  This should now be solved by a new server handshake design, which detects
  this race condition and solves it by closing one of the two (or more)
  connections to avoid the issue.
  This also means that it should now be safe to have multiple hubs with low
  connfreq's (eg: 10s) without risking that your network falls apart.
  This new server handshake (protocol updates, etc) was actually quite some
  work, especially for something that only happened sporadically. I felt it
  was needed though, because (re)linking stability is extremely important.
  This new feature/design/fix requires extensive testing.
  This feature can be disabled by: set { new-linking-protocol 0; };
2010-01-01 19:49:06 +00:00
Bram Matthys cd30253ea2 - Fixed crash on Linux when a module has been updated and then reloaded.
From now on we just copy to a tempfile, and never hardlink. (bug #???????).
2009-04-22 11:42:38 +00:00
Bram Matthys 5ce5d49c89 - Win32 compile fixes. 2008-12-17 16:46:20 +00:00
Bram Matthys b488517226 - #0002475 reported by aquanight on detecting \'s in module filenames on
win32 and not do ./module for it [Backport]
2008-08-19 11:38:49 +00:00
Bram Matthys 481c374af8 - Channelmode modules without parameters (like: +X, but not: +X 1) no longer
have to be permanent. Channelmodes with parameters still have to be PERM
  however, and there are currently no plans to change it.
2007-11-01 16:46:07 +00:00
stskeeps df0e2ac4de #0003368 patched by Stealth giving users access to do /module on remote
servers
2007-06-14 17:29:36 +00:00
Bram Matthys 4f54a7e982 - Post-3.2.5 CVS-only bug: Fixed spamfilter on user target not working properly when
changing nicks (was still trying to match on the old nick), reported by vonitsanet
  (#0003143).
2006-12-12 17:25:19 +00:00
Bram Matthys 34e54c958b - /INVITE's from people on the silence list are now (silently) ignored, suggested by
White_Magic (#0002478).
2006-11-12 20:27:22 +00:00
Bram Matthys 5c8e1da371 - loadmodule now reports proper errors when the actual file can't be found, instead of blaming
it on the temp file, reported in #3015.
(aquanight backport)
2006-11-11 20:33:41 +00:00
Bram Matthys af598b644f - [internal] Made a spamfilter_build_user_string function that will build the spamfilter
user target string (nick!user@host:info), insteaf of doing it at like 5 places.
- Spamfilter target 'u' (user): the host field (nick!user@HOST:realname) is now escaped
  with brackets if it's an IPv6 address, eg: blah!blah@[1:2:3:4:5:6:7:8]:hello, reported
  by aquanight and others (#0003010).
2006-11-04 00:10:53 +00:00