setting the default class::sendq that pretty much everyone overrides
in class (isn't this even required? ;D).
Rename to DEFAULT_SENDQ since we have DEFAULT_RECVQ too.
explicit cast to (long long). On *NIX we could get away with
lazily assuming time_t is of the same length as long (and use %ld),
even though the specification says nothing about it.
Unfortunately on Windows things are not that simple:
'time_t' is 'long long' (64 bits) and both 'int' and 'long'
are 32 bits, even when compiling in 64 bit mode.
This problem could be 'fixed' in multiple ways:
One way would be to minimize the usage of time_t and use 'long long'
or 'uint64_t' everywhere for variables to minimize casting later.
I, however, chose to maintain 'time_t' for most of time grabbing
and time calculations (eg: delta), and do the explicit cast in
any printf-like functions that may be there.
Both solutions work. I mostly like the explicit time_t look, so one
can immediately recognize a variable relates to time.
32 to 64 bit transition, visual studio 2019 and some directory name
updates as we now put all the shit in c:\dev\unrealircd-5-libs,
or c:\projects\unrealircd-5-libs in case of buildbot..
Main difference is that the curve used for ECDHE is fixed at prime256v1
rather than a list of multiple choices (this due to an openssl 1.0.1
limitation).
[skip ci]
and has various outstanding crash and 100% CPU issues.
We have been encouraging the PCRE2 engine since the start of
UnrealIRCd 4 already.
TRE is being phased out of U4 by the end of the year, so we can
safely remove it in U5 already.
'posix' to 'regex' if the user is using the exact same spamfilter.conf
that shipped with UnrealIRCd 4.x until now. Otherwise, we do not
update anything. Also, custom spamfilters in this file are not touched.
Let's hope this will apply to most of our users to ensure that they
will have no or less issues with the 'posix' to 'regex' conversion
process.