(Also call it allow::match in the future, but accept allow::mask still)
This is the first of several commits to convert all ::mask items.
See https://www.unrealircd.org/docs/Mask_item for the consequences.
In short, you can now use all of the security-group items directly
in a mask, eg:
allow {
mask { account TrustedUser; }
class clients;
maxperip 10;
}
The extban module API is used behind the scenes. To the server admin
the functionality appears in a more natural way:
account { <list>; };
country { <list>; };
realname { <list>; };
certfp { <list>; };
In the same way, they appear as exclude-xxx options too:
exclude-account { <list>; };
exclude-country { <list>; };
exclude-realname { <list>; };
exclude-certfp { <list>; };
Modules can add additional fields (3rd party modules too!).
Module coders:
See src/modules/extbans/realname.c for a simple example. In short:
1) You need to register your extban in both MOD_TEST and MOD_INIT
2) Other than that, the existing rules for extended server bans apply:
a) Your req.is_banned_events needs to include BANCHK_TKL
b) Your req.options needs to include EXTBOPT_TKL
Be advised that for modules that are called in extended server bans
the client may be missing several fields, for example client->user could
be NULL, so be careful with accessing everything in your module.
security-group { mask ~security-group:xyz; }
Module coders (again, slightly unrelated):
Added unreal_add_names() function which can be used to transform
a list of names in the config to a linked list (NameList).
been connected to IRC. See https://www.unrealircd.org/docs/Security-group_block
Slightly unrelated, for modules coders: new function get_connected_time(),
to see how long a client has been online. This works for local clients, in
which case it would just return TStime()-client->local->creationtime.
It also works for remote clients, for which it will use the newly added
"creationtime" moddata (commit f1a18ce37e),
so the info is only available for remote clients on newer servers.
If the info cannot be found it will return 0 (zero).
or later. This updates the include/license.h file, which is used for the
/LICENSE command, to say "GPLv2 or later".
The 'LICENSE' file shipped with UnrealIRCd since at least the year 2000
has always been the GPLv2.
In the copyright headers of individual .c and .h files we have a mix of
"GPLv1 or later" and "GPLv2 or later", so "GPLv2 or later" is the common
denominator.
This existed in UnrealIRCd 3.2.x but was later removed when
switching to the new operclass system.
Requested by Valware in https://bugs.unrealircd.org/view.php?id=6041
Syntax: SVSO <uid|nick> <oper account> <operclass> <class> <modes> <snomask> <vhost>
All these parameters need to be set, you cannot leave any of them out,
HOWEVER some can be set to "-" to skip setting them, this is true for:
<class>, <modes>, <snomask>, <vhost>
In UnrealIRCd the <operclass> will be prefixed by "services:" if not already
present. It is up to you to include or omit it.
If you want to set any swhoises you need to use the SWHOIS s2s command,
other than that this command basically does everything for you,
in fact it uses the same code as the OPER command does.
Most of the "user is now ircop" code has been moved out of cmd_oper() to
a new function make_oper() that is called by both cmd_oper() and cmd_svso().
This function also changes the hook HOOKTYPE_LOCAL_OPER:
It no longer passes a ConfigItem_oper struct, since we can't do that for
remote opers. Instead it passes oper name and oper class.
The complete definition is now:
int hooktype_local_oper(Client *client, int add, const char *oper_block, const char *operclass);
rehash errors such as error: set::geoip-classic::ipv6-database:
cannot open file "/home/xxxx/unrealircd/data/https://www.unrealircd...
and possibly even a crash.
The initial boot of UnrealIRCd, however, was always fine, this only
happened when rehashing.
It also seemed to occur more with ftp:// includes or at least with
multiple parallel includes, that may or may not have different or
more latency. In any case it seemed to affect some remote includes
setups semi-consistently, and others not at all.
The root cause was a complex code path causing a read-after-free.
We now use a simplified code path which can no longer cause this.
The only downside is that rehashing may be delayed up to an extra
250ms (quarter of a second), but that should hardly be noticeable,
if at all.
Issue reported by Bun-Bun.
the rest of the hooks, most of which do not use the past tense.
Only affects HOOKTYPE_USERHOST_CHANGE / HOOKTYPE_REALNAME_CHANGE.
This does, however, make it inconsistent with the userhost_changed()
call, though :D.
When you set this to 'yes' you get more options...
See next (modified) copy-paste from April 2020, which had to be reverted
because PCRE2 was broken. Now it's an opt-in and hopefully matured a bit.
This means:
* Case insensitive matches work better in UTF8 now, such as extended Latin.
For example, a spamfilter on "ę" now also matches "Ę", while previously
it did not catch this.
* Other PCRE2 features such as https://www.pcre.org/current/doc/html/pcre2syntax.html#SEC5
are now available. For example you can now set a spamfilter with the regex
\p{Arabic} to block all Arabic script, or
\p{Cyrillic} to block all Cyrillic script (such as Russian)
Use these new tools with care, of course. Blocking an entire language,
or script, is quite a drastic measure.
All of this was possible because of the new PCRE2_MATCH_INVALID_UTF
compile time option which was introduced in PCRE2 10.34. Now, that
version turned out to be buggy. As recent as PCRE 10.36 some major bugs
were fixed. This also means we now require at least PCRE2 10.36 version
so everyone can benefit from this new spamfilter UTF8 feature, IF they
enable set::spamfilter::utf8-support, that is.
Many systems come with older PCRE2 versions so this means we will
fall back to the shipped PCRE2 version in UnrealIRCd. This means
./Config will take a little longer to compile things.
For packagers (rpm/deb/ports): if you choose to patch configure to
not require such a recent PCRE2, then please do not allow enabling
of set::spamfilter::utf8-support since it will likely cause crashes
and misbehavior. Check PCRE2 changelog, CTRL+F at PCRE2_MATCH_INVALID_UTF
"./unrealircd reloadtls" and there is now also a "./unrealircd status"
The output is colorized if the terminal supports it (just like on the
boot screen) and also the exit status is 0 for success and non-0 for
failure. The purpose of all this is that you can easily detect rehash
errors on the command line.
These three commands communicate to UnrealIRCd via the new control
UNIX socket, which is in ~/data/unrealircd.ctl.
This also does a lot of other stuff because we now have an internal
tool called bin/unrealircdctl which is called by ./unrealircd for
some of the commands to communicate to the unrealircd.ctl socket.
Later on more of the existing functionality may be moved to that
tool and we may also provide it on Windows in CLI mode so people
have more of the same functionality as on *NIX.
It was missing for a lot of extbans (removing too little) and
for ~t it was removing too much (eg quiet bans).
Bug reported and changes suggested by k4be.
Coders:
Setting extban.options to EXTBOPT_CHSVSMODE has no effect anymore,
just didn't want to remove it so modules would still compile.
We now purely match based on .is_banned_events including BANCHK_JOIN.
Various things still need to be done: a lot more testing, ability to
set permissions on the file, #ifdef's because of lack of support
on Windows (currently won't compile), etc.
One thing that I don't intend to change is that I chose not to display
the socket in the host but have clients show up as 'localhost' (and
ip '127.0.0.1'). Doing it this way keeps things easy, otherwise we risk
a lot of breakage for nearly nothing gained, really.
Things can be tested via:
listen {
file "/tmp/listen";
}
and then with netcat:
nc -U /tmp/listen
USER x x x x
NICK hai
etc...
For example if the 1st DNS resolver is refusing or ignoring requests.
We forgot to call unrealdns_timeout() in the waiting loop, so DNS requests
never timed out and c-ares didn't try the 2nd/3rd server either.
Issue reported by Elodie.