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Commit Graph

2463 Commits

Author SHA1 Message Date
Bram Matthys ec4df2da7d Integrate security-group functionality in tld::mask. 2022-05-14 08:10:20 +02:00
Bram Matthys 759908ba3a Integrate security-group functionality in oper::mask. 2022-05-14 08:03:12 +02:00
Bram Matthys 510b4b5505 Integrate security-group functionality in allow::mask.
(Also call it allow::match in the future, but accept allow::mask still)

This is the first of several commits to convert all ::mask items.
See https://www.unrealircd.org/docs/Mask_item for the consequences.
In short, you can now use all of the security-group items directly
in a mask, eg:
allow {
    mask { account TrustedUser; }
    class clients;
    maxperip 10;
}
2022-05-14 07:51:51 +02:00
Bram Matthys 10bddc1232 Extended server bans are now more clearly exposed in security-group { }.
The extban module API is used behind the scenes. To the server admin
the functionality appears in a more natural way:
        account { <list>; };
        country { <list>; };
        realname { <list>; };
        certfp { <list>; };
In the same way, they appear as exclude-xxx options too:
        exclude-account { <list>; };
        exclude-country { <list>; };
        exclude-realname { <list>; };
        exclude-certfp { <list>; };

Modules can add additional fields (3rd party modules too!).

Module coders:
See src/modules/extbans/realname.c for a simple example. In short:
1) You need to register your extban in both MOD_TEST and MOD_INIT
2) Other than that, the existing rules for extended server bans apply:
   a) Your req.is_banned_events needs to include BANCHK_TKL
   b) Your req.options needs to include EXTBOPT_TKL
Be advised that for modules that are called in extended server bans
the client may be missing several fields, for example client->user could
be NULL, so be careful with accessing everything in your module.
2022-05-13 20:13:34 +02:00
Bram Matthys 378f1f0044 Split up security-group code for later code re-use. 2022-05-13 14:37:56 +02:00
Bram Matthys efa7fea88e Rename security-group::include-mask to ::mask. Both will work though for
a long long time. Change done to make it consistent with the rest.
2022-05-13 14:11:00 +02:00
Bram Matthys a544001eeb Add security-group::security-group, this as a shorthand for
security-group { mask ~security-group:xyz; }

Module coders (again, slightly unrelated):
Added unreal_add_names() function which can be used to transform
a list of names in the config to a linked list (NameList).
2022-05-13 14:07:05 +02:00
Bram Matthys de61fc4b50 Add connect-time to security-group, so you can match on how long a client has
been connected to IRC. See https://www.unrealircd.org/docs/Security-group_block

Slightly unrelated, for modules coders: new function get_connected_time(),
to see how long a client has been online. This works for local clients, in
which case it would just return TStime()-client->local->creationtime.
It also works for remote clients, for which it will use the newly added
"creationtime" moddata (commit f1a18ce37e),
so the info is only available for remote clients on newer servers.
If the info cannot be found it will return 0 (zero).
2022-05-13 13:23:02 +02:00
Bram Matthys f1a18ce37e Communicate "creationtime" of users. Right now this info is only known
locally, as the only timestamp regarding users that is communicated across
the network is about the "last nick change" ("has this nick since...").
2022-05-13 12:27:21 +02:00
Bram Matthys 788c230bdc Support exclusion criteria in security groups.
Suggested by Jobe in https://bugs.unrealircd.org/view.php?id=6096

Also add support for matching a reputation below a value ("<10").

See https://www.unrealircd.org/docs/Security-group_block for info
on all of these.
2022-05-13 11:33:57 +02:00
Bram Matthys cd48fec826 The /LICENSE command confusingly said that the UnrealIRCd license is GPLv1
or later. This updates the include/license.h file, which is used for the
/LICENSE command, to say "GPLv2 or later".

The 'LICENSE' file shipped with UnrealIRCd since at least the year 2000
has always been the GPLv2.

In the copyright headers of individual .c and .h files we have a mix of
"GPLv1 or later" and "GPLv2 or later", so "GPLv2 or later" is the common
denominator.
2022-05-11 09:23:53 +02:00
Bram Matthys 50e5d91c79 Add SVSO command which services can use to make someone IRCOp.
This existed in UnrealIRCd 3.2.x but was later removed when
switching to the new operclass system.
Requested by Valware in https://bugs.unrealircd.org/view.php?id=6041

Syntax: SVSO <uid|nick> <oper account> <operclass> <class> <modes> <snomask> <vhost>
All these parameters need to be set, you cannot leave any of them out,
HOWEVER some can be set to "-" to skip setting them, this is true for:
<class>, <modes>, <snomask>, <vhost>

In UnrealIRCd the <operclass> will be prefixed by "services:" if not already
present. It is up to you to include or omit it.

If you want to set any swhoises you need to use the SWHOIS s2s command,
other than that this command basically does everything for you,
in fact it uses the same code as the OPER command does.
Most of the "user is now ircop" code has been moved out of cmd_oper() to
a new function make_oper() that is called by both cmd_oper() and cmd_svso().

This function also changes the hook HOOKTYPE_LOCAL_OPER:
It no longer passes a ConfigItem_oper struct, since we can't do that for
remote opers. Instead it passes oper name and oper class.
The complete definition is now:
int hooktype_local_oper(Client *client, int add, const char *oper_block, const char *operclass);
2022-05-07 18:53:59 +02:00
Ron Nnn 64e411aa34 Add support for linking servers via UNIX domain sockets (#202) 2022-05-06 17:05:54 +02:00
Bram Matthys 1327fe9bfe Bump version to 6.0.4-git 2022-04-08 08:42:22 +02:00
Bram Matthys cedd23ae9c ** UnrealIRCd 6.0.3 ** 2022-04-01 16:27:18 +02:00
Bram Matthys 252b856afe Bump version to 6.0.3-git as this is git / work in progress. 2022-01-31 09:36:48 +01:00
Bram Matthys e0cfbe5821 When using remote includes with certain setups, one could get weird
rehash errors such as error: set::geoip-classic::ipv6-database:
cannot open file "/home/xxxx/unrealircd/data/https://www.unrealircd...
and possibly even a crash.
The initial boot of UnrealIRCd, however, was always fine, this only
happened when rehashing.
It also seemed to occur more with ftp:// includes or at least with
multiple parallel includes, that may or may not have different or
more latency. In any case it seemed to affect some remote includes
setups semi-consistently, and others not at all.

The root cause was a complex code path causing a read-after-free.
We now use a simplified code path which can no longer cause this.
The only downside is that rehashing may be delayed up to an extra
250ms (quarter of a second), but that should hardly be noticeable,
if at all.

Issue reported by Bun-Bun.
2022-01-31 08:30:05 +01:00
Bram Matthys 29fd2e772a ** UnrealIRCd 6.0.2 ** 2022-01-28 17:02:19 +01:00
Bram Matthys d4f09f8fed HOOKTYPE_*_CHANGED -> HOOKTYPE_*_CHANGE to be a bit more consistent with
the rest of the hooks, most of which do not use the past tense.
Only affects HOOKTYPE_USERHOST_CHANGE / HOOKTYPE_REALNAME_CHANGE.

This does, however, make it inconsistent with the userhost_changed()
call, though :D.
2022-01-17 08:02:18 +01:00
Bram Matthys f3d827c577 Add HOOKTYPE_IP_CHANGE and call it when the IP address changes.
Eg for WEBIRC or other proxy.

This does not yet fix any problem, it just changes the way things are
called. More to follow.
2022-01-17 07:55:45 +01:00
Bram Matthys 35c3c87dc4 ** UnrealIRCd 6.0.2-rc1 ** 2022-01-07 14:07:36 +01:00
Bram Matthys 329fd07f3a Revert set::spamfilter::utf8-support from yesterday.
This will be for a later release, needs more thought and work.
2022-01-06 18:03:26 +01:00
Bram Matthys dedff543b5 Add option set::spamfilter::utf8-support which defaults to 'no' for now.
When you set this to 'yes' you get more options...
See next (modified) copy-paste from April 2020, which had to be reverted
because PCRE2 was broken. Now it's an opt-in and hopefully matured a bit.

This means:
* Case insensitive matches work better in UTF8 now, such as extended Latin.
  For example, a spamfilter on "ę" now also matches "Ę", while previously
  it did not catch this.
* Other PCRE2 features such as https://www.pcre.org/current/doc/html/pcre2syntax.html#SEC5
  are now available. For example you can now set a spamfilter with the regex
  \p{Arabic} to block all Arabic script, or
  \p{Cyrillic} to block all Cyrillic script (such as Russian)
  Use these new tools with care, of course. Blocking an entire language,
  or script, is quite a drastic measure.

All of this was possible because of the new PCRE2_MATCH_INVALID_UTF
compile time option which was introduced in PCRE2 10.34. Now, that
version turned out to be buggy. As recent as PCRE 10.36 some major bugs
were fixed. This also means we now require at least PCRE2 10.36 version
so everyone can benefit from this new spamfilter UTF8 feature, IF they
enable set::spamfilter::utf8-support, that is.

Many systems come with older PCRE2 versions so this means we will
fall back to the shipped PCRE2 version in UnrealIRCd. This means
./Config will take a little longer to compile things.

For packagers (rpm/deb/ports): if you choose to patch configure to
not require such a recent PCRE2, then please do not allow enabling
of set::spamfilter::utf8-support since it will likely cause crashes
and misbehavior. Check PCRE2 changelog, CTRL+F at PCRE2_MATCH_INVALID_UTF
2022-01-05 18:08:52 +01:00
i 6996c7a485 update RPL_MAP numeric 2022-01-05 00:07:22 +03:00
i 66355370e1 fix RPL_MAPUSERS numeric error 2022-01-04 23:56:29 +03:00
i 7430d3718a add support for rate limiting -x/-t (set::anti-flood::<groupname>::vhost-flood) 2022-01-04 21:23:57 +03:00
i d8f440e9e7 add map percentages 2022-01-04 21:21:38 +03:00
Bram Matthys 5425c8fbb6 Don't fail on versions older than Windows 10 version 1803.
And be a bit more informative on why unrealircdctl fails on those.
2022-01-03 13:31:24 +01:00
Bram Matthys c02eb3f16c Windows code cleanup: WSAStartup() -> init_winsock() 2022-01-03 13:19:22 +01:00
Bram Matthys 98c0e786b5 Make UnrealIRCd compile on Windows again.
Updated the makefile to build unrealircdctl.exe etc.
2022-01-03 13:10:53 +01:00
Bram Matthys 39688517b0 Make "./unrealircd rehash" show output on the terminal, same for
"./unrealircd reloadtls" and there is now also a "./unrealircd status"

The output is colorized if the terminal supports it (just like on the
boot screen) and also the exit status is 0 for success and non-0 for
failure. The purpose of all this is that you can easily detect rehash
errors on the command line.

These three commands communicate to UnrealIRCd via the new control
UNIX socket, which is in ~/data/unrealircd.ctl.
This also does a lot of other stuff because we now have an internal
tool called bin/unrealircdctl which is called by ./unrealircd for
some of the commands to communicate to the unrealircd.ctl socket.
Later on more of the existing functionality may be moved to that
tool and we may also provide it on Windows in CLI mode so people
have more of the same functionality as on *NIX.
2022-01-02 20:17:36 +01:00
Bram Matthys 834736070e Make "SVS(2)MODE -b user" work properly for extended bans.
It was missing for a lot of extbans (removing too little) and
for ~t it was removing too much (eg quiet bans).
Bug reported and changes suggested by k4be.

Coders:
Setting extban.options to EXTBOPT_CHSVSMODE has no effect anymore,
just didn't want to remove it so modules would still compile.
We now purely match based on .is_banned_events including BANCHK_JOIN.
2022-01-02 13:12:33 +01:00
Bram Matthys dbef19cd7a Add initial implementation of UNIX domain sockets (listen::file).
Various things still need to be done: a lot more testing, ability to
set permissions on the file, #ifdef's because of lack of support
on Windows (currently won't compile), etc.

One thing that I don't intend to change is that I chose not to display
the socket in the host but have clients show up as 'localhost' (and
ip '127.0.0.1'). Doing it this way keeps things easy, otherwise we risk
a lot of breakage for nearly nothing gained, really.

Things can be tested via:
listen {
        file "/tmp/listen";
}

and then with netcat:
nc -U /tmp/listen
USER x x x x
NICK hai
etc...
2022-01-01 18:48:17 +01:00
Bram Matthys 4e209968fe Fix hang on "Loading IRCd configuration" if DNS is not working correctly.
For example if the 1st DNS resolver is refusing or ignoring requests.
We forgot to call unrealdns_timeout() in the waiting loop, so DNS requests
never timed out and c-ares didn't try the 2nd/3rd server either.

Issue reported by Elodie.
2021-12-30 14:49:29 +01:00
Bram Matthys d677ce04de New option set::server-notice-show-event which, if set to 'no', can be used
to hide the event information (eg. connect.LOCAL_CLIENT_CONNECT) in
server notices. This can be overriden in oper::server-notice-show-event.

See https://www.unrealircd.org/docs/Set_block#set::server-notice-show-event
2021-12-30 11:29:30 +01:00
Bram Matthys 0f52ff76e8 Add link to https://www.unrealircd.org/docs/Log_block#Logging_to_a_channel
in the release notes.
Also add the sub-options: color, json-message-tag and oper-only.
2021-12-30 10:40:01 +01:00
Bram Matthys a35e9f7af9 Bump version to 6.0.2-git (start of dev for next version) 2021-12-30 08:58:08 +01:00
Bram Matthys cdc433f8c0 ** UnrealIRCd 6.0.1.1 ** 2021-12-29 19:30:49 +01:00
Bram Matthys faab128472 Bump version to 6.0.1 and create draft release notes (unreleased yet!) 2021-12-29 12:02:57 +01:00
Bram Matthys 3859c2f477 Error when an invalid (unknown) snomask is encountered in the config file.
This should help users who are upgrading to UnrealIRCd 6 spot silly mistakes
which would cause them to miss server notices.

It now errors and refers to
https://www.unrealircd.org/docs/Upgrading_from_5.x#Update_your_snomasks
2021-12-28 18:04:23 +01:00
Bram Matthys d687e310bd Add function pretty_time_val_r(), for which you can specify a buf. 2021-12-26 08:59:44 +01:00
Bram Matthys 359f7b4675 Get UnrealIRCd 6.0.0 ready, but don't release *yet*. 2021-12-15 16:54:37 +01:00
Bram Matthys 2a574120f5 Rename function to avoid clashes 2021-12-11 10:25:15 +01:00
Bram Matthys 4bc2848b9e Fix a prototype and change a largely unused log category to avoid clashes. 2021-12-10 10:28:35 +01:00
Bram Matthys c604a3a70e Make soft extended server bans actually work (GLINE %~country:XX)
Reported by musk in https://bugs.unrealircd.org/view.php?id=6019
2021-12-05 09:45:13 +01:00
Bram Matthys dc53818b29 ** UnrealIRCd 6.0.0-rc2 ** 2021-12-04 10:26:57 +01:00
Bram Matthys adc8d5802f Fix +s/+p during netmerge (was on todo) 2021-12-04 10:17:34 +01:00
Bram Matthys 4af7a541f8 Add 'oldnick' to HOOKTYPE_POST_LOCAL_NICKCHANGE and HOOKTYPE_POST_REMOTE_NICKCHANGE 2021-12-01 08:40:02 +01:00
Bram Matthys a985b88c52 ** UnrealIRCd 6.0.0-rc1 ** 2021-11-27 14:41:14 +01:00
Bram Matthys 3320dce301 ** UnrealIRCd 6.0.0-beta4 ** 2021-11-21 17:00:30 +01:00